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Topics - Dark_Phantom

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General / Free 3D Models
« on: May 05, 2016, 07:53:10 AM »
Here's some good stuff for you 3d modelers out there (aka, not me).  Andrew Cramer, who helped with VFX for The Force Awakens, released them on his personal website.
Relevant Reddit Topic:  https://www.reddit.com/r/movies/comments/4hxeei/so_a_guy_who_helped_with_the_vfx_for_the_force/

SWBF1 Modding / Christmas 2014 Modding Competition!
« on: December 09, 2014, 12:56:49 PM »
You read that right
Christmas 2014 Modding Competition
Perhaps you've been bashed on the head with a brick and you haven't noticed that it's time to get fabulously festive.

So, to continue our vague tradition of holding thematic modding competitions we would like you modders to make a mod about… Christmas or generic winter festivity (whatever floats your boat).

We'd like to keep it pretty open, so it could be a mod of any sort really… as long as it's festive.
The deadline shall be somewhere in January, as I don't really expect anyone to pull off a groovy mod before Christmas, as you're all probably busy (or will be) drowning in eggnog.

Entrants will probably receive some kind of shiny award with the winner getting an even shinier one.

In case you thought this looked familiar, above this line was the post last year.  And I thought it was good enough to quote from Unit 33 :)

Anyway, the winner will most likely be decided by a poll or something, and not me, because I've already started working on something.  Don't think of it as a stress... think of it as one way to celebrate the holidays!  So many assets are floating around here as well as creative modders who may be willing to help.  So, get on your sleigh and get going!  Please post to participate.

----This message brought to you by the Ghost of Christmas Future.

Dark_Phantom - A Tatooine Christmas
Anyder -  Christmas Stock Map Reskins
Snake - Serpentown

Requests / Requesting Beta Testers
« on: April 30, 2014, 10:06:44 AM »
I need 2 people to test a map I'm working on and tell me a few things:

1.) How the map "feels"

2.) Noticable bugs

3.) Things that need improved.

Post here, and later on I will send you the map to try out.

General / Book thread
« on: March 27, 2014, 10:03:14 PM »
Post here a good book you've read.
The next person to post should post something about a book before, even if they have never heard of it (which means go to google and search the book and post something).  Learn something from the experience :)
*Note: if there is another book thread, I'm sorry.  Unit 33 wanted a book thread.

George Orwell's 1984.  I thought it was a good book.  So many references in it are used today.

GameRanger, Tunngle and Internet / Mod Map Server 3/30
« on: March 23, 2014, 11:44:59 AM »
I can set this up next weekend also with a little bit more planning.

It's been a while since I've set up a mod map server so please bear with me.  Please say some maps you would like to see and I will try to accommodate them.

Released Maps and Mods / Mandalorian Wars: Beta 1 Release
« on: October 25, 2013, 11:16:39 AM »
Welcome to Mandalorian Wars Beta 1 official release!
Mandalorian Wars - Era Mod by Dark_Phantom - Public Beta 1

This is a preliminary version of my third era mod, Mandalorian Wars.  It is a mod that utilizes a third era button and allows you to play as the Mandalorians against any one of the four teams at random.

This mod is only implemented for Single Player at this point.  For multiplayer, the randomizer has got to be deactivated and a more efficient route of implementing host ability to choose what side they want and for clients to be able to go along with that.  It will be complicated to implement.

To install:
Merge the Gamedata folder with your Gamedata folder in the Star Wars Battlefront folder you wish to install in.  I believe that everything is in the spot they need to be for it to be functional just by merging.  If you don't merge, just copy and paste the UNIV folder into Gamedata, replace the mission.lvl (back up your original, but I left stock missions intact so it should be ok) and replace the shell (I left an original shell in there for you just in case).

