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Author Topic: Mod Map Night  (Read 3302 times)

Dbiz

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Mod Map Night
« on: February 16, 2013, 05:54:33 PM »
Led was talking about this the other day in-game and mentioned we haven't had one sense the server shut down.


So what do you all say?  Who's down for a mod map night?


edit by buckler
OK, it is set for next weekend, March 3rd Saturday 2013
lets say 3 PM eastern time for a start

see this post for map pack
http://www.swbfgamers.com/index.php?topic=6086.msg63918#msg63918
« Last Edit: March 02, 2013, 12:23:58 PM by Buckler »

Roxas

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Re: Mod Map Night
« Reply #1 on: February 16, 2013, 05:56:14 PM »
Like for everyone I assume, it depends on the time. Which mod maps would be played? I doubt I have all of them. I think I still have some old GGCW maps and some of Snake's and Froggy's paintball map.

Gold Man

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Re: Mod Map Night
« Reply #2 on: February 16, 2013, 07:29:12 PM »
Like for everyone I assume, it depends on the time. Which mod maps would be played? I doubt I have all of them. I think I still have some old GGCW maps and some of Snake's and Froggy's paintball map.

As long as it's on a Saturday when Alphas SWBF2 Clan Meets aren't on (which is 7pm EST), or when an ICA match is scheduled, it should be fine. Also, if Coruscant Streets is one of the maps to be played, I'm there.


PLEASE CHOOSE CORUSCANT STREETS DBIZ! I HAVENT PLAYED THAT IN AGES!!!
« Last Edit: February 16, 2013, 07:40:02 PM by {Alpha}Gold Man »

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Re: Mod Map Night
« Reply #3 on: February 16, 2013, 07:37:48 PM »
Yes, let's pick out 3 or 4 maps and plan to have a night in the next two weeks.  Dbiz, pick some out and I will set them up in LAN server.
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Shazam

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Re: Mod Map Night
« Reply #4 on: February 16, 2013, 07:47:48 PM »
We could use some of the maps that won the SWBFGamers Map Pack poll.

  • Bespin: Security Compound by SleepKiller with 11 votes (11.6%)
  • Slaughterhouse 2.0 by Phobos with 10 votes (10.5%)
  • Miranda: Facility by UNIT 33 and Snake with 10 votes (10.5%)
  • Mars Siege by Phobos with 9 votes (9.5%)
  • Utapau: Island Assault by Snake with 8 votes (8.4%)
  • Asteriod: Mining Facility by SleepKiller with 8 votes (8.4%)
  • Nar Shaddaa by Sereja with 8 votes (8.4%)

Just a suggestion. :)

Dbiz

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Re: Mod Map Night
« Reply #5 on: February 16, 2013, 08:32:49 PM »
uh...Yeah...That's a lot o pressure for me to pick em all out.  :o

Hmm..lets see...
:g:
[/size]
[/size]Coruscant Streets,  Bespin Security Compound,  A BF2 conversion map,  [/size] Snake's and Froggy's paintball map, and that Mario Kart map.[/color]
[/size][/color]
[/size]Phew... that was a struggle. [/color]

[/size]I will leave the conversion up to whom ever [/color] ;)

Edit: it looks a little different than what I intended
« Last Edit: February 16, 2013, 08:36:09 PM by Dbiz »

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Re: Mod Map Night
« Reply #6 on: February 16, 2013, 09:16:50 PM »
I love ord martel.

Gold Man

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Re: Mod Map Night
« Reply #7 on: February 16, 2013, 09:31:06 PM »
uh...Yeah...That's a lot o pressure for me to pick em all out.  :o

Hmm..lets see...
:g:
[/size]
[/size]Coruscant Streets,  Bespin Security Compound,  A BF2 conversion map,  [/size] Snake's and Froggy's paintball map, and that Mario Kart map.[/color]
[/size][/color]
[/size]Phew... that was a struggle. [/color]

[/size]I will leave the conversion up to whom ever [/color] ;)

Edit: it looks a little different than what I intended
Well, I have Streets, and I have both Snake's and Froggy's paintball maps (need to check which versions), though perhaps links to all the maps mentioned would be of help for others who don't have certain/all maps listed?

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Re: Mod Map Night
« Reply #8 on: February 16, 2013, 09:41:51 PM »

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Re: Mod Map Night
« Reply #9 on: February 17, 2013, 05:12:34 AM »
Ill be able to come if it isnt so late..
so plz dont put it so late
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{PLA}gdh92

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Re: Mod Map Night
« Reply #10 on: February 17, 2013, 05:50:23 AM »
If it's 4est or earlier I can come. There's so many good maps around at the moment I don't mind what we play.:)
I play less now but I'll always be around, lets keep this site and battlefront going. :)

SchTicK

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Re: Mod Map Night
« Reply #11 on: February 17, 2013, 07:18:20 AM »
I'll be there as long as it's a DC ;)
« Last Edit: February 17, 2013, 07:30:44 AM by SchTicK »

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Re: Mod Map Night
« Reply #12 on: February 17, 2013, 07:46:43 AM »
I'll be there as long as it's a DC ;)
It wont and cant because of gamespy
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Re: Mod Map Night
« Reply #13 on: February 17, 2013, 07:59:10 AM »
It wont and cant because of gamespy

I am looking at a potential alternative using tunngle.

We will see if it works out.

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Re: Mod Map Night
« Reply #14 on: February 23, 2013, 01:57:34 PM »
So, is anything set in stone for this event? :)

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