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Messages - UNIT 33

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1
Huh I've never noticed it before, but there's a mistake in the Bespin Platforms art:


Tiny Tie Fighter or massive Cloud Car?

2
SWBF1 Mod Factory / Re: SWBF1 Museum Master Thread (WIP)
« on: May 16, 2013, 03:25:30 PM »
Quote:
"We want the finest wines available to humanity. And we want them here, and we want them now!"
Screenshot:
https://dl.dropboxusercontent.com/u/38022982/Battlefront/Balanceact.png

3
General / Re: Who is still here?
« on: May 16, 2013, 09:59:23 AM »
I'm still here last time I checked.
I'll check again for good measure.
Yep still here.

4
SWBF1 Mod Factory / Re: SWBF1 Museum Master Thread (WIP)
« on: May 15, 2013, 12:38:03 PM »
I'm definitely on board, this'll be a grand venture!

As I mentioned in Xfire gdh92's super thread can provide all clan info http://www.swbfgamers.com/index.php?topic=5452.0

5
Art Gallery and Creative Endeavors / Re: General- ART Gallery
« on: May 15, 2013, 09:41:57 AM »
Nice, I assume that's for your Battle Royale character? :P

It was a bit rushed, and I admit I've had a block from creative ideas for some time, perhaps I need to lay off the cartoons for a bit.  :shrug:
I thought I might draw a few of the chaps featured in the mod and put it together into a single promotional image... a bit like one of those 70s film posters.

There's nothing wrong  with watching cartoons, to prevent a creative block you just need a balance of input. Right?

6
Art Gallery and Creative Endeavors / Re: General- ART Gallery
« on: May 15, 2013, 07:29:42 AM »
UNIT 33




7
SWBF1 Mod Factory / Re: CORUSCANT Mapping Contest!
« on: May 15, 2013, 05:04:57 AM »
I think you over estimate the zeal of our mappers...
I dare say they would sooner collaborate on one singular amazing map than to compete against each other.

8
Released Maps and Mods / Re: Bespin: Tibannopolis v0.5
« on: May 14, 2013, 01:37:53 AM »
Mod tools are the greatest scourge of modding.

I shall play this map pronto! Woo0Oo!

9
Released Assets / Re: Hyperion: Ancient Excavations Assets
« on: May 14, 2013, 12:54:51 AM »
- I hereby give permissions for anybody to edit my skins, just leave me credit if you use them in a mod.

10
SWBF1 Mod Factory / Re: Delayshot pistol
« on: May 12, 2013, 11:22:48 AM »
should i use imp or rep rifle spreadshot ?....

"Try it, see what happens" is a general rule of modding.

11
General / Re: A good idea?..
« on: May 12, 2013, 08:20:27 AM »
i was woundering is it a good idea if you know how SWBFI sometimes gets all jacked up and you gotta resintall it i was woundering once you install it copy the foilder Star Wars Battle Front 1 and put it somewhere safe and if ur currentf swbfi is bad just put that 1 in its place?
Easier still, I generally keep back ups of the specific files I'm messing around with, so I don't have to reinstall or back up the entire game.

12
The level of violence should match the extent to which it is in the films.

So that means no blood, but dismemberment is fine apparently.

13
Really it's the fault of the modern consumerist culture, in which we are generally pressured into upgrading to the latest tech and complying with the crowd tastes.
Anyone who has the slightest trace of individualism is rejected and given a label...

But I digress. I have opinions.

My point is...

EA may not attempt the appease us hardcore Battlefrontians by giving us the unique shooter we all love.
Instead they may make the generic FPS we have come to expect from the industry as a quick passionless cash-grab.

But considering DICE is doing it there remains hope for an articulate genuine Battlefront experience.

14

Even more relevant.

<a href="http://www.youtube.com/v/e-LE0ycgkBQ?version=3&amp;amp;hl=en_US&amp;amp;rel=0" target="_blank" class="new_win">http://www.youtube.com/v/e-LE0ycgkBQ?version=3&amp;amp;hl=en_US&amp;amp;rel=0</a>



I think this is a 50/50 situation. I could either be terrible or the most fantastic game ever created.

15
Amazing!
MUST PLAY FORTHWITH

[Edit]
Curse you Host Gator!

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