There are many bugs in this mod.  Hoth is non-functional in Mandalorian Wars so far (working on it).  A couple other maps crash on start (please tell me so I can fix them).  Sometimes locals do not spawn, sometimes they do.
You can only play one Mandalorian Wars mission at a time.  Therefore, you cannot have 2 missions of UNIVmando in your Instant Action queue.  The second one will crash on start.  I have yet to figure out this bug.  It makes me angry. >:[

As a bonus, Hoth and Endor are now playable in Clone Wars and Kamino is now playable in Galactic Civil War.  Geonosis will be finished... sometime.


Pandemic-Star Wars Battlefront and Stock Assets
Psych0fred-stock lua scripts (without them, I would have had to go with my flawed reconstructions)
Battlebelk-IMP.lvl builder
Icemember/Unit 33-Mandalorian Skins and pistol and rifle
Unit 33-LaserCannon gun skin
Sereja- Westar-34 pistol,
Napseeker-General Grievous
Phobos-1.2 Side Builders, Flamethrower odf, consultation
Republic Commando-Elite Sniper Rifle
ggctuk - port of ATRT from BF2

If I forgot anyone, please, don't hesitate to tell me and their name will be added to this list.

Please tell me any bugs you notice, and I am also looking for people to help me with certain respects of the mod that I can no longer do myself.  Like skinning.  I need more variety with the skins.  There are other things that need done, and if you tell me something you want to do, I can accommodate.

SWBFGamers: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1045

Tech Support / Hard Drive crashes
« on: October 23, 2013, 04:39:25 PM »
Does anyone have any suggestions for random hard drive crashes?  I get a Blue Screen of Death after a random freeze (really completely random, no pattern)  :o  I know it is my hard drive because after it crashes, my Hard Drive no longer registers to my computer (well, it kind of does.  In BIOS settings it "exists" and has it's name and everything.  When it loads, it states "No Hard Drive found, Please insert boot disk."

If I wait before turning my comp back on, it is usually fine.  But it crashes at the most inopportune times.  I am happy though that I have been printing off school papers beforehand so I'm not too worried about the waiting part.  I imaged my hard drive after this happened the first time.  I have also concluded that this is not caused by a virus because all my data still exists and I ran virus scanners and they all turned out good, and this is not a consistent problem yet.

Toshiba C655 laptop
Windows 7 Home
500 GB HDD
4 GB RAM (I also use a flash drive to get 4 more GB out of it)
Bought in 2010

Any suggestions?  Just get a new hard drive?  Special tricks that I don't know about even after ripping the darn thing apart last month (no loose cords or wires)?  New computer (it's 3 years old... but that is forever in computer years)?  I hate to dish out that kind of money but I'm a college student who kind of needs his laptop to write papers at least.   ;)

I have also considered just taking a portable jump drive or external HDD and keeping that in a safe place and uploading an operating system on it, and when my HD dies I can still do the essentials (the bare essentials, like check my email).  I can probably partition off some of my external hard drive and dedicate it to my copy of Windows 98 that I have somewhere.

Videos and Screen Shots / Log Trap in SWBF
« on: September 30, 2013, 01:03:50 PM »
Watch the log trap from the Endor assets at work in this video!  You can see this trap on Endor if you ever watched the demo video by GamertagTowellie.

Note: it is unlisted right now so you have to use this link.

Another note:  This video was made due to the fact I have never seen anyone actually use this in BF.  If anyone has other than the demos, please show me.  Thanks!

Requests / Mouse droid?
« on: June 02, 2013, 01:31:34 PM »
Can anyone make a mouse droid (like from the Death Star) that will work with the "droid" odf class?  (I say that specifically because my original idea is gone because of the incompatibility with the "human" msh files.  If anyone can enlighten me as to why or how to fix, please say so.)

But on failure of my original objective, I had another idea.  I will be using it in a later mod, whoever makes it will obviously get credit.


SWBF1 Modding / Water question
« on: April 10, 2013, 08:30:37 AM »
I have a question(s) about water for a level I'm doing:
Is there an .odf command for one unit to make the unit stay undamaged in water?  I know that there are commands for droideka to take a lot of damage (but I tried them and even tried without "upