login

Author Topic: [WIP]..Forever (Maps/mods showcase)  (Read 7230 times)

Snake

  • So little free time, so much to mod..
  • Moderators
  • Internet Addict
  • ****
  • Posts: 2541
  • "Play to win, not to not lose"
  • Awards Special Award for players of the EA Reboot of SWBF Recognizes someone who most generously donated funds to the site or the site Special Award for those that play the original SWBF To recognize Modders that make a most excellent contribution within the Month Intergalactic Clan War 1 Participant Releasing Multiple Mods on SWBFgamers.com
    • View Profile
    • =AaTc=
    • Awards
  • PSN: Octa-king
  • Tunngle ID: aatcsnake
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #15 on: July 05, 2013, 10:57:28 AM »
Not exactly a WIP but it seems like the right place to put it.

I had forgotten how awesome this map was. I'm just love it so much. If I did a 1.1 update I could do a lot better. (Like just having the Zombies randomly spawn rather than them having CPs.) Anyone want it?

Make sure you place the same number of invisible CP's as there were normal CP's and keep the capture regions in the same place. That will ensure there's no "clumping"
=AaTc= Forever

SALLY....

-Retired Modder

Snake

  • So little free time, so much to mod..
  • Moderators
  • Internet Addict
  • ****
  • Posts: 2541
  • "Play to win, not to not lose"
  • Awards Special Award for players of the EA Reboot of SWBF Recognizes someone who most generously donated funds to the site or the site Special Award for those that play the original SWBF To recognize Modders that make a most excellent contribution within the Month Intergalactic Clan War 1 Participant Releasing Multiple Mods on SWBFgamers.com
    • View Profile
    • =AaTc=
    • Awards
  • PSN: Octa-king
  • Tunngle ID: aatcsnake
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #16 on: September 06, 2013, 08:51:18 PM »
Here's a little something I cooked up in Sketchup:

Spoiler (click to show/hide)

This is the SM-12 Hornet (SM = Snake Made  8) )It is my first attempt at a vehicle but it's still sort of in it's skeleton stage. I am going to see if I can use my default hardpoint trick to create a pilot hardpoint. I will still need weapon hardpoints when I add them though. :/ I'm not sure why the front is so dark.. i think its just a viewer thing.
=AaTc= Forever

SALLY....

-Retired Modder

Phobos

  • Poodoo
  • The Chosen One
  • *******
  • Posts: 5492
  • Awards Shotgun Tournament 1st Place Award for extensive modding contributions and/or donations to TWD Battlefront Special Award for those that play the original SWBF To recognize Modders that make a most excellent contribution within the Month LeaderBoard 1 organized by GDH92 and ComSharpshot T.1 1v1 Tournament 1st Place organized by SleepKiller Releasing Multiple Mods on SWBFgamers.com Recognizes someone who most generously donated funds to the site or the site Special Award for those that play SWBF2
    • View Profile
    • Awards
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #17 on: September 06, 2013, 08:56:34 PM »
Here's a little something I cooked up in Sketchup:

Spoiler (click to show/hide)

This is the SM-12 Hornet (SM = Snake Made  8) )It is my first attempt at a vehicle but it's still sort of in it's skeleton stage. I am going to see if I can use my default hardpoint trick to create a pilot hardpoint. I will still need weapon hardpoints when I add them though. :/ I'm not sure why the front is so dark.. i think its just a viewer thing.
That chopper looks like it has a lot of potential and its good to see you working on vehicles now. Very nice.

RepComm

  • Internet Addict
  • *****
  • Posts: 2480
  • Awards Award for extensive modding contributions and/or donations to TWD Battlefront ICW2 Participant
    • View Profile
    • Awards
  • Xbox: rccommandotac
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #18 on: September 06, 2013, 10:48:11 PM »
Here's a little something I cooked up in Sketchup:

Spoiler (click to show/hide)

This is the SM-12 Hornet (SM = Snake Made  8) )It is my first attempt at a vehicle but it's still sort of in it's skeleton stage. I am going to see if I can use my default hardpoint trick to create a pilot hardpoint. I will still need weapon hardpoints when I add them though. :/ I'm not sure why the front is so dark.. i think its just a viewer thing.

