login

Recent Posts

Pages: [1] 2 3 ... 10
1
Yeah search basepose on gt. I read a tutorial under the modeling section that taught me.
2
I think you're better off asking on GameToast about a complete tutorial. I'm sure I saw one on there but it's not listed on the Everything You Need thread.
3
Is there a complete tutorial? I can spend my time on this stuff, and this would actually bump up the developement of my mod. Also I was trying to envelope a Rebels Stormtrooper model from a pinball game, its awesome and it could open the doors for some Rebels mod, since nowadays everyone makes TCW mods cause the assets for that are really accessible
4
Released Assets / Re: Rogue One Weapons Pack
« Last post by 1ИC06И170 on Today at 02:59:16 AM »
Simply Blyatiful.

I'm stuck on how awesome the A280 looks.
5
What you want to do is export a basepose.msh.
You simply key frames 0 and 1 in the animation editor, make sure you're on 0, hide the mesh and just leave the bones visible. Export it, and then place it in your Animations folder. There should be a template folder that you'll place the basepose.msh in. Edit the munge.bat to edit the name of the zafbin and it's location. Munge, and then in your odf list the SkeletonName = "name_of_zafbin"
It will use the standard human animations, but will adopt your bone positions. That said, the only true 100% way would be to make custom animations, but this usually does the trick well enough.
6
Requests / Re: Ahsoka Animation requested (msh included)
« Last post by LitFam on January 17, 2018, 02:36:23 PM »
@i2Bros I sent you a pm. I munged your animation for you  :cheer:
7
SWBF2 Modding / Re: Where can I find the BattlefrontII.exe file
« Last post by SleepKiller on January 17, 2018, 01:20:50 PM »
If you need the executable you'll probably need the whole game as well, so buy it on GoG https://www.gog.com/game/star_wars_battlefront_ii?

But I'm pretty sure I've already said this but for porting maps to the PS2 you don't need the PC version of the game. You can munge maps just fine without it.
8
SWBF2 Modding / Where can I find the BattlefrontII.exe file
« Last post by MamaLuigi on January 17, 2018, 12:46:31 PM »
I need BattlefrontII.exe in order to use the mod kit by blackbagops, and Lucasarts, the problem is I can't find SWBF2 at  a thrift store. I'm thinking about getting it on Steam, but I just need the exe file.

Can anyone help me out with this?
9
Requests / Ahsoka Animation requested (msh included)
« Last post by i2Bros on January 17, 2018, 12:33:00 PM »
Since I have no clue how to munge animation, please help me with this one!  :'(
I am including a download, so the task will be easy.  This is for my mod TBCW. http://www.moddb.com/mods/the-battles-of-the-clone-wars
Whoever will help me will be granted "a substantial reward" *machine breathing
animation to munge: https://www.dropbox.com/s/yznhbf0riqmpg7n/ahsoka.rar?dl=0
10
Look at the setup of the Wookie, or the Jawa, or Yoda. I believe there's some answers in their ODF files.
No, they get messed up in zetools, let alone in game.
Pages: [1] 2 3 ... 10