Phase II Advanced Jet Trooper

Started by tirpider, April 19, 2012, 03:15:53 PM

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Phase II Advanced Jet Trooper

A Phase 2 Clone with a J-12 Jet Pack (the pack from the BF1 Jet Trooper) and a Respirator Unit.

The readme:
[spoiler]Phase II Advanced Jet Trooper
version 1.0
tirpider@yahoo.com
www.swbfgamers.com

This armor represents an early transition from the Jet Trooper to the Airborne,
Paratrooper or even Jump Trooper armors. Modified features and additional
hardware allow for a more diverse array of battlefield roles, negotiating
dangerous terrain and air support, to deep space boarding parties and hull
maintenance. The clone in this armor was destined for unique tasks.

(not canon, but completely plausable)

Everything has been hex-edited on this guy, from the materials to the envelopes.
All the MODL chunks can be removed and hexxed onto another model if your into
that sort of thing.
All non-essential MODL chunks have been removed.
Since this model is made of all Pandemic assets, I would assume that it has
the same restrictions on it's use. (I'm not sure if there are any, besides not
selling it or using it in a commercial way.)

I loaded it up in 3dObject Converter and got some 1024*1024 uv unwraps for each
of the MODL pieces. They are in the UVmaps.zip.

Since all the textures have been renamed specificly for this model, I didn't
make any part override_texture compatible. If this is needed in the future, it
can be accomodated.

Sources:
Body is from BF2 rep_inf_ep3trooper.
Jetpack and ShadowVolume are from BF1 rep_inf_jettrooper.
Respirator Panel and Hoses are from BF1 imp_inf_pilot.
Skeleton is a generic rig I pulled out of one of the BF1 Rebels and customized
for this sort of thing.
LowRes is a modified BF2 rep_inf_ep3jettrooper_low1.

Issues/ToDo list:
issue - When loading the model into 3d Object Converter, it complains about bad
polygons. These are on the JetPack and are present in the source msh as well.
They do not affect it's ability to be used in-game at all.

issue - The respirator panel rides a little low. Just moving it up a bit makes
the hose connection look funky. I may end up re working the hoses to accomodate
moving the panel up.

issue - The lowres respirator started giving me fits and either didn't show up
or messed up the model. I didn't include it for the lowres. If I revisit this
model, it will be to fix this.

todo - Skinning. The Panel and Jetpack need some attention to make them an
integrated part of the model. I adjusted the color of the Jet pack to a simular,
but not equal shade of 501 blue. It still needs to be skinned.

Credit for this Model go to:
{TcF}Dr.Penguin   for the design.
Pandemic          for making the original, source files.
tirpider          for mad-scientist Fraken-hacking it all together.

Thanks to LucasArts for allowing us to poke about in your Star Wars toys.
Thank you swbfgamers.com for being a positive and supportive community.

-tirpider

visit http//www.swbfgamers.com
[/spoiler]

Download here.
wip topic is here.