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What Battle Royale characters should be used in the Museum?

~AF!zZingGunFlower
3 (3.6%)
Comfrost
2 (2.4%)
Dbiz
2 (2.4%)
GoldMan
3 (3.6%)
Kitfisto
3 (3.6%)
Led
5 (6%)
Phobos
6 (7.2%)
Republic Commando
4 (4.8%)
411 Remnant
3 (3.6%)
Roland
4 (4.8%)
Sereja
10 (12%)
Shazam
4 (4.8%)
Sleepkiller
6 (7.2%)
Snake
10 (12%)
Unit33
9 (10.8%)
tirpider
8 (9.6%)
Cinnamon
1 (1.2%)

Total Members Voted: 13

Author Topic: SWBF1 Museum Master Thread (WIP)  (Read 13387 times)

Snake

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Re: SWBF1 Museum Master Thread (WIP)
« Reply #120 on: September 03, 2013, 02:59:39 PM »
The weirdest things happen in this game.. I just don't understand them. It seems that each unit is always doing a certain thing.

Like Led and Unit 33 are always sitting around at the CP's just chilling. Occasionally I see Unit 33 ground assaulting Noobs with Sereja. And one time I saw Led move.

 Phobos is always in a group of about 4 Phobos' running around the map (or a lot of times running into one wall, defying the AI pathing for no reason).

 Sereja is always-ALWAYS attacking the Noobs and you might see him (or a group of Sereja's) chasing a few of them around the map.

 Sleepkiller is always in a Y-wing, flying around the map and making bombing runs on the Noobs (seriously, he's almost always the one in the Y-wing).

-Republic Commando- for some reason is always just standing on top of an invisible CP. There's one in the center of the Museum and one in the center of the Arena and I always see one of him just standing there.

 tirpider is interesting, he is always found doing something weird. I've seen him somehow manage to get a kia rio into the Museum and he just kept running full speed into a wall. Or he is just riding around the map by himself doing random things. He almost never engages the Noobs.

 I can't really put a finger on what I do. A lot of times I see me's attacking Noobs with Sereja, but other times there's just a me standing around at a CP, or in the Museum. I guess I'm a do-whatever kind of AI.

I really have no idea why these coincidences happen so often. Like one time, I was sitting by a CP and just watched as 4 Phobos' were running into a wall, while Unit 33 and Led just sat back and watched. They were at the same CP, with the same pathing affecting them. It just blows my mind sometimes.
« Last Edit: September 03, 2013, 03:01:12 PM by Snake »
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #121 on: September 03, 2013, 03:30:48 PM »
This is becoming borderline creepypasta material.

"And as I approached the ceremonial hall I could have sworn I heard something... the wind effects perhaps...
I reached the long hall. Peculiarly, Sereja was there. Around him sprawled the lifeless bodies of several Noobs...
I noticed that they lay in a pentagonal shape, pure coincidence surely...
I found myself unable to quit to desktop. As if a tangible something in that hall pulled me in.
The wind was more audible now, but it was more grotesque... like the wailings of the damned.

And then there was a ghost and I died"

Well that's how most creepypasta's go anyway.
« Last Edit: September 03, 2013, 03:34:55 PM by UNIT 33 »

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Re: SWBF1 Museum Master Thread (WIP)
« Reply #122 on: September 03, 2013, 03:38:25 PM »
This is becoming borderline creepypasta material.

"And as I approached the ceremonial hall I could have sworn I heard something... the wind effects perhaps...
I reached the long hall. Peculiarly, Sereja was there. Around him sprawled the lifeless bodies of several Noobs...
I noticed that they lay in a pentagonal shape, pure coincidence surely...
I found myself unable to quit to desktop. As if a tangible something in that hall pulled me in.
The wind was more audible now, but it was more like grotesque... like the wailings of the damned.

And then there was a ghost and I died"

Well that's how most creepypasta's go anyway.

Not to derail the thread here, but Unit, there actually is a creepypasta about SWBF, believe it or not. It is titled, "Star Wars: Deathfront".

WARNING: Creepypasta may contain some coarse language and gory writing. Reader's discretion is advised.


