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Messages - Dark_Phantom

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1
Released Maps and Mods / Endor: Xbox Beta (PC Conversion)
« on: September 16, 2020, 02:56:22 PM »
Endor: Xbox Beta (PC Conversion)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1573

As seen here (original map from the March 12, 2004 Xbox build):
https://youtu.be/7D5pz_c7zL0

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.


This is the beta build that should be almost exactly the same as the Xbox SWTrilogy Bonus Disc.  I have converted it totally and I don't see any issues, although it looks extremely bright compared to the original.  Hey look, a log trap!

2
Released Maps and Mods / Test Map: Xbox Beta (PC Conversion)
« on: September 12, 2020, 03:37:45 PM »

3
I'm glad that you found our site, but at least in my opinion, you will have much better luck posting in other places about problems with Nucleus.  I don't know of anybody here that uses it, and it's been brought up before.  At least with the other method, the creator (Sleepkiller) still checks in here once in a while.  His program will not have the same problems as Nucleus.

4
It's either that or the person you are trying to send the message to has higher PM settings (Buddies and Administrators only) set on their account.

5
Released Maps and Mods / "Kashyyyk Islands" Xbox Beta
« on: September 03, 2020, 09:07:32 PM »
"Kashyyyk Islands" Xbox Beta

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1570

https://youtu.be/OwOKqHFKHVM

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.


You probably shouldn't download this unless you're trying to complete your map collection or something.  :cheers:

6
Released Maps and Mods / Tatooine Mos Eisley Xbox Beta
« on: September 02, 2020, 07:35:15 PM »
Tatooine Mos Eisley Xbox Beta

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1569

As seen here (original map from the March 12, 2004 Xbox build):
https://youtu.be/ZEW-6L9Dr_s

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.

ISSUES: None really.  There's supposedly water somewhere but I couldn't find it on this desert planet.

FUN FACTS: There's a landspeeder for the rebels if you capture the derelict, which exists in the stock all.lvl.  I didn't know this.  Also, localization exists in the stock game for the Customs and the Derelict!

7
Released Maps and Mods / Geonosis Spire: Xbox Beta
« on: August 27, 2020, 07:23:24 PM »
Geonosis Spire: Xbox Beta

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1568

As seen here (original map from the March 12, 2004 Xbox build):
https://youtu.be/uVcxubuONro

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.

ISSUES: There really aren't any other than this map just doesn't seem balanced at all.  Now, if I did a "Sides Rework" then that could be fixed.  I believe the LAAT gunship is totally useless here on PC, but it does a ton more damage on the Xbox release version, as does the Geonosian Fighter.  The ATTE also has less health on the Xbox release version.  These three "fixes" might make this map better.
It's good fun for the dude in the ATTE though.

8
NOTE: I have fixed/replaced the detail textures on all the released maps to this point.  If you would much rather play with terrain on high settings, please get the new downloads.

9
Released Maps and Mods / Yavin Temple: Xbox Beta
« on: August 26, 2020, 03:31:36 PM »
Yavin Temple: Xbox Beta

As seen here (original map from the March 12, 2004 Xbox build):
https://youtu.be/QCbABBB6KN8 (Water is also fixed here)

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.

ISSUES: The AATs in Clone Wars don't go anywhere without human interaction.  Run the map in SPTest and you will be inundated with "No valid positions for type [MEDIUM] radius [7.07] in node [Hub28]".  I believe this is a relatively quick fix if anyone wants to unmunge the map.  Physically, the AAT can go on the path, just the pathing isn't set up right for it.  (This does not happen in Galactic Civil War with AT-ST walkers).
Soundspace error for the temple, not really that concerned about it.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1567

10
Released Maps and Mods / Re: Naboo Theed: Xbox Beta
« on: August 26, 2020, 03:30:00 PM »
At one point in testing I thought I was going through a building that I hadn't seen before.  Turns out the back of the building was not finished and I had to respawn to get out.

There's no boundaries or anything like that either.  I still think it's a pretty cool map, all things considered, and if you don't explore too much and just hold to the main paths, you hit battle pretty quickly.  The overall design isn't too bad and you can see that even though it was totally revamped, some of the original ideas remained.  I'm just glad that this map is finally out after the water debacle. :)

After I released it, I regretted not bumping the AI up to 32+, but oh well.  It didn't need it as much as say... Dune Sea.

11
Released Maps and Mods / Naboo Theed: Xbox Beta
« on: August 25, 2020, 04:01:07 PM »
Naboo Theed: Xbox Beta

As seen here (original map from the March 12, 2004 Xbox build):
https://youtu.be/jT4f84XObpI (I did fix the water mostly!)

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.

ISSUES: Extra water layers are still present but do not seem to function. (e.g. Fountains and waterfall).  I probably will not fix this, as there is no direct example to pull from in the release version, but it does not crash the game now.
Sound discrepancies on GCW because I needed a sound file with ATST and Combat Speeder.  It shouldn't be noticable but it bothers me.

This map plays pretty well, even though it is large (and it could probably still benefit from more AI).  There are some clear bugs and glitches if you look for them, but overall, in my opinion, it was solid before being scrapped.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1566

12
Released Maps and Mods / Re: Tatooine Dune Sea Xbox Beta
« on: August 24, 2020, 09:35:02 AM »
Fun fact: When I was talking to Psych0fred about this map, he told me that at some point they enacted something like an "8-second rule" (I could be misremembering the number).  Basically, if you can't reach combat in 8 seconds by walking, it's too far apart.

To try to mitigate this issue without losing the "direct conversion directive" I have set for myself, I did bump the AI up to 40 per side and 18 tuskens.  It helps slightly with getting into action but of course there's still a ton of walking. In line with this directive, I also took portions from the original map lua (like AddCameraShot and death regions) and added them in.

14
Though I appreciate your enthusiasm for BF2 PS2, I don't appreciate spam (which is what your first post is).

A more constructive post would be to post times the community is active and ask them to join.

15
SWBF1 Modding / Re: Announcement of SWBFgamers 1.4 Userpatch
« on: August 19, 2020, 03:15:52 PM »
I did send a PM, but I would like to know what you mean by "not including mods with it" though.
The new mods and additions included will bulk up the size of the download, but the bigger deal is that it will allow creators to better support mods.

I'm definitely open to suggestions though.

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