SWBF1 Museum 2.0

Started by Snake, May 10, 2015, 11:53:14 AM

Previous topic - Next topic

Snake

May 10, 2015, 11:53:14 AM Last Edit: May 10, 2015, 12:46:59 PM by Snake
After all of the confusion with the SWBF Museum, I decided to download the mod tools and SWBF Museum assets to fix a few things and make sure there were no crashes. I was unable to add any info, although I would certainly like to. I did however, fix some errors and tweak a few things. In this version there will be none of SK's awesome edits, which may have been causing some to crash. There will be set units like originally planned and no extra effects or anything. I also forgot to mention some things about the map, which I will mention below.

-Fixed any possibility of crashing when heroes are on
-Fixed any possibility of crashing from Sleepkiller's edits
-Fixed a few incorrectly scaled bilboards
-Fixed the rotating center swbf/pandemic cube
-Fixed Phobos' unit

SWBF1 Museum Trailer by 411Remnant

Development Stories:
[spoiler]
http://www.swbfgamers.com/index.php?topic=6438.msg75077#msg75077
http://www.swbfgamers.com/index.php?topic=6438.msg75220#msg75220
http://www.swbfgamers.com/index.php?topic=6438.msg83133#msg83133
http://www.swbfgamers.com/index.php?topic=6438.msg83285#msg83285
[/spoiler]

Tips:

Capturable CP's would be annoying for a map like this, but what do you do when you want to restart or go to the next map? Well, look for these pillars: [spoiler][/spoiler] They will be floating above every CP (or on top of the Museum in the case of those particular CP's) so just fly up and stand on the pillar to capture the CP!

You can sit in most chairs in the map by pressing the "E" key like you were entering a vehicle.

Pics:
[spoiler]












[/spoiler]
Battlefrontians inhabit the SWBF1 Museum. Some are good and some are bad!
-Royal Temple Scribes
-Royal Temple Guards
-Noobs
-Oddbots
-Security Bots
-Archive Bots

Activities
There is a lot to do besides look at the Museum. There's paintball, laser tag, a deathmatch arena, Noobs to fight, and cars to race. Not to mention the hidden world underneath. (If you can find the holographic doorway) So I hope you all enjoy the thrills and sadness of the map. Remember all that SWBF has meant to us. There's been rivalries and arguments but in the end we all share a common bond, because of how few of us there are. Hopefully that will carry over to SWBF3. (I may see you guys there!)

Download:
v2.0
(Mediafire)
(SWBFGamers)

v1.0
(Mediafire)
(SWBFGamers)


v0.5
(Mediafire)
(SWBFGamers)


I apologize for all the confusion. This will be the version used in the mod map night tonight.
=AaTc= Forever

SALLY....

-Retired Modder

Unit 33

Great work Snake!
It was such a great collaboration, it's grand that you've invested all this time to iron out the problems.

Snake

Thank you Unit, I'm glad we managed to get some form of a completed version out at all..
=AaTc= Forever

SALLY....

-Retired Modder

Phobos

Nice work on this map. A real monument to the history of the game for sure  :cheers: