Author Topic: Scarif: Imperial Landing Zone, Cargo Loading Zone Source Files  (Read 523 times)

Gogie

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This is the complete source files to both of the scarif maps I made 2 years ago, as of the multiplayer update to steam and gog both maps are no longer functional with those versions, while I create a patch for this I decided to release the full assets to both maps, note this was a last back up before I stopped working on them for a while so I’m not sure if they still run as maps. The assets should mostly work in ze (be careful when loading bridges they only like to load on windows 7 or older)

Hopefully you all find something interesting or useful :)

Link: https://drive.google.com/file/d/1m794jgU-If_Ehbz6Fmcz8NdShzbMzJie/view

Giftheck

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Re: Scarif: Imperial Landing Zone, Cargo Loading Zone Source Files
« Reply #1 on: July 14, 2019, 02:00:28 AM »
Thanks for posting this here!  :cheers:

It is a bit odd that the bridges won't work in newer Windows versions unless you manually split them up inside the MSH files (that's what I did when I experimented with Scarif). Otherwise these are some stellar assets the community should find useful.
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AnthonyBF2

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Re: Scarif: Imperial Landing Zone, Cargo Loading Zone Source Files
« Reply #2 on: July 14, 2019, 02:02:47 AM »
Both maps crash zeroeditor as soon I try to load them, any way to fix this?

Giftheck

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Re: Scarif: Imperial Landing Zone, Cargo Loading Zone Source Files
« Reply #3 on: July 14, 2019, 05:15:53 AM »
Both maps crash zeroeditor as soon I try to load them, any way to fix this?

That's probably because of the bridge objects. You'll have to split them up into several objects within each MSH.
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swgaming1015

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Re: Scarif: Imperial Landing Zone, Cargo Loading Zone Source Files
« Reply #4 on: July 14, 2019, 05:20:25 AM »
I remember playing those great maps around the time they were first released. I also remember you were working on a great "How to" modding guide for Steam players. Any plans on ever continuing that?

AnthonyBF2

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Re: Scarif: Imperial Landing Zone, Cargo Loading Zone Source Files
« Reply #5 on: July 14, 2019, 05:36:46 AM »
That's probably because of the bridge objects. You'll have to split them up into several objects within each MSH.

Sorry, I can't be bothered with that. Thanks anyway.  :confused:

Gogie

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Re: Scarif: Imperial Landing Zone, Cargo Loading Zone Source Files
« Reply #6 on: July 14, 2019, 10:36:06 AM »
That's probably because of the bridge objects. You'll have to split them up into several objects within each MSH.

Or you could just call a different model in the first line of the prop odf since that’s the model ze uses and keep the geometry name the same since that’s what bf2 uses.

Re: starter kit I abandoned it because it’s overall popularity was not enough to justify continuing it as a project plus the fact that i lost that comp shortly into it. I may come back to it after I patch scarif and make it work again but I’m also looking to do some graphics overhauling make it look prettier. For now I have documented most of my model projects and written a few tuts over at my blog at swbfmodelling.home.blog


Delta-1035

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Re: Scarif: Imperial Landing Zone, Cargo Loading Zone Source Files
« Reply #7 on: July 17, 2019, 10:47:28 AM »
This is awesome, thanks.

That's probably because of the bridge objects. You'll have to split them up into several objects within each MSH.
Wait, how can I do this? I really want to work on these assets!

Borono

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Re: Scarif: Imperial Landing Zone, Cargo Loading Zone Source Files
« Reply #8 on: July 17, 2019, 02:02:42 PM »
Thanks for this!!!!!

I made a map with your steam guide  :tu: You are great!!!!!

This is a link to my profile on modb. For now my level is not stable: https://www.moddb.com/members/borono