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General / Those pesky minecrafters
« on: December 14, 2017, 08:55:44 PM »

How a Dorm Room Minecraft Scam Brought Down the Internet

Scummies / Re: Extremely Innactive, Not Leaving Though
« on: December 13, 2017, 07:00:51 AM »
Take care.  If you get nostalgic, we will be here  :cheers:

Welcome Center / Re: Heyo!
« on: December 12, 2017, 07:41:28 PM »
Welcome   :cheers:

It was good to see you on line today as well. 

Released Maps and Mods / Re: Serejas_Naboo_City_of_Theed.rar
« on: December 12, 2017, 05:03:41 PM »
I dont want to disrespect the author, instead I wish I could use this map as part of the revamped maps I have already put in my mod. If Sereja doesnt want to do this I can understand and I can wait, but it has to be Sereja himself to tell me this stuff, not the administrator of the forums.

If I need to, I will make a forum rule about it...

Released Maps and Mods / Re: Serejas_Naboo_City_of_Theed.rar
« on: December 12, 2017, 11:17:18 AM »
I just asked the .lua script, you cant really steal anything from a .lua file. It's just to make new modes and add eras.

I'm not talking about stealing, I am talking about being considerate.

It would be like asking da Vinci if you could use a copy of the Mona Lisa for a little while so you can add a few things in crayon.

Released Maps and Mods / Re: Serejas_Naboo_City_of_Theed.rar
« on: December 12, 2017, 11:04:07 AM »
Amazing!!! Can we please have .luas of those so we can make custom side/era/game mode mods?

Sereja is very nice and often shares his assets.  But I think asking for them on the day of release of his map is a bit inconsiderate, given the amount of time and work he has put into his own custom sides and the maps themselves.

Let's enjoy the work of the master for a while and when (and if) he is ready he can make the decision to share.

Released Maps and Mods / Re: Serejas_Naboo_City_of_Theed.rar
« on: December 12, 2017, 04:26:14 AM »
there is an 8 page thread in swbf1 modding

Released Maps and Mods / Serejas_Naboo_City_of_Theed.rar
« on: December 11, 2017, 07:11:06 PM »

and let us know if this is for SWBF1 or SWBF2
and if possible exactly what patch was downloaded (use a link)

Welcome Center / Re: Hello fellow Clones
« on: December 07, 2017, 02:02:49 PM »
SWBFgamers.com also supports multiplayer using the Gamemaster service called SWBFspy.com  (beware of similar sounding fakes).

For PC you just need a patch for either SWBF1 or SWBF2 (originals from Pandemic) that are available right here.

You can play on a PS2 even, or an emulator.

Our SWBFspy service works just the same as Gamespy did back in the day. 

Welcome  :cheers:

Thanks Mike.  I added that IP as the DNS record for

If players use as their DNS, then it should point to that IP.  I also have no way to check  :cheers:

If someone can try it for us and post here, it will be appreciated .

Forum News and Forum Rules / Re: Modder of the Month
« on: December 03, 2017, 05:03:43 PM »
The month's Modder of the Month is Dark Phantom for his work with making 6 units playable for SWBF1  :cheers:

Wouldn't that still require the original LUA files to create a new map to begin with? I did try using the files that came with the original Battlefront 2 and tried adding Katarn into Kamino and Mustafar, but that crashes the game.

If that's totally off-base, I apologize. I've just started getting beyond simple installation and usage.

I was referring to hexediting. 

In any event, LUA files for stock maps are included with the mod tools download for SWBF2.


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