The wind shields are normally the hardest part.. (for me at least..), it saves me alot of trouble when making FPs, that I just invert the shield I make for my models.
« Last Edit: September 06, 2013, 10:50:15 PM by -RepublicCommando- »

Snake

  • So little free time, so much to mod..
  • Moderators
  • Internet Addict
  • ****
  • Posts: 2541
  • "Play to win, not to not lose"
  • Awards Special Award for players of the EA Reboot of SWBF Recognizes someone who most generously donated funds to the site or the site Special Award for those that play the original SWBF To recognize Modders that make a most excellent contribution within the Month Intergalactic Clan War 1 Participant Releasing Multiple Mods on SWBFgamers.com
    • View Profile
    • =AaTc=
    • Awards
  • PSN: Octa-king
  • Tunngle ID: aatcsnake
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #19 on: September 07, 2013, 09:25:59 AM »
The wind shields are normally the hardest part.. (for me at least..), it saves me alot of trouble when making FPs, that I just invert the shield I make for my models.

I haven't attempted any kind of glass yet. I just left it open. I think I will try to simply use alpha channels on the skin and see what happens.
=AaTc= Forever

SALLY....

-Retired Modder

RepComm

  • Internet Addict
  • *****
  • Posts: 2480
  • Awards Award for extensive modding contributions and/or donations to TWD Battlefront ICW2 Participant
    • View Profile
    • Awards
  • Xbox: rccommandotac
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #20 on: September 07, 2013, 04:19:25 PM »
Lol, what have you gotten me into, Snake!
Spoiler (click to show/hide)

edit: Maybe if you can figure out how to configure your vehicles right, we can create our own little collection.. You have some stuff to learn in sketchup, but you always nail the concept (something I've never been good at..), and I admire that.
« Last Edit: September 07, 2013, 04:21:56 PM by -RepublicCommando- »

Snake

  • So little free time, so much to mod..
  • Moderators
  • Internet Addict
  • ****
  • Posts: 2541
  • "Play to win, not to not lose"
  • Awards Special Award for players of the EA Reboot of SWBF Recognizes someone who most generously donated funds to the site or the site Special Award for those that play the original SWBF To recognize Modders that make a most excellent contribution within the Month Intergalactic Clan War 1 Participant Releasing Multiple Mods on SWBFgamers.com
    • View Profile
    • =AaTc=
    • Awards
  • PSN: Octa-king
  • Tunngle ID: aatcsnake
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #21 on: September 07, 2013, 06:21:02 PM »
Lol, what have you gotten me into, Snake!
Spoiler (click to show/hide)

edit: Maybe if you can figure out how to configure your vehicles right, we can create our own little collection.. You have some stuff to learn in sketchup, but you always nail the concept (something I've never been good at..), and I admire that.

Yeah, basically all I know is using squares, cirlce, and lines.. We shall create an army of pwning vehicles.

Here's a little update. I got it in-game and added weapons! I've also found out that my hardpoint trick only works with weapons, not with pilot positions.. weird.

Spoiler (click to show/hide)
« Last Edit: September 07, 2013, 06:48:21 PM by Snake »
=AaTc= Forever

SALLY....

-Retired Modder

{TCE}Call-of-Duty

  • Blue Team Tank Specialist
  • Advanced Member
  • *****
  • Posts: 829
  • Don't worry, we'll break his legs
  • Awards Participated in the ICW5 ICW4 Participant
    • View Profile
    • Awards
  • Steam ID:
  • Tunngle ID: TCECall-of-Duty
  • Xbox: TCECall of Duty
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #22 on: September 09, 2013, 02:33:06 PM »
Great job Snake, that's a really good chopper kinda looks like somethin outta Black Ops 2, you should add in some seats and have passenger spots or have it that the player can stand in the ship when it takes of without actually entering the ship. i like the idea of making a fleet/ line of ships and tanks that look like that.
"I would explain it to you but your head might explode."


Dark_Phantom

  • The Official Ghost
  • Moderators
  • Advanced Member
  • ****
  • Posts: 753
  • Awards A member of the winning team of ICW6 Administered events in ICW5 A member of the winning team of ICW5 Special Award for those that play the original SWBF ICW4 Participant Recognizes someone who most generously donated funds to the site or the site ICW3 Participant Recognizes a winner of an Amateur Modding Contest on this site.
    • View Profile
    • The BOBclan
    • Awards
  • PSN: phantom567459
  • Steam ID:
  • Origin ID: phantom567459
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #23 on: September 09, 2013, 03:35:43 PM »
Snake, that ship is awesome.  Pretty good for just using squares, circles, and lines.  I wish I could make ships like that.

the player can stand in the ship when it takes of without actually entering the ship.

While I am at it, this idea is next to impossible with our resources.  You fall through or something like that, every time.  Although I admit it would be a nice addition to the game along with a "Make the troops walk on" function.
The BOBclan:  A Rich History


'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

RepComm

  • Internet Addict
  • *****
  • Posts: 2480
  • Awards Award for extensive modding contributions and/or donations to TWD Battlefront ICW2 Participant
    • View Profile
    • Awards
  • Xbox: rccommandotac
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #24 on: September 09, 2013, 03:40:56 PM »
The closet you can get is the skiff, you can sort of keep on it because of the rails collision..
On BFII, you can stand on flyers and don't have to make a single effort to stay on them (But you'll need a real person to be flying, and constantly be moving up with his/her mouse, else you go down and crash).

