Author Topic: what mods are possible by editing the exe of the game ?  (Read 277 times)

wsa30h

what mods are possible by editing the exe of the game ?
« on: December 01, 2019, 10:44:23 AM »
first of all sorry about asking so many questions this is the last one for a while i hope am just curious whats possible, is it possible to add entries to the exe for the vehicle spawn odf to feature two local factions and to mod the command post to support four local factions with different symbols each ?

Led

  • Administrator
  • The Chosen One
  • *****
  • Posts: 7281
  • The 82nd Element
  • Awards For those who play any version of the 2016+ EA games Special Award for those that play the original SWBF
    • View Profile
    • Awards
  • Steam ID:
  • Tunngle ID: _PLA-Led
  • Origin ID: plaled
Re: what mods are possible by editing the exe of the game ?
« Reply #1 on: December 01, 2019, 10:52:12 AM »
For the most part, you can only take away features, not add them.
Don't believe everything you read on the internet

wsa30h

Re: what mods are possible by editing the exe of the game ?
« Reply #2 on: December 01, 2019, 12:47:53 PM »
what about adding a second local team so the game can tell the difference between team 3 and team 4 ?

Led

  • Administrator
  • The Chosen One
  • *****
  • Posts: 7281
  • The 82nd Element
  • Awards For those who play any version of the 2016+ EA games Special Award for those that play the original SWBF
    • View Profile
    • Awards
  • Steam ID:
  • Tunngle ID: _PLA-Led
  • Origin ID: plaled
Re: what mods are possible by editing the exe of the game ?
« Reply #3 on: December 01, 2019, 01:02:36 PM »
I will never say that nothing is impossible...but no, can't do it.
Don't believe everything you read on the internet

wsa30h

Re: what mods are possible by editing the exe of the game ?
« Reply #4 on: December 01, 2019, 01:15:49 PM »
its a pity i was hoping to create rumble conquest the same way rayman1103 did for battlefront 2 he used a custom ingame lvl and a fake level to create it i was trying to have team 3 and 4 with symbols above their command posts

Giftheck

  • Imperial Shock Trooper
  • Moderators
  • Internet Addict
  • ****
  • Posts: 2432
  • Awards Releasing Multiple Mods on SWBFgamers.com
    • View Profile
    • Awards
  • PSN: giftheck
  • Steam ID:
Re: what mods are possible by editing the exe of the game ?
« Reply #5 on: December 01, 2019, 03:23:31 PM »
The SWBF1 exe is more restrictive than SWBF2's. It doesn't have the LUA complexity in order to pull off the sort of thing you're going for here.
Works in Progress:

--Star Wars: Battlefront 1.25: "First Order-Resistance War Expansion" (2020)
--Main Play Mod Reboot (TBA)
--Star Wars: Battlefront Legacy Phase II (TBA)

Led

  • Administrator
  • The Chosen One
  • *****
  • Posts: 7281
  • The 82nd Element
  • Awards For those who play any version of the 2016+ EA games Special Award for those that play the original SWBF
    • View Profile
    • Awards
  • Steam ID:
  • Tunngle ID: _PLA-Led
  • Origin ID: plaled
Re: what mods are possible by editing the exe of the game ?
« Reply #6 on: December 01, 2019, 03:28:46 PM »
The SWBF1 exe is more restrictive than SWBF2's. It doesn't have the LUA complexity in order to pull off the sort of thing you're going for here.

Indeed.  If SWBF1 could do everything that SWBF2 did, then there would not be a reason to make a SWBF2.
Don't believe everything you read on the internet

wsa30h

Re: what mods are possible by editing the exe of the game ?
« Reply #7 on: December 01, 2019, 04:32:53 PM »
true point guys just a pity i cant do it the way i wanted  :'(