Poll

What Battle Royale characters should be used in the Museum?

~AF!zZingGunFlower
3 (3.6%)
Comfrost
2 (2.4%)
Dbiz
2 (2.4%)
GoldMan
3 (3.6%)
Kitfisto
3 (3.6%)
Led
5 (6%)
Phobos
6 (7.2%)
Republic Commando
4 (4.8%)
411 Remnant
3 (3.6%)
Roland
4 (4.8%)
Sereja
10 (12%)
Shazam
4 (4.8%)
Sleepkiller
6 (7.2%)
Snake
10 (12%)
Unit33
9 (10.8%)
tirpider
8 (9.6%)
Cinnamon
1 (1.2%)

Total Members Voted: 13

Author Topic: SWBF1 Museum Master Thread (WIP)  (Read 13390 times)

Snake

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Re: SWBF1 Museum Master Thread (WIP)
« Reply #105 on: September 01, 2013, 11:25:35 AM »
I like that idea, it's that sort of extra little features that make me want to keep playing your maps. :)

Haha, thanks! There will be a lot more "secret" features that everyone will have to find when the map is out.

BF1 or BF2 style minimap

It will be a picture of the map, in a mini form. xP

---

Alright, voting is locked!

The units that will be in the map are:
Sereja with 10 votes
Snake with 10 votes
Unit 33 with 9 votes
tirpider with 8 votes
Phobos with 6 votes
Sleepkiller with 6 votes
Led with 5 votes
And a tie between Shazam, Roland, and Republic Commando with 4 votes each.

So for the last one I will make an executive decision to use RC's since he is doing a lot of work for the map in the modeling department.
« Last Edit: September 01, 2013, 12:33:24 PM by Snake »
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #106 on: September 01, 2013, 03:33:33 PM »
You do know that a BF1 mini map is different than a BF2 mini map
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #107 on: September 01, 2013, 03:57:46 PM »
You do know that a BF1 mini map is different than a BF2 mini map

Yes..? I'm saying it will be neither.
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #108 on: September 01, 2013, 04:48:40 PM »
You do know that a BF1 mini map is different than a BF2 mini map



Alright, voting is locked!

The units that will be in the map are:
Sereja with 10 votes
Snake with 10 votes
Unit 33 with 9 votes
tirpider with 8 votes
Phobos with 6 votes
Sleepkiller with 6 votes
Led with 5 votes
And a tie between Shazam, Roland, and Republic Commando with 4 votes each.

So for the last one I will make an executive decision to use RC's since he is doing a lot of work for the map in the modeling department.
That's worked out fairly neatly.

You're doing a great job Snake, don't collapse out of modding fatigue or anything.

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Re: SWBF1 Museum Master Thread (WIP)
« Reply #109 on: September 01, 2013, 05:00:25 PM »


That's worked out fairly neatly.

You're doing a great job Snake, don't collapse out of modding fatigue or anything.

 :rofl: Nice

Yeah, I'm trying to pace myself and back up all my files frequently. :P
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #110 on: September 01, 2013, 05:15:43 PM »
:rofl: Nice

Yeah, I'm trying to pace myself and back up all my files frequently. :P
great project and i didnt even see the poll in time to vote but i agree with the unit selections

im looking forward to the museum and if you want you can include these screenshots
http://www.swbfgamers.com/index.php?topic=6657.0

if you want pics of other mods or aliens let me know ill try to send them.


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Re: SWBF1 Museum Master Thread (WIP)
« Reply #111 on: September 01, 2013, 05:16:37 PM »
Awesome, thanks Phobos!

For tirpider:

Spoiler (click to show/hide)


----

A quick to-do list:

-More pics
-Cutter cubes
-More info
-Underground buildings
-Hex editing/skinning/placing signs
-Fix Blaine

Also, I have set all sides and locals as friendlies, so you can focus on the museum and not watching your back at the same time. I didn't know if this would be a good thing, but after countless tests I have found that I like it much more. However, I thought of Boonta Eve and how everyone has that inner need to drop bombs on an enemy camp, no matter what other distractions are in the map. So I created a small camp of a new local side called "the Noobs." Since these are enemies to SWBF, they are hated by all Guards, Scribes, And Battle Royale units. So now you have someone to fight with if you get those homicidal urges.