Funny, cause just about anyone with a little experience can build a simple 3D engine in an hour with the ability to do just that..

Snake

  • So little free time, so much to mod..
  • Moderators
  • Internet Addict
  • ****
  • Posts: 2541
  • "Play to win, not to not lose"
  • Awards Special Award for players of the EA Reboot of SWBF Recognizes someone who most generously donated funds to the site or the site Special Award for those that play the original SWBF To recognize Modders that make a most excellent contribution within the Month Intergalactic Clan War 1 Participant Releasing Multiple Mods on SWBFgamers.com
    • View Profile
    • =AaTc=
    • Awards
  • PSN: Octa-king
  • Tunngle ID: aatcsnake
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #25 on: September 09, 2013, 06:34:48 PM »
Psychofred tried to make a ship that would do that but it doesnt work..
=AaTc= Forever

SALLY....

-Retired Modder

{TCE}Call-of-Duty

  • Blue Team Tank Specialist
  • Advanced Member
  • *****
  • Posts: 829
  • Don't worry, we'll break his legs
  • Awards Participated in the ICW5 ICW4 Participant
    • View Profile
    • Awards
  • Steam ID:
  • Tunngle ID: TCECall-of-Duty
  • Xbox: TCECall of Duty
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #26 on: September 09, 2013, 08:12:11 PM »
If thats the case you should really add in seats to the model and add in alot of passenger spots cause people love custom vehicles and would want to ride in them.



Off Topic: someone should fix the bounds on the new Invincible server you can't go on the edge of the map anymore
"I would explain it to you but your head might explode."


Snake

  • So little free time, so much to mod..
  • Moderators
  • Internet Addict
  • ****
  • Posts: 2541
  • "Play to win, not to not lose"
  • Awards Special Award for players of the EA Reboot of SWBF Recognizes someone who most generously donated funds to the site or the site Special Award for those that play the original SWBF To recognize Modders that make a most excellent contribution within the Month Intergalactic Clan War 1 Participant Releasing Multiple Mods on SWBFgamers.com
    • View Profile
    • =AaTc=
    • Awards
  • PSN: Octa-king
  • Tunngle ID: aatcsnake
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #27 on: September 11, 2013, 03:07:28 PM »
Been working on some new vehicles. Hover vehicles are a lot harder than flying vehicles..

Anyway, here's a star warsy version of an 18 wheeler
Spoiler (click to show/hide)

and the SM-14 Hisser (Get it, it's a hummer but I'm Snake so it's hisser)
Spoiler (click to show/hide)

and the SM-15 Crusher
Spoiler (click to show/hide)

I'm still trying to get all of these to work correctly ingame. The Truck goes beneath the ground, and the Crusher and Hisser are having texture issues + need resizing. I think I'll stick to flying vehicles from now on..
=AaTc= Forever

SALLY....

-Retired Modder

{TCE}Call-of-Duty

  • Blue Team Tank Specialist
  • Advanced Member
  • *****
  • Posts: 829
  • Don't worry, we'll break his legs
  • Awards Participated in the ICW5 ICW4 Participant
    • View Profile
    • Awards
  • Steam ID:
  • Tunngle ID: TCECall-of-Duty
  • Xbox: TCECall of Duty
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #28 on: September 11, 2013, 06:36:06 PM »
so i guess your gonna put these in the Museum map
"I would explain it to you but your head might explode."


Snake

  • So little free time, so much to mod..
  • Moderators
  • Internet Addict
  • ****
  • Posts: 2541
  • "Play to win, not to not lose"
  • Awards Special Award for players of the EA Reboot of SWBF Recognizes someone who most generously donated funds to the site or the site Special Award for those that play the original SWBF To recognize Modders that make a most excellent contribution within the Month Intergalactic Clan War 1 Participant Releasing Multiple Mods on SWBFgamers.com
    • View Profile
    • =AaTc=
    • Awards
  • PSN: Octa-king
  • Tunngle ID: aatcsnake
Re: [WIP]..Forever (Maps/mods showcase)
« Reply #29 on: September 11, 2013, 07:49:17 PM »
Nah, we already have vehicles set out for the Museum. My vehicles are still a little glitchy. The only good one is the Hornet so I may put that one in the Museum since it's really fun to play with.
=AaTc= Forever

SALLY....

-Retired Modder