Author Topic: [WIP]..Forever (Maps/mods showcase)  (Read 6996 times)

RepComm

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #45 on: February 09, 2014, 01:04:55 PM »
Wow. That is truly amazing, you could easily get a job with the skill you have in 3d modelling. Very, very impressive.

When I was more ambitious, I wanted to create the polar express locomotive train, but I'm not really good at making a nice steam punk look :confused:

Again, very nice, it's amazing how realistic it looks.

Led

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #46 on: February 09, 2014, 03:31:09 PM »
Very nice Sereja  :cheers:
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411Remnant

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #47 on: February 09, 2014, 03:36:11 PM »
Awesome design!
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

Snake

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #48 on: February 09, 2014, 06:14:08 PM »
After seeing that, I can probably die happy.
=AaTc= Forever

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #49 on: February 12, 2014, 10:42:08 PM »
Here's my WIP... Forever... http://youtu.be/Sx12ah4iqu0

A few notes. Only the vehicles were modified, and the AAT was never finished properly. (It's missing an updated death explosion, updated damage effects and updated chunk effects.) The effects you see the infantry using are ones from my Common.lvl FX mod. And it isn't the game getting stuck at the end, I paused to capture the stunning explosion. (Then failed to do so for the end one.)

The goal of the project was to bring massive battles with lots of explosions to life as best as possible. The effects are all less intensive than there stock counterparts in most cases, enabling me to pack more into the game while not sacrificing performance. I had many awesome things planned for it, including a complete rework of the games sides. But I was only tinkering on this while I was away from home and had nothing better to do. I don't really expect I'll continue work on it.

Kit Fisto

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #50 on: February 12, 2014, 10:53:15 PM »
You told me about this a while back I think, it was going to be amazing...

I love the effects for the AT-TE blowing up. The blue smoke looks very cool.
Check out my YouTube channel! http://www.youtube.com/user/kitfisto15678

Snake

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #51 on: February 15, 2014, 10:22:55 AM »
I like the darker rhen var (or maybe it just looks darker from youtube) but the darkness plus the lighting from all those explosions definitely make it look more like a realistic star wars battle. Nice work!
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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #52 on: April 05, 2014, 12:37:34 PM »
Lol I made a boat!
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MileHighGuy

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #53 on: May 03, 2014, 05:58:56 PM »
early stages of terror bird model

http://imgur.com/a/ix4Bu

Snake

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #54 on: May 03, 2014, 06:36:06 PM »
Hahaha, nice! That could be animated similarly to the tauntaun.
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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #55 on: May 03, 2014, 07:26:25 PM »

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #56 on: May 11, 2014, 10:02:20 PM »
I have figured out how to get high-res terrain into swbf1. I use tga2ter to make the terrain and then hex edit the ter file to swbf1 format. I will upload tga2ter and some screenshots soon. Its really cool and it allows for huge maps!

Snake

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #57 on: May 12, 2014, 03:03:10 PM »
Wow, interesting!
=AaTc= Forever

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RepComm

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #58 on: September 09, 2014, 01:50:20 PM »
Beware SALLY, the great -RC- can now munge..

Snake

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Re: [WIP]..Forever (Maps/mods showcase)
« Reply #59 on: September 18, 2014, 05:32:46 PM »
Sweet, can't wait to see some releases
=AaTc= Forever

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