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Author Topic: On the process of importing custom-made models  (Read 877 times)

Satellite

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On the process of importing custom-made models
« on: February 05, 2009, 08:51:04 AM »
Dear modders of Mac-PC Gamers, how may one import custom models into a form usable by SWBF other than through Softimage|XSI?
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Radical_Pi

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Re: On the process of importing custom-made models
« Reply #1 on: February 05, 2009, 03:27:47 PM »
I believe there is a gmax plugin floating around somewhere, but I don't know anything else about it. All of our modeling experts have left

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vf501

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Re: On the process of importing custom-made models
« Reply #2 on: February 08, 2009, 05:16:08 AM »
http://www.gametoast.com/forums/viewtop ... 64&t=15082

Stand alone app created by RepSharpShooter.  You need XSI|Mod Tool 6.0 and Crosswalk 2.6 for XSI to export to the .xsi format used by MeshEx3

MeshEx is limited, read his ENITRE post first for limitations.

GMax is not needed.  You can model in that or 3DSMAx or Maya, then export to a XSI readable format, then set it up in XSI, then export and use MeshEx3.

Radical_Pi

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Re: On the process of importing custom-made models
« Reply #3 on: February 08, 2009, 02:00:23 PM »
The download page for crosswalk is down, and they say it should be up early December 2008 :(

Any chance of another source to get it?

EDIT: The link on the GT page goes to Crosswalk 3.1, which has a download page, but it says it needs 2.6

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