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Messages - Giftheck

Pages: [1] 2 3 ... 149
1
Released Maps and Mods / Re: Scarif: Beach
« on: September 16, 2020, 11:30:36 AM »
Thank you :)

I'm guessing you were playing on Hard, I've been told by somebody else they had a much easier time playing on Medium as Hard was too difficult to win as the Rebels.

If there's a next version, I'll see about altering the reinforcement drain based on difficulty level. I'll see about adding a couple of U-Wing Door Gunners as well. However, I thought the maximum number of people who could board a ship was 5.

2
Released Maps and Mods / Re: Scarif: Beach
« on: September 13, 2020, 01:44:25 PM »
The link appears broken, at least on my end.

Seems ModDB is down at the moment.

I uploaded it to ModDB through Google Drive, so here's the Google Drive link: https://drive.google.com/file/d/1gx5OP5grWo1iMVfpwE07pL-13AvM-a9n/view?usp=sharing

3
Released Assets / Re: Giftheck's TIE Striker
« on: September 06, 2020, 04:26:06 AM »
Long time no post on this one! After feedback from Scarif: Beach, I have redone the collision on the TIE Striker and it seems to be working as intended now. The main post contains the new link to it.

4
SWBF1 Modding / Re: [WIP] Scarif: Beach
« on: September 03, 2020, 09:33:51 AM »

5
Released Maps and Mods / Scarif: Beach
« on: September 03, 2020, 09:31:34 AM »
Here's my Scarif map for SWBF1.

Spoiler (click to show/hide)

DOWNLOAD

Alternate link
Credits:

Spoiler (click to show/hide)

6
SWBF1 Modding / Re: [WIP] Scarif: Beach
« on: September 01, 2020, 02:18:30 AM »

7
3D-Modeling, Animation and Texturing / Re: WIP Model Showcase Thread
« on: August 30, 2020, 04:23:11 AM »
WIP silo model for Scarif, based on the model from SWBF2015. *II've modelled the high poly above, used that to make the mid poly (which will be the one I use ingame) and I'll be texturing this in Substance.

High poly:



Mid poly:


8
SWBF1 Modding / Re: [WIP] Scarif: Beach
« on: August 29, 2020, 09:30:41 AM »
Here's a video of the Empire side.

https://www.youtube.com/watch?v=VocSvc6UtCI

9
3D-Modeling, Animation and Texturing / Re: xsizetools error windows 10
« on: August 29, 2020, 02:00:13 AM »
Well, that explains why you haven't made new stuff for a while.

As for the issue at hand, I'm on Windows 10 64 with no issues, but I am aware that sometimes it can install wonky and some people have had to reinstall one or all of the components (which is a real hassle). I'm assuming you have the correct Visual C++ Redistributables installed and you're using either Softimage 2011 (or newer) or Mod Tool 7.5.

It might be worth PMing Ande on here (or on GT) as well.

10
SWBF1 Modding / Re: [WIP] Scarif: Beach
« on: August 27, 2020, 11:27:00 AM »
Couple more screenies. Certain things have been tweaked around a bit. The sand is still being colour-adjusted.

Spoiler (click to show/hide)

11
SWBF1 Modding / Re: [WIP] Scarif: Landing Pad 13
« on: August 25, 2020, 02:04:19 PM »
Thank you :)

Here's the minimap so you can get an idea of the map itself. It has 6 command posts, the Empire has the AT-ACT and two TIE Strikers, while the Rebels have the U-Wing.


12
SWBF1 Modding / Re: [WIP] Scarif: Landing Pad 13
« on: August 25, 2020, 05:16:57 AM »
It has been a looooooooong time since I updated this thread.

Since then, I've basically scrapped this iteration map and started from scratch. Much like Naboo: Theed Supremacy, I decided to base this map on the Landing Pad 13 map from SWBF 2015. Then Scarif came out for SWBF2 2017 and I added a few changes based on that.

Here's some screenshots:

Spoiler (click to show/hide)

13
SWBF1 Modding / Re: Why does my map crash when I add water?
« on: August 25, 2020, 04:49:56 AM »
LTTP, but the missing FX file was the cause of the crash.

14
Released Maps and Mods / Re: Tatooine Dune Sea Xbox Beta
« on: August 23, 2020, 03:02:46 PM »
Thanks for the share! This one's going to be 'interesting' to play on account of how large and sparse it is.

15
Released Assets / Cato Neimoidia: Hanging City Data folder
« on: August 18, 2020, 05:30:16 AM »
Here's the world folder for Cato Neimoidia: Hanging City, plus side and audio files. It's heftier since I included the custom music.

Download: https://drive.google.com/file/d/1GLcGRQz5ZGnHfZSBHyT56kLDHOwDh6PP/view?usp=sharing

Quote
CREDITS:

-Rebellion Developments - Original map, General Kota model
-Free Radical - certain map props, General Kota textures, Master Ferroda model
-Pandemic Studios - Asajj Ventress model
-Teancum - original map rip and conversion
-Krome Studios - Imperial Jump Trooper model
-Mark Griskey - music from The Force Unleashed and The Force Unleashed II

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