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Messages - Dark_Phantom

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Released Maps and Mods / Re: Start of my New Weapon Sound Change
« on: April 01, 2020, 10:46:08 AM »
Even if not for legal reasons, crediting locations where and who files and tools came from is appropriate and expected.

SWBF2 Modding / Re: Sound Mods
« on: March 29, 2020, 09:27:05 AM »
BF2 common.bnk builder exists here as well:;sa=view;down=1542
I believe this was the finished version of it

SWBFspy (Internet), GameRanger, and GoG / Re: SWBF1 Festival W.1
« on: March 28, 2020, 09:12:03 PM »
YEAH!  I had fun, hope more people come next time!

SWBFspy (Internet), GameRanger, and GoG / Re: SWBF1 Festival W.1
« on: March 22, 2020, 09:33:30 PM »
I want Clones/Rebels.
Because I'm sure that everyone else will pick the superior CIS/Empire.  Phantom vs The World.

I am pretty sure the only reference to it (unless there's unused localization) is "Command Post" - at least the only thing the game says is "Gungans lost the Command Post"

Welcome Center / Re: greetings from Duncan
« on: March 12, 2020, 06:14:19 AM »

SWBF1 Modding / Re: how to increase fambaa shield size ?
« on: March 06, 2020, 01:18:50 PM »
I would assume you would edit nab_weap_bldg_fambaa_shield.odf and make ShieldRadius bigger. However, the fambaa is a weird creature and who knows what will happen.

If it's a memory pool limit, you aren't getting past it.  Probably something like the animation and/or model memory bank is why it's going low-rez so quickly.

You mean just spawning multiple Dookus like a normal unit?  Yes it will work fine.  The only way you're going to hit some limit like that is to spawn like 50. Maybe, I have no clue what the limit is.

I can agree with that.  Saturday is easier to make for me - 10:30pm is getting late for EU players and for some US players it's too early (not many).

Other than that, I'd like to join too if my schedule doesn't conflict.

General / Re: What is the point of swbfspy lol
« on: February 20, 2020, 04:28:32 PM »
Just because nobody is using them regularly doesn't mean they should just shut down.
First of all, the PS2 community is thriving on there.  Second of all, SWBF1 would have no other practical option (except for Hamachi or Tunngle or whatever) if SWBFspy didn't exist.  No, Steam does not support SWBF1 online. 
They support SWBF2, true, except ours was up first and still has some community members using it.  Why would we get rid of a good thing?

I think the problem with the first one is going to be all the ambient VO that the clone troopers have doesn't exist in BF1.  BF1 was pretty simple with when the AI said something, BF2 has a lot of random lines thrown in everywhere - the capability exists in BF1 but aren't used as often.  I think there are some extra scenarios and checking for BF2 to make sure these lines get triggered as well.

TL;DR - you'd lose a lot of ambient VO situations if you moved the sounds from BF1 to BF2.

Released Maps and Mods / BF2 Common.bnk Builder
« on: February 12, 2020, 04:30:30 PM »
BF2 Common.bnk Builder;sa=view;down=1542

I made this using my Sound Extractor - all the files generated are through it.  You should just be able to hit "commonmunge.bat" and generate a common.bnk in the same folder

I have made a list of hashes in hashrev.csv that I have manually renamed in the essence of usability. Their original names are probably lost to the depths of time or I just haven't found them yet (more likely).

It does not come out exactly the same as the stock common.bnk, but it is close enough that nobody should notice.  If there are any bugs, let me know.

Pandemic for Tools

Other Games / Re: The Division 2
« on: February 11, 2020, 08:46:15 PM »
Yeah I would say if you are looking for a shooter with some good mechanics and good squad play possibilities (and solo, for that matter), you should pick it up and try it out.

Released Maps and Mods / Combined Common and Shell builders
« on: February 04, 2020, 01:56:17 PM »
Combined Common and Shell builders;sa=view;down=1541

Couldn't find these hosted on the site, reuploaded.

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