Now for curiousity's sake, is it possible to implement ANY of the features mentioned in the creepypasta via modding? :P
« Last Edit: September 03, 2013, 07:34:20 PM by {Alpha}Gold Man »

Shoot me a membergroup request if you want to join our Comic Team! :D

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Re: SWBF1 Museum Master Thread (WIP)
« Reply #123 on: September 03, 2013, 03:52:30 PM »
Hahahaha, I'm telling you the stuff in SWBF1 can be so weird.
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #124 on: September 03, 2013, 04:00:29 PM »
That was the craziest junk I've ever heard.. At least Snakes is believe-able and all-natural :P
--
I guess some art just creates it's own mind :P
« Last Edit: September 04, 2013, 08:29:54 AM by -RepublicCommando- »

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Re: SWBF1 Museum Master Thread (WIP)
« Reply #125 on: September 03, 2013, 05:26:00 PM »
Here's my first gun I've gotten in-game. A funny looking paintball gun! (the grip point will be fixed)
Spoiler (click to show/hide)
« Last Edit: September 03, 2013, 05:27:46 PM by Snake »
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #126 on: September 03, 2013, 07:08:00 PM »
well that article was... revealing is it odd that there aren't any servers on BF1 now... DUH DUH DUH
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #127 on: September 03, 2013, 08:56:11 PM »
Here's my first gun I've gotten in-game. A funny looking paintball gun! (the grip point will be fixed)
Spoiler (click to show/hide)
Wow, not bad.
- How did you manage to do that with just sketchup and wings?

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Re: SWBF1 Museum Master Thread (WIP)
« Reply #128 on: September 03, 2013, 10:18:46 PM »
« Last Edit: September 04, 2013, 12:54:56 PM by vansting »

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Re: SWBF1 Museum Master Thread (WIP)
« Reply #129 on: September 04, 2013, 02:57:41 PM »
Wow, not bad.
- How did you manage to do that with just sketchup and wings?

I figured out that you don't necessarily need the hardpoints. You just have to line it up right with the x/y/z intercepts and thats where the hand will automatically hold it. It does take a few tries to make sure it's facing the right way and the hand fits it right. The only problem is the hp_fire. The muzzle flash comes from right in front of the hand by default so it looks weird. But that can just be removed. It works pretty well though! I found all this out when I made a spear for the Talz and then when I put more of a focus on figuring out when I made a tablet for the Scribes to hold.

For temple
By the way my name is like this(for some reason): Van STING         
Quote: "This is a game???"
Pictcha: http://screenshot.xfire.com/s/123028455-4.jpg

here's some cinematic screenshots that I felt like posting
http://screenshot.xfire.com/s/125460180-4.jpg
http://www.xfire.com/screenshots/126683483
http://www.xfire.com/screenshots/125964025
http://www.xfire.com/screenshots/125945155
http://www.xfire.com/screenshots/125945152
http://www.xfire.com/screenshots/125460188

Alright, you're pretty late. :P But I will get that in there.
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #130 on: September 04, 2013, 03:08:04 PM »
Wow.. I always thought it was mandatory. I knew you didn't have to do it with melee weapons, but I assumed that was just some sort of glitch (a rather handy one).
-
The real hassle, is getting stuff scaled correctly from Sketchup to Battlefront :wacko:

edit: Im sure if you really wanted to, you could find a way to have a substitute hp_fire (ODF defined positions, like when you added the contrails for the F117 model).
« Last Edit: September 04, 2013, 03:10:47 PM by -RepublicCommando- »

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Re: SWBF1 Museum Master Thread (WIP)
« Reply #131 on: September 04, 2013, 08:03:13 PM »
its just a matter of changing a few numbers in the .msh.option

I've never seen an odf command that could do that.. would be interesting though
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #132 on: September 13, 2013, 02:15:49 PM »
ZOMBIE MODE, ZOMBIE MODE, ZOMBIE MODE feat. Wiz Khalifa and the Hyperion 2 sides (Just the Navy Commandos and zombies)

EDIT: Is this still going Snakey

« Last Edit: December 02, 2013, 06:11:02 PM by {TCE}Call-of-Duty »
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #133 on: April 05, 2014, 05:28:28 PM »
Alright, I figured I'd post some updates since I've been working on the Museum. Right now my main project is finishing this stupid cantina. I made a perfectly good one in sketchup but one of the textures is giving me fits. I'll post some pics once I finish it.

Also, Unit 33 is making some nice propaganda and easter egg posters for your amusement.

And no, COD, there will not be a zombie mode. However, one of the characters is Sereja's Zombie.
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #134 on: April 07, 2014, 03:04:54 PM »
Might be a little late, but i'd like to be in the temple (I know i'm not the most well known member or the most experienced, but I do have big plans in the future and wan't to be remembered).

As for the quote i'm a bit indecisive so i'll let you choose:

"The future is your's to control. For something to happen, you must make it happen." -I don't remember if someone else said this or if I came up with this independently.

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« Last Edit: April 07, 2014, 03:07:18 PM by CommanderAwesome »