Star Wars: Battlefront Legacy assets

Started by Giftheck, June 10, 2016, 02:11:04 PM

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No, this is not an idicator of me cancelling the mod. This is not going to be everything in one go, and might not actually be 'everything'. I just decided to be nice and share some of the stuff I have made. So here goes:

Improved Stock Stormtroopers: http://www.mediafire.com/download/r20d5zbzdjddiuw/SWBFL_Stormtroopers.rar

Luke in Snow Gear (based on EA SWBF): http://www.mediafire.com/download/i9j7c4327l99dlc/SWBFL_SnowLuke.rar

Phase III Dark Trooper: http://www.mediafire.com/download/brecgcnnjj4nvd6/SWBFL_Darktrooper.rar

Screenshots:

[spoiler]



[/spoiler]

Credits:

-Pandemic for the assets
-EA/DICE for the Inspiration (I also took some texture parts from screenshots of Snow Luke)
-LucasArts for the TFU Textures
-Free Radical for the original Dark Trooper mesh
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

Thank you for releasing a few of these! I think I can find some great use for the dark trooper.
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

Very awesome! Your Red Stormtrooper is nice!
Formerly:
{Alpha}Gen.Ultimo
[212]Cpl.Ultimo
WUSi.Whisper

June 22, 2016, 02:49:20 AM #3 Last Edit: March 03, 2020, 01:26:30 AM by Giftheck
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

Thank you for releasing more assets. I can see myself using a few of these weapon models. Love that you decreased the trianangles on some of these weapons, great job on these!
Battfront Stuff if your interested.
http://www.youtube.com/user/411Remnant

Quote from: 411Remnant on June 22, 2016, 11:01:01 AM
Thank you for releasing more assets. I can see myself using a few of these weapon models. Love that you decreased the trianangles on some of these weapons, great job on these!

You're welcome!

For the SWBFEA DLT-20A and MPL, there were multiple models of varying polygonal detail inside the third person files. I chose the ones below 2,000 triangles for the first person weapons, and the ones below 1,000 for the third person weapons. As for the SWBF3 weapons, I combined parts of the third person and first person weapons and I think it worked well.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

Thank you so much man! I'll use those weapons for sure! :D
I love the animated textures.... :P
"When will you fools learn? No one escapes Commander Fox"
—Fox, after apprehending another criminal

https://media.giphy.com/media/2GjgvS5vA6y08/giphy.gif

Are they animated? I didn't think I had got that to work.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

Oh my bad I thought the fusion cuter have animated textures!
Hope u will be able to make it working.... ::)
"When will you fools learn? No one escapes Commander Fox"
—Fox, after apprehending another criminal

https://media.giphy.com/media/2GjgvS5vA6y08/giphy.gif

Quote from: Cdt Fox on June 22, 2016, 11:47:23 PM
Oh my bad I thought the fusion cuter have animated textures!
Hope u will be able to make it working.... ::)

I have no idea on how to make textures animate. There's never been a clear guide on it. The SWBFIII Legacy guys said I could look into their models but it looks like Pandemic moved the animating texture settings about in SWBFII so their settings don't apply to SWBF.
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

Quote from: Gistech on June 23, 2016, 12:15:00 AM
I have no idea on how to make textures animate. There's never been a clear guide on it.
Unfortunately that works for SWBF2 only. You may activate the animation code by HEX editor and adding code 04 00 00 00 00 07 10 after ATRB.
Perhaps it's also could be done by adding Render Type 7 in XSI, (but I didn't try it yet).
Some researches link about that:
http://www.swbfgamers.com/index.php?topic=6445.msg68736#msg68736
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Quote from: Sereja on June 23, 2016, 04:59:10 AM
Unfortunately that works for SWBF2 only. You may activate the animation code by HEX editor and adding code 04 00 00 00 00 07 10 after ATRB.
Perhaps it's also could be done by adding Render Type 7 in XSI, (but I didn't try it yet).
Some researches link about that:
http://www.swbfgamers.com/index.php?topic=6445.msg68736#msg68736

I see. But doesn't the CIS Sniper Rifle have an animated texture?
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

Check out in ARC Caster folder the rep_weap_arccaster_readout.tga . Those 12 small images means that texture is surely made for animation.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf:

Indeed, but would enabling the animation in ZE with Render type 7 work?
In Progress:
--Star Wars: Battlefront - Anniversary Edition (formerly Star Wars: Battlefront - Legacy Edition)

On Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Endor: Imperial Base

In ZE objects with animated texture start blinking by white light.
Beauty is, the way to perfection.

Glory to Ukraine!  :mf: