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Messages - Led

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| Star Wars Battlefront - 1.0 Style Server MOD           |
Version: 1.0
Date:    08.05.2009
Contractor: Treasarion (
Creator: BattleBelk (
- Included Modded Maps:
- Limited unit availablility: Normal, Rocket, Sniper
- All CPs uncapturable
- Reinforments set to 30 per team
- Recon droids unavailable
Used in:
Just extract the file and launch the "battlefront server.exe" as usual.



 Star Wars Battlefront PC Server ESL 2on2 Edition  |
Version: 2
Date:    18.09.2008
Contractor: Treasarion (
Creator: BattleBelk (

- ESl SWBF1 2on2 League Design
- Buffer Maps (Hoth, Geonosis) set on 10 tickets per team
- War Maps set on 35 tickets per team
- Both factions start with 1 command post that cannot be captured
- Two neutral command post on each map can be captured
- bleed threshold #1: Same amount of command posts: no bleed
- bleed threshold #2: One faction has 1 command post more = 1 ticket per 20 seconds
- bleed threshold #3: One faction has 2 command posts more =  1 ticket per 10 seconds

Used in:


Just extract the file and launch the "battlefront server.exe" as usual

Thanks Norad!

Star Wars Battlefront (2004 Original) / Re: SWBF
« on: May 31, 2010, 05:30:10 PM »
Well, there are still about 350 xfire users per week that play the game:

And I am sure there are other that dont have xfire. 

But yes, it has gone down a lot.  But there are 150 or so at any given time on the weekend, and about 50 per week night, US time.


Hi Mish,

Yes, I would like the either one or both of those.  I can get it from you by xfire, or if you want to upload it here.

On a related note, is it possible to create a server side mod where the spawn location is somewhere else on the map?  --like selecting the rear flank, and spawning at the courtyard fountain ?

Buckler, Led

Star Wars Battlefront (2004 Original) / help to locate CC no CP map
« on: May 23, 2010, 07:59:30 AM »
Hi MPCer's

I understand that there is a server side-mod map of cloud city with un-capturale CP's.  (Battlebelk maybe?)

Can anyone provide a link?


SWBF 1 and 2 Tournaments / Re: MPCGamers Tournament 1 (T.1)
« on: April 21, 2010, 06:04:44 AM »
Jon, your ping was 120.

If you lag with that ping, it has nothing to do with the server--that means it is fixable by doing things on your end.

Hi MPC'ers,

I am looking for a link to Battlebelks resolution changer for widescreen monitors.  I searched gametoast, but I could not find it.

Anyone have a link?


SWBF 1 and 2 Tournaments / Re: MPCGamers Tournament 1 (T.1)
« on: April 10, 2010, 09:25:58 AM »
Hi Guys,

The DC has been set up for the T1 maps for practice.
see this for maps: 


Star Wars Battlefront (2004 Original) / Re: PW.4?
« on: March 28, 2010, 05:36:17 PM »
morphed into T.1


OK, I will jump in here

-CSI9 ----------- Eddie's Italia SP v1.1 ---------------- {9}  Great map. Good online. (ATF:CM)

-bofc -- 91st Assault Corps: The Battle of Coruscant ---- {8}  Epic Space Battle / Hangar Battle Map.

-ddf1 ----------- Tatooine: Fueling Station CW ---------- {9}  Fantastic map. Flyable Millennium Falcon. Great in MP & SP. CW version. (ATF:CM)

-dea1m ---------- Death Star: Infiltration -------------- {8}  (MM); dea1. Great weapons/characters.

Time to be determined, but before April 15th :)


Star Wars Battlefront (2004 Original) / Re: 24/7 DC
« on: March 26, 2010, 09:28:24 PM »
ok, i will throw on a few standards for now

Star Wars Battlefront (2004 Original) / !11
« on: March 26, 2010, 08:49:03 PM »
Hi Guys,

The DC has been set up for the T1 maps for practice.
see this for maps: 


Requests / Help request for anti-glitch training
« on: March 18, 2010, 11:17:43 AM »
Hi MPC'ers,

Some of you my be aware of Battlebelks anti-glith/wall hack maps:

I would like to request some help getting the tools and process for adding more death
regions to maps. Could someone help me find the appropriate tools?

I am interested in learning the process.


Hey Quik,

So we need to be more clear about what you mean when you say reduced ping--"real" ping,
or same server with cheat engine speed hack ?

---real ping being reduced I think that's obvious why shots register better

--cheat engine speed hack, then perhaps opponents reflex time enters into it.  It would be hard to say for sure if that were really the case, and I also think it would be hard to quantify "better shots on target" .  i.e. it may be an impression, but hard to gather evidence.

Cheat, as the title suggests. But, when you a server host uses cheat engine on his server, and the players do to, the gameplay speed is halved. The ping is also halved because of this.  This gives evidence to support that the slower the game moves, the lower the ping will be. However, if you join a server and try to modify your'll just lag. Since speed is server sided.

Quik, the reason that you think the ping is affected with cheat engine, is that cheat engine messes with the internal program timing or synchronization with the CPU.  In actuality, you have done nothing to affect your actual ping, only the calculation of ping within SWBF,  since SWBF must belive what it thinks is the CPU tick values.

Now, I'm sure that SWBF was made to the best standards of the day so by using cheat engine some strange things are sure to happen if you get too far from the nominal values.

Your uncapped frame rate is both helping and hurting you.
Your screen updates faster than the server.  If your opponent is moving around, and moves in the direction you are anticipating, then it works to your favor.

If he moves differently, your computer must make a more dramatic adjustment.  Then it seems to you that he is teleporting.

Lets put some numbers to this.  Suppose that the tick rate is 30 TPS.  That is one synchronization tick per 33.3 ms.  How many people ping that low?  You will on single player, or on your own server, but normal players are at least 50 ms if you live next to a good data center to 350 ms if you are from Australia.  Thats a whole lot of missed ticks on the high end.

If you set TPS to say 10, then thats 100 ms per tick.  A lot can happen in 100 ms. Who wins the shootout?  You miss fewer ticks,  but in the end I guess what happens still depends on the internal decision making again.

Ideally, we will all ping at 25, and set the ticks to 30.

For me, I can't play 20 TPS servers.  I hurts my eyes.  Knowing that others may be in that situation, I try to set my servers at 30 TPS.  I have tried noframelock, but as you know, its nice, but often flakey :)

And as I mentioned in an old post, I would also prefer to have less of a server load by everyone using noframelock and having the server set at a low, but reasonable tick setting.  (Unlike others, I have put nofraemlock out in the public, instead of keeping it to myself :)

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