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Messages - Unit 33

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SWBF1 Modding / Re: Naboo: Theed Reimagining
« on: June 29, 2020, 05:55:27 AM »
Looks great! Hit me up if you need any texture assistance; I'm less lazy nowadays.

Videos and Screen Shots / Re: Dark_Phantom's New Videos
« on: June 17, 2020, 03:48:43 PM »
The Rebels attacking on Rhen Var Harbour is so weird.

General / Re: What were SWBF1 servers like?
« on: June 10, 2020, 04:41:56 AM »
Aw, homie I got a video for you:

This was back in the glory days when one server was always full and people duke it out in one map for hours. So many players that when you press tab you'd have to scroll down to see the entire list of players.

The thing I remembered most in these days was not the amount of activity and amount of people that played, but the players themselves.

There were so many good players, with plenty more noobs coming in who'll eventually come to be great players too. When you see them learn, they can surprise you in many ways.

Then there were the great players. People who were so good at one class that they become juggernauts on their own. The snipers were the scariest especially when they're on one team. The sight of a single clone jet trooper flying and then 3-5 long lines of red converging into one spot is a sight you'll never forget. They never talk either lol.

Then there were the best players. Players who were so good at any class they play. You give them one class to play and I'll guarantee you they'll top frag and be like 20+ kills over second highest frags. I think there were three players at that time that I can with no hesitation say were the best. I really miss them and I hope they're all doing fine now.

But yeh, that's pretty much how it all was until the servers shut down. It was quite something let me tell you.

Aye, it was the same in the Mac Game Ranger community. There was a core of perhaps 50 folk who played every evening, and then some hardcore undefeatable player that everyone knew would rock up and cause mayhem.

General / Re: Memories on the Battlefront
« on: June 01, 2020, 07:24:49 AM »
uh oh, nostalgia time

The big tournaments were great, i fondly remember letting the genie out the bottle and forming the [YAK] clan (I can't remember if it was actually meant to stand for anything) with Snake for the clan-less folk who wanted to participate.
Those tournaments were usually high drama with inter-clan bickering, but the battles were fun, even though I don't remember winning many.

I think the peak of fun for me had to be the well populated Game Ranger (rip) servers for Mac players, as there would always be a good amount of folk playing on a CC NO BOTS NO CPING server.

Requests / Re: Rebels Stormtrooper model
« on: May 27, 2020, 06:03:52 AM »
Could you elaborate on that?

You mean something like the Han / Luke Stormtrooper models?



Sure you can probably get away with it being 1024x1024.

In Photoshop I opened the .bmp, scaled it down and chose the option 'Save As' choosing the option 'tga'.
At this point a dialogue box pops up with 'Targa Options'

I chose 24 bits/pixel and ensured the checkbox for compression (RLE) was off.

I expect if you're using a free image editing program like Gimp you would be provided the same options.


16mb, blimey!

perhaps try this small tga version?

(attached below)

i'd typically use an image editor whenever dealing with converting image formats (photoshop), if you upload it here, I can take a look at it?

the latter pic reminds me of when the model rejects the tga for being formatted incorrectly; so just an obvious question, when saving the .tga are you ensuring that the checkbox for compression is off?

Requests / Re: BF2 Rebel Engineer With Backpack Removed Please
« on: May 26, 2020, 02:04:51 AM »
You might be able to accomplish this by hex editing the .msh to enable transparency, and then simply modifying the alphas for the backpack texture to make it invisible.

This would however eliminate the opportunity to use 'shiny' effects on the model for boots/gloves etc.

Released Assets / Re: SWBF1 Rebel Marksman Sans Helmet by Tirpider
« on: May 24, 2020, 04:20:55 PM »
The masterful artist has returned to his craft! Thank you for this!

Tirpider is the bomb also with his kitbashes!
It was fun remembering the joys of a 512x512 .tga

Also after all these years SWBFViewer suddenly runs fine on the wine wrapper on my Mac.

In the old days of modding, I'd have the Mac and a PC running along side each other and have to pop every skin over via memory stick just to check if said skin worked!

Welcome Center / Re: SWBF Player Awards
« on: May 24, 2020, 08:38:23 AM »
I play 2004 bf, 2005 bf2 and 2015 bf

Welcome Center / Re: Hi, never been here before. . . lol
« on: May 23, 2020, 02:41:22 AM »
Good to see you chum

I expect many of us old timers have done a lot of ageing since the golden era of MP, so I wouldn't worry too much about it!

Released Assets / SWBF1 Rebel Marksman Sans Helmet by Tirpider
« on: May 22, 2020, 07:42:30 AM »

These models were originally kitbashed by tirpider in 2012.

It took me (Unit 33) eight years to get around to producing some satisfactory skins due to forgetfulness.

SWBF1 has a significant lack of female models that may be utilised for different factions or units. My original request to tirpider was essentially an attempt to address this issue.

This model and skin pack includes four variations of a Rebel Marksman without a helmet.

The kitbash is a combination of the SWBF1 and SWBF2 snipers with Luke's SWBF2 hair sat on top. Two skins are included, being a pilot and an improved marksman.


Requests / Re: Unit33 Assets from 2012
« on: May 14, 2020, 04:15:07 AM »
I was trying to download some of unit33 assets, including his musketeer, matrix skins, and I believe his 2nd asset pack that had skin pertaining to The predator and other misc reskins however a error 404 not found is what occompinies those file links now. anyone got a spare link to those please?
this link for the second asset pack seems to work?;sa=view;down=966

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