Author Topic: xsi  (Read 883 times)

Led

  • Administrator
  • The Chosen One
  • *****
  • Posts: 7258
  • The 82nd Element
  • Awards For those who play any version of the 2016+ EA games Special Award for those that play the original SWBF
    • View Profile
    • Awards
  • Steam ID:
  • Tunngle ID: _PLA-Led
  • Origin ID: plaled
xsi
« on: March 06, 2009, 03:03:22 AM »
So, my understanding is that XSI is required to make new character models or import/edit existing ones.

I also know that it is really expensive for the full commercial version (about $3000).
However, there is an "academic version"
http://www.softimage.com/education/price_student.aspx
for about $300, with the requirement that it not be used for commercial purposes.

While $300 is still nothing to ignore, it is within the realm of possibility for this particular SWBF enthusiast.

My questions are:
-is this the correct XSI?
-what could be done with it?
-is it worth getting at this point in the history of SWBF (I asume that it could also be useful for other games)?



Best Regards,
Buckler/Led
Don't believe everything you read on the internet

Radical_Pi

  • Mustard of Doom
  • Advanced Member
  • *****
  • Posts: 843
  • Your request is delayed
    • View Profile
    • http://www.mpcgamers.com
    • Awards
  • GR ID: 317294
  • Steam ID:
Re: xsi
« Reply #1 on: March 06, 2009, 06:58:17 AM »
Actually, I believe one of the modelers said that crosswalk could be used with a hand-coded msh exporter. If it actually works, we could use the XSI mod tool which is free. My hard drive is almost out of space so I haven't tested yet

Viruses are like the New York Lottery. "Hey, you never know"

MileHighGuy

  • SWBF1 Modder
  • Master Modder
  • Frequent Poster
  • ***
  • Posts: 296
    • View Profile
    • Awards
  • Steam ID:
Re: xsi
« Reply #2 on: March 06, 2009, 05:08:17 PM »
just get xsi modtools 6 its free, you can make props and buildings, and export to msh by your self via MeshEx at gametoast and crosswalk

for all animated things you need someone to export it for you (like player models and animated props)

and you can also port sketchup models to xsi.