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Messages - Dark_Phantom

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The technical explanation is that the game assigns the character select for human and AI in slots 0-4 in the base game.  Slot 5 (or if you start at 1, number 6) is assigned to the hero.  This was never meant to be selectable, but in my testing for a way to make more than 5 units work on the spawn screen, I came across this minor discovery.  It was fun and so I released it as a trainer.

I don't have any practical way to stop the AI from spawning as the hero though.  I ran into this issue on another map I did a long time ago.  If you don't spawn in quickly enough, the AI will compensate to balance teams - think of a hero as a +1, if there's already a hero, then it shouldn't spawn as one.  You could lengthen the time until the AI spawn by changing SetSpawnDelay(10.0, 0.25) to something higher, like SetSpawnDelay(20.0, 0.25), but then you'll be waiting longer for the AI to pop in.  However, the AI shouldn't spawn as a hero then.

For actual additional spawn screen units, see here:
TL;DR - the spawn screen only natively uses 5 units and any more than that is unstable and janky, but possible.

There's two options here:
or use this:

It's not the same, but maybe someone else has a better solution.

You can't change the state of the units after they are loaded in, unlike BF2.
For example:
At load time, the units are called in.  For the purposes of BF1, they are done.  You also can't lock classes out like in BF2.  Now, in BF2, with the award system/hero spawning, you could do this, but none of this dynamic code existed for the first game.

Melee combat and Jedi were not a focus of BF1.  That's why you see such limited support for it.  Also, if AddHealth isn't working, please check for typos.  AddHealth should be adding once a second if I remember correctly (like Napseeker said), even if you are in the air (I could be wrong here).

Welcome Center / Re: lowkey new, not really
« on: November 22, 2020, 08:17:32 PM »

Once again, do not double post unless it is relevant.
This was already answered as a known issue and seemingly no fix.

SWBFspy (Internet), GameRanger, and GoG / Re: Mondays on SWBFspy
« on: November 22, 2020, 12:36:54 AM »
Mondays on SWBFSpy continues on 11/23 at 4:30pm EST.  Same time, same place!
This week we're changing it up.  Mod maps this time!  I'll put them all in a pack soon, but (barring any crazy issues during testing tomorrow!) these are our maps:;sa=view;down=1568 - Geonosis Spire: Xbox Beta;sa=view;down=1566 - Naboo Theed: Xbox Beta;sa=view;down=1564 - Kamino: Xbox Beta;sa=view;down=858 - GT: Jai Nollan;sa=view;down=946 - Hyperion: Ancient Excavations

I'm testing them later, to make sure that they are ready for the server tomorrow.  Unlike previous weeks, there will also be AI because many of the maps are pretty big (There's 10 AI set up).


EDIT: If you previously downloaded Hyperion, I picked the wrong download.  The previous download was assets.  I have pasted and fixed the download to the correct version.  Sorry for the confusion.

EDIT 11/23: Server is up and running, named BOBclan-MP-Mondays!  You need to have all 5 maps above to join and in your AddOn folder, and we will be playing them in a rotation.  If you have any questions, don't hesitate to message me, and if not, I'll see you at 4:30pm EST.
(For those of you wondering, the server is hosted in New York, which generally gives solid pings to both US and EU players.  If for some reason it would crash, you'll have to give me a few minutes because I can't run these maps from a batch file.)

It's a hard coded limitation because you don't need AI attacking a target with no hope of destroying it.  There's a threshold that I think is based on weapon damage - but I don't know this for sure.  What I do know is that you can't change that behavior.

Generally, if you're not getting an answer, it's because we don't know. Keep the double posting about the same topic to a minimum please.

Tech Support / Re: Zero Editor not working
« on: November 17, 2020, 07:58:00 AM »
Instead of mirroring I recommend you use a VPN or contact them.  The content could be updated at any time.

SWBFspy (Internet), GameRanger, and GoG / Re: Mondays on SWBFspy
« on: November 15, 2020, 04:25:51 PM »
This is a reminder that tomorrow at 4:30pm EST we will be having Mondays on SWBFspy at the BOBclan Server.  The server will be the same as the previous two weeks with possible small modifications to the order and setup of the maps.

Next week (as in November 23rd), I will be implementing a couple mod maps (probably one or two betas and one other) into the server rotation.  I will announce which ones at a later time, but I will make sure that there is enough notice for those with slower connections to download them.

SWBF1 Modding / Re: Mission.lvl edit not working
« on: November 11, 2020, 06:44:21 PM »
I don't remember exactly which one it is.  It's one of two things:
1.) you need to bring down the health of the jedi to something reasonable, like 1000.  So if it's Luke Skywalker, you'd change in all_inf_lukeskywalker.odf the line
Code: [Select]
MaxHealth = 1000000.0
AddHealth = 1000000.0
to something more like
Code: [Select]
MaxHealth = 1000
AddHealth = 10 //or just remove this line

2.) I don't remember if you need to add CanDeflect = 0 to the all_weap_lightsaber.odf (if it's Luke).  You would deflect all shots if that line isn't there, so it's probably best to add it anyway.

These are both side.lvl modifications that can't be done through the mission file.

SWBFspy (Internet), GameRanger, and GoG / Mondays on SWBFspy
« on: November 09, 2020, 02:26:14 PM »
I am working with my stream to make this a regular thing - Mondays on SWBFspy.
Currently, I will be hosting them on the BOBclan Server, I will be on in about an hour (4:30pm EST) and I'm usually there for 2 hours but I leave the server up.  If you're interested in watching the stream,

I am still experimenting with stuff on the server, right now it's a classic fairsides/no cp modded server.  Kamino is kinda my test bed for now - I might try some random scenarios on other maps too, as well as coordinate mod maps in the future.

Hope to see you there, and let me know what you want to see.

It is BES1
BES2 is Cloud city.

I'm pretty sure in BF1 they do block on the PC version.
I've been hit by deflected bullets and missiles on all versions

Released Maps and Mods / Re: Scarif: Beach
« on: November 06, 2020, 06:44:31 AM »
With heroes on

Star Wars Battlefront (2004 Original) / Re: cant find endor long valley
« on: October 30, 2020, 06:54:11 PM »
Oops, it was in a locked off area of the downloads section, that's why it worked for me.
It should be fixed.
(Base folder needs renamed to EndLV probably)

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