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Messages - Vicc95

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1
Requests / Re: Clone wars series assets?
« on: May 26, 2020, 04:21:42 PM »
Thank you, my friend. I feel so dumb right now haha.

Thx a lot! :)

2
Requests / Re: Clone wars series assets?
« on: May 26, 2020, 12:56:09 PM »
You were not rude at all, my friend. :)

 I cant access gametoast. Dunno why. It seems the site is unavailable.

Thanks for the attention!

3
SWBF2 Modding / Floating Icon Problem
« on: May 26, 2020, 05:45:45 AM »
Hello there, again! :)

I managed to add a weapon (using assets released to the public on this site, and FOR MY PERSONAL USE), but there is a annoying floating icon of the weapon right next to my trooper. I followed the Floating_Icon_Fix_Tutorial but its quite confusing to me and didint work.

How can I remove it?

Thnaks in advance!

4
Requests / Clone wars series assets?
« on: May 26, 2020, 05:41:03 AM »
Hello, there!

In the past few days, thanks to swbfgamtemp, I learned the "basics of basics" of modding. Im having quite a fun changing things in SWBFII.

I loved the clone wars series (it sadly ended :(  ) and always wanted to play battlefront 2 with a clone wars series theme. I know there are a lot of wonderful mods about the series, but I wish I could customize the (change some status and etc) FOR MY PERSONAL USE.

So, if possible, of course, I would like those assets so I can create a mod FOR MY PERSONAL USE.

5
SWBF2 Modding / Re: How to use assets?
« on: May 23, 2020, 02:06:52 PM »
You're welcome and the mesh must be OT compliant or it won't work this is a topic with meshes converted to be OT compliant: http://www.swbfgamers.com/index.php?topic=5431.0

In any case, remember to experiment alone as much as you can and only when you are overwhelmed by the problems ask for help here and we will help you (I am connected every day, all day) good luck friend.

PS: It work with your asset or Cody's?

Yep! Cody is now a republic officer! ahahaa

Thanks again, my friend,for everything!


6
SWBF2 Modding / Re: How to use assets?
« on: May 23, 2020, 01:27:55 PM »
More or less hahaa.

It seems this only work if the asset has a .msh.

I tried to simply replace a skin, using the OverrideTexture command,but the unit is black.

Anyway. I cant thank you enough for your attention and patience!

7
SWBF2 Modding / Re: How to use assets?
« on: May 23, 2020, 01:16:03 PM »
IT WORKED!!!!!!


I clicked on Munge.bat (inside the build folder of data_ABC) instead of Modtools VisualMunge and ite work. The munging process took a lot more time than the one of the Modtools VisualMunge

8
SWBF2 Modding / Re: How to use assets?
« on: May 23, 2020, 01:04:17 PM »
Might it be related to UAC? I have Windows 10.
If a msh is not compatible with OverrideTexture, will it become black ingame?

You just replaced the mesh? And munged? I donw know why my game is not loading external textures. It just load the vanilla textures no matter what. :(

9
SWBF2 Modding / Re: How to use assets?
« on: May 23, 2020, 12:57:16 PM »
Nothing. Still the boring vanilla 501st trooper. :(

The .tga and .msh files are in msh folder.

I've attached my .odf.

10
SWBF2 Modding / Re: How to use assets?
« on: May 23, 2020, 12:40:06 PM »
Tell me the name of the .msh of the asset you downloaded.

From this ".rar" file.

11
SWBF2 Modding / Re: How to use assets?
« on: May 23, 2020, 12:36:11 PM »
Thank you, my friend.

Did everything like you said,but nothing happened.

I extracted the ".tga" and ".msh" files to data_ABC\sides\rep\msh

The .tga doesnt have the same name as the ".odf" of the trooper its replacing. The ".msh" file has, and I replaced the vanilla one.

It seems the game is not reading the texture and is, instead, reading the vanilla even if I replaced it with the texture i want.

Also, when I add  the OverrideTexture command in the unit ".odf", the unit becomes all black.

12
SWBF2 Modding / Re: How to use assets?
« on: May 23, 2020, 09:56:11 AM »
Sadly, nothing changed. It's so frustrating...

When I successfully changed the jet trooper weapon,i bursted like a child. But i cant change a "simple" skin. It annoys me.  :(


13
SWBF2 Modding / Re: How to use assets?
« on: May 23, 2020, 08:20:15 AM »
Im wathcing the video now. I'll start from scratch to see if I did anything wrong.

Thx for the attention!

14
SWBF2 Modding / Re: How to use assets?
« on: May 23, 2020, 08:09:56 AM »
Muchas gracias amigo por tu atencion
I did what you described, but nothing changed. The trooper still has the vanilla 501st skin.
I dont know if they are not mungged, or if the game simply doesnt read the new textures.

I tried to use the command OverrideTexture, but the unit became all black.

15
SWBF2 Modding / How to use assets? [SOLVED]
« on: May 22, 2020, 07:04:29 PM »
Hi! New noob here. First of all, sorry about my english, im brazilian.

I've been following some wonderful tuts of this site and i managed to fulfill a childhood dream since i played SWBF2 on PS2: equip the blaster rifle on the jet trooper. ("simple", huh? hahaha).

Im trying to learn more about modding, so i downloaded some assests here FOR PERSONAL USE (they were released to the public).

Im tried to use the Doom squad skin that is available on this site, but it doesnt work for me. I extracted the .msh and .tga files to data_ABC(my map name)\sides\rep\msh folder but it doesnt work. When i load a map, the clone trooper still has the vanilla 501st skin.

If im not asking too much, please, can someone tell me what must I do to make it work?
Thanks in advance!

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