OTC Rodians

Started by tirpider, August 31, 2013, 12:12:46 AM

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OverrideTexture compatible Rodian Pack 1



DL here: OTC Rodian Pack 1

tirpider  - editing
????????? - converting rodian from the JK games
Pandemic  - source materials
Ravensoft - creators of the JK games
(Anyone know who actually converted it? That's no small task.)

Years of war have driven many to join the galactic confilct. These guys
represent a handfull of the potential mercenaries, Jedi, soldiers, and civilians
to join our fight.

Consider this the begining of expansions to the (still incomplete) OTC series.
I'll be swapping heads and parts, as appropriate, and releasing periodically.
Still working on OTC, but these diversions help improve the process. (practice)
I may go further, and do non stock varients (different helmets on different guys)
but I won't rush into it unless someone asks for it specifically. (Still trying
to stay "stock" with it all)

A kitbash of the following:
SWBF1 all_inf_pilot (Pandemic)
SWBF1 all_inf_soldier (Pandemic)
SWBF1 imp_inf_atatpilot (Pandemic)
SWBF1 tat_inf_tusken (Pandemic)
SWBF2 all_inf_stormtrooperhansolo (Pandemic)
SWBF2 all_inf_tantive4trooper (Pandemic)
SWBF2 rep_inf_kiadimundi (Pandemic)
and the various tga's, .options, and lowres models that they came with.
And the head of the rodian character from Ravensoft's Jedi Kinght games.

Using 7 base models, I made 12 varients that led to this pack.
- They are all OTC
- None contain shadows, but have -hiresshadow added to their .option files.
- They use (and share) the stock textures. Use OTC, edit the originals, or hex
   in your own tga names to reskin them.
- They all share the same rodian head texture.
- All have actual lowres models. (none of the hacky ones I've made recently)

The variant names are easy:
_np  = no pack
_nh  = no helmet or no hat
-nhp = no helmet and no hat

To make use of the override texture, the following line needs to be in the
unit's odf, (replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body
OverrideTexture2 = "texturename"  // head

I left the texture filenames the same as the originals to save space. Feel free
to hex your own texture names in.

Tools Used:
- 3D Object Converter 5.0 (3D model viewer)
- AEdiX v3.0.5 (text editor) (for making batch files)
- XVI32 v2.52 (hex editor) (for hex editing)
- Softimage Modtool 7.5 (for patching holes)
- My MSH tools built with AutoIT (SchMEe.exe, SWBF_MSH_INFO.exe) (a lot)

If you use this model in a side mod or map, then no credit for me is needed.
Just be sure to thank the folks in the credits for the work they put into the
assets I used.

Special Notes/Legal:
- I'd like to thank George Lucas for the entirety of the Star Wars Universe.  It's evolution as a franchise is, in itself, an epic struggle and a tale worth telling. Through the victories and defeats your vision has suffered, we have all enjoyed and been inspired by it. Thank you.
- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.  ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
- Now that Disney has purchased LucasFilm LTD, they deserve the same respect for IP as LucasFilm, LucasArts, and Pandemic. I don't have the legal phrase for it all, but if you are reading this, then you know what it means.  Don't misrepresent others work as your own.

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/

So much Rodian!
Quote from: tirpider on August 31, 2013, 12:12:46 AM
Consider this the begining of expansions to the (still incomplete) OTC series.
I'll be swapping heads and parts, as appropriate, and releasing periodically.

Oh exciting! Try not to burn yourself out on all the interchangeable heads.

I'll try. There are so many.
So many others I want to finish as well.
This one sorta just popped up.

Jovially decorous work there ol' fellow.

dope. rodians are awesome


Is it just me, or does a rodian head look good on everything? :P

Nice work, tirp! I am now envisioning a battle on Rodia..
=AaTc= Forever

SALLY....

-Retired Modder

It's like that scene in Pretty Woman with Julia Roberts trying on all the clothes  ;)

Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

Quote from: Buckler on August 31, 2013, 09:53:11 AM
It's like that scene in Pretty Woman with Julia Roberts trying on all the clothes  ;)


That just sounds wrong. lol

Amazing work Tirpider! I think those are my all time favorite models for SWBF. I love rodians! :D

 :o  This....this is beautiful man.....How insanely creative and initiative! aside from renegade squadron, I have another smaller project that can definably use one of these commando variations.
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

Thanks, guys.

I feel a little wierd using that particular Rodian head as I don't know who converted the Rodian from JA (or JO?).
So I am (yet again,) tackling the conversion from JK to SWBF.   This time I found an ancient set of videos/tutorials by minilogoguy when he was working on JK stuff.  He has a really good approach to matching proportions, scaling, and weighting.  He emphasizes that these processes, even when working with already-made models, takes time.  I won't be releasing a lot of my practice stuff, but I will make it a point to convert this rodian head myself so that I can avoid the "who did it" questions.

I do know that Raven Software made JK, so all glory and thanks to them and their excellent modelers.  And I'd still like to know who converted the rodian.  Just to thank them.

Tirpider i would like to see and some female twilek variants?how about twilek head with BF2 Rebel sharpshooter.That will be really awesome! :D

I'll give it a try.

I'm limited in my sources right now, so her head would have to come from SWBF2's rep_inf_aaylasecura.