How to edit a stock world:
Have the mod tools intalled.
Have BFBuilderPro installed.
Create a world using BFBuilderPro, for example, bes10.
Delete the contents of the newly created World1 folder located here:
Go to the Shipped Worlds folder for the stock map.
For example, cloud city is Bespin world2 and it is located at
Copy the contents of this folder to your world1 folder
We also need the folders:
from C:\LucasArts\BFBuilder\Assets\Shipped Worlds\Bespin
Using the file explorer, select the folder
right click choose properties and uncheck the
"Read Only" attribute.
In this directory:
delete your bes10.req file
Copy the req file for your world to this spot.
to this location:
rename the bes2.req file in your data directory to your modid:
right click and rename it to bes10.req
When you run zeroeditor in your data directory, it will be able to
load up the stock map.
If you want to add vehicles, you must edit the LUA file located at
Detailed instructions on adding vechile spawns are beyond the scope
of the tutorial.
Side modding can be done in the usual manner.
Thanks to Shap for debugging the tutorial!
Note that if you need to perform localization on the map, the name used in the localization process will be bespin2 in this example, not the name of the mod id (bes10 in this example).