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Author Topic: SWBF Leaderboards 2 SIGN UP THREAD  (Read 3655 times)

{PLA}gdh92

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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #15 on: July 27, 2014, 04:53:17 AM »
I doubt I'll be a part of this but after last time I would advise setting a time period before the tournament like 5 weeks so that everyone knows an end date. Also it can be hard but you need to be strict with the time limit for accepting challenges otherwise you can get a huge backlog of matches pretty quickly.

If you are blocking mods Sleepkiller made a CloudCity map you can use but I don't know about any others. I think radar is the only mod that gives any noticeable advantage 1 on 1 anyway. Good luck with the tournament.
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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #16 on: July 27, 2014, 06:38:26 AM »
Sounds like fun, Im in!

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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #17 on: July 27, 2014, 07:21:29 AM »
Ok game list updated.

@GDH, if no one is up to the task of administering this tournament i guess i will have to. There will be a few minor adjustments to the rules.
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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #18 on: July 27, 2014, 10:07:13 AM »
I would offer to admin, but i probably wouldn't do a very good job.

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Re: SWBF Leaderboards 2
« Reply #19 on: July 27, 2014, 07:06:07 PM »
So we start it next weekend ?
Does this sound bad to anyone ?
« Last Edit: July 27, 2014, 07:09:18 PM by Hades »
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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #20 on: July 27, 2014, 07:55:34 PM »
We can start at any time, that is fine with me.
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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #21 on: July 27, 2014, 08:38:39 PM »
My decision is that sign up will end in a week and a halfs time (august 6th). The tournament will then begin on the 9th of august.
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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #22 on: July 27, 2014, 08:59:22 PM »
I'll do it. Seems like a good reason to begin some active playing, again.

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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #23 on: July 27, 2014, 09:31:08 PM »
So the only question I got is will Cloud City be in the map rotation?
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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #24 on: July 28, 2014, 12:44:51 AM »
please no cloud city

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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #25 on: July 28, 2014, 01:10:04 AM »
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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #26 on: July 28, 2014, 05:00:29 AM »
I will participate.

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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #27 on: July 28, 2014, 06:55:26 AM »
The way I see it ( this is a suggestion, please criticize it, or at least tell me what you think about it ) : the matches could be a 10-tickets duel on a specific aera of a map.
The citadel of Rhen Var, the central place on Cloud City, the beach on Kashyyyk, the command center on Geonosis, the hangar on Hoth, the clone facility on Kamino, the courtyard on Naboo...
These examples are large and do not offer much chance for cowards to hide ( this is a duel, man up and trust in your skill! ). There are many maps where we can play, I think it would be great to promote maps we don't usually play on.
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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #28 on: July 28, 2014, 07:22:06 AM »
The way I see it ( this is a suggestion, please criticize it, or at least tell me what you think about it ) : the matches could be a 10-tickets duel on a specific aera of a map.
The citadel of Rhen Var, the central place on Cloud City, the beach on Kashyyyk, the command center on Geonosis, the hangar on Hoth, the clone facility on Kamino, the courtyard on Naboo...
These examples are large and do not offer much chance for cowards to hide ( this is a duel, man up and trust in your skill! ). There are many maps where we can play, I think it would be great to promote maps we don't usually play on.

Why limiting the map playing zone ? That's senseless IMO
And also, official duels are 25 tickets fights... (Also we're asking for no CC, Syrion lol)
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Re: SWBF Leaderboards 2 SIGN UP THREAD
« Reply #29 on: July 28, 2014, 07:41:38 AM »
My thought process is that we should have fair duels on a competitive environment. Playing with cps could turn into a who-runs-faster-and-can-control-the-map gameplay. I don't think this is what determines the strenghts of a player. The match is 1 versus 1, the winner should be the most skilled player, who can adapt to the enemy's units picks, having a too large map does not favour duels. Meeting each other on an agreed aera allows players to have a fair duel.

Concerning Bespin, it indeed seems that most SWBF players are bored with this map, we played too much on it, some changes would be welcome. Bespin was competitively popular because it offered a fair fight for both sides. Limiting the playing zone opens the possibilities for other less competitive maps to be played ( see my examples ).

I have nothing against increasing the tickets, but keep in mind the matches don't have to last more than 30 minutes.
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