Scaling/Munging Custom Anims

Started by Phobos, September 06, 2010, 06:52:02 PM

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September 06, 2010, 06:52:02 PM Last Edit: October 10, 2010, 07:22:43 PM by Nobody
 :censored:

Yes i already try this before a mounts ago and the results was the same like yours.I really wanna have playable rancor in BF1  :dry:
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You keep asking the same question in various different places under various different handles, but the answer is the same as when you asked a while ago:
http://www.mpcgamers.com/smf/index.php?topic=1262.msg16345#msg16345


You can munge new skeletons and you can scale them too. I havent written a tutorial yet but i hope to do it this weekend. Just look at my yoda for an example


October 09, 2010, 08:02:37 AM #6 Last Edit: October 09, 2010, 11:22:09 AM by MileHighGuy
the munge bat is actually how i scaled dopwn yoda in the first place, it just needs to be coupled with some odf commands

EDIT: ive managed to get the skeleton ingame, but it crashes upon spawning.

Side note about my success with yoda. I didn't touch the munge bat to make him small in the mod I made with yoda. So much is possible that I am sure to use this model in swbf1 will come soon. I will come back to trying it soon after what I have going on now.

We really need Rancor model for BF1  :P
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Quote from: MileHighGuy on October 09, 2010, 08:02:37 AM
the munge bat is actually how i scaled dopwn yoda in the first place, it just needs to be coupled with some odf commands

EDIT: ive managed to get the skeleton ingame, but it crashes upon spawning.


It took me a while until I realized it was a screenshot of SWBF1!

I think that's impressive so far, too bad it's crashing on spawn. :(


#TYBG

When I changed the size of a troop I used an option file similar to that from the CAGSides\tny\msh  http://gametoast.com/forums/viewtopic.php?f=64&t=14979&hilit=skeleton That is where I first learned about how to make a troop smaller.