« Last Edit: September 01, 2013, 05:45:15 PM by Snake »
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #112 on: September 01, 2013, 05:54:51 PM »
hahahaha
OMG

That's so .. hahahaha

Good job.


If you need any specific msh hex edits, I have time.

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Also, FragMe! (from GT) made some terraincutters.
They are still on filefront : terraincutters.zip
3 shapes (cube, cylinder, and rectangular block,) and they come with odf files.
« Last Edit: September 01, 2013, 06:57:24 PM by tirpider »

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Re: SWBF1 Museum Master Thread (WIP)
« Reply #113 on: September 01, 2013, 07:01:20 PM »
Haha, thanks tirp!

I've got some update pics + a funny story.

Here's a cool looking Y-wing:
Spoiler (click to show/hide)

Story (with pics)

So I put the TBR units in and also the "Noobs." I thought I uploaded a picture of the Noobs but now I can't find it, so I'll have to upload another one later. Anyway, I was flying around with my super jet (which helps when testing the map) and I noticed gun fire coming from the Noobs camp. Well, most of the AI don't roam too far from home so I decided to check out who in the world was attacking the Noobs. Turns out it is Sereja's zombie unit. I just sat there and watched the Noobs hopelessly attack Sereja. His healing powers basically made it impossible for them to kill him because their guns are crazy inaccurate (cause theyre noobs). So anyway I went on with my test, quit, edited some stuff, then tested again. Once again I saw the shooting coming from the Noob camp and so I went to see what unit was attacking this time. Well, it was Sereja!!

Spoiler (click to show/hide)

Sereja was at it again, slaughtering noobs with his poison breath or whatever.

Anyway, I thought that was cool but I had to go test things and such so I did that. Later in a 3rd test I went straight to the noob camp and waited for Sereja to appear and start fighting the noobs again. Well, he arrived in his Kia Rio and the noobs started shooting. This time, Sereja didn't even bother with the noobs, instead he actually stole one of their Kaadu's and rode off. He was just taunting them now! I was just amazed at this. (Kaadu's can only be found at the Noobs camp, and don't respawn)

Spoiler (click to show/hide)

So, moral of the story: Sereja really really really does not like noobs. Even as a zombie.
« Last Edit: September 01, 2013, 07:22:14 PM by Snake »
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #114 on: September 01, 2013, 07:12:59 PM »
You are epic modder of the year, man.

When I tell tales of development, it's usually about how I forgot to do ___ or how ___ is broken.... Your dev tale has a personality (and even has bad breath.)

I feel privileged to keep company with you, sir.

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Re: SWBF1 Museum Master Thread (WIP)
« Reply #115 on: September 01, 2013, 08:25:55 PM »
Haha, thanks a lot tirpider! That means a lot to me.

Here's my last few pics of the day:
A Noob on a Kaadu
Spoiler (click to show/hide)
A Noob
Spoiler (click to show/hide)

And a bonus: A scribe with the tablet I made (the scribes will be getting new skins)
Spoiler (click to show/hide)
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #116 on: September 02, 2013, 04:06:59 AM »
Thanks a lot for the info Syrion. I'll make sure to get this stuff in there. I don't think every one of those members can be on the list, though.. Can you point out maybe 3 or 4 who have made the most impact on the French SWBF community?

Yes sure : Sayan, Ben Kenobi, Kalilz and Nejy are the most important.
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #117 on: September 02, 2013, 12:21:12 PM »
BEST STORY EVER. OF ALL TIME
"I would explain it to you but your head might explode."


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Re: SWBF1 Museum Master Thread (WIP)
« Reply #118 on: September 02, 2013, 03:48:22 PM »
Here's a little thing I made to explain all the Battlefrontians. :P

Spoiler (click to show/hide)
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Re: SWBF1 Museum Master Thread (WIP)
« Reply #119 on: September 02, 2013, 04:21:29 PM »
This is very helpful when i get confused when i see all the different locals running around

Edit: added 2 more pics I just found

Here's some pics of random things if you want to use any of them:


« Last Edit: September 05, 2013, 05:15:21 PM by {TCE}Call-of-Duty »
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