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Messages - Buckler

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1
General / Re: SWBFgamers Openspy Night?
« on: May 18, 2013, 08:12:41 PM »
I couldn't join...kept counting. Weird how I can join Euro servers just fine but have trouble with american ones. I could see server stats too. Btw I downloaded Sk's patch first, then Wolf's, then Phobos download... could downloading all of them have an effect?

Whenever I can see server stats, it means I can not get in the server. 

2
General / Re: SWBFgamers Openspy Night?
« on: May 18, 2013, 06:56:31 PM »
I restarted the server, dunno if it will help.

3
General / Re: SWBFgamers Openspy Night?
« on: May 18, 2013, 06:33:04 PM »
hmm, the server is up, its on edj2


4
General / Re: SWBFgamers Openspy Night?
« on: May 18, 2013, 04:00:02 PM »
NOTE: 

When you get the map pack, there are map folders inside of other folders, etc.

Extract each map and be sure to get the right folder put into Addon. 

Remember, you can only have about 25 maps there, and be sure to leave tat3 in Addon at all times (Jabbas Palace).

6
So, with the whole Openspy ordeal, it popped into my head (and probably not just mine, I imagine), that we could do an OpenSpy like setup, but direct it to Tunngle instead of OpenSpy? I have no idea how it works, but I am almost certain that OpenSpy will go down far before Tunngle does. Tunngle is a company after all.

So my question is; Can we make a patch like Openspy, but for Tunngle?

No.   Tunngle does not run any master server software.  It uses LAN mode via a Virtual LAN configuration.  No master server is required for LAN mode.

7
SWBF1 Mod Factory / Re: Render Type 7 (Animate)
« on: May 17, 2013, 09:48:24 AM »
I guess the blinky lights on the control panels are scrolls too?
http://www.xfire.com/videos/5fb9f5
http://www.xfire.com/videos/5fb9fe

edit:  I guess so, based on comments in the link you posted

8
SWBF1 Mod Factory / Re: Render Type 7 (Animate)
« on: May 17, 2013, 02:21:23 AM »
A messup of the rendering, and not really animated, but is this close?
http://www.xfire.com/videos/24d39a
http://www.xfire.com/videos/2bc3d2

does it show that it is possible in the engine somehow ?

9
SWBF1 Mod Factory / Re: SWBF1 Museum Master Thread (WIP)
« on: May 15, 2013, 08:33:12 PM »


@Led yes, I can reskin Rends' stuff. What would you like?

I mean like animated gif billboards.

10
SWBF1 Mod Factory / Re: SWBF1 Museum Master Thread (WIP)
« on: May 15, 2013, 08:12:51 PM »
Here is the PLA members list:
http://www.xfire.com/communities/perfectlittleangels/forums/157275/topic/785127

could you do animate things like on rends coruscant?

11
General / Re: Who is still here?
« on: May 15, 2013, 06:13:45 PM »
Is it okay if someone posts about the openspy thing on the Star Wars battlefront page on facebook? The one with like 600000 likes? I messaged about 20 people to get it....

In my opinion, openspy is still too flakey.  I suggest sending them to tunngle.

12
General / Re: Who is still here?
« on: May 15, 2013, 04:10:31 PM »
we have had 100 logged in users in the last 5 days.

13
SWBF1 Mod Factory / Re: CORUSCANT Mapping Contest!
« on: May 15, 2013, 06:39:43 AM »
Plus Rend's Coruscant is really pretty good.

14
Clan Discussion / Re: FC NOT disbanded
« on: May 15, 2013, 06:38:04 AM »
This website isnt going anywhere  ;)

15
General / Re: Openspy is effecting SWBFII?
« on: May 14, 2013, 07:45:55 PM »
Use the patched exe file instead of the host file edit.  Contact me on xfire for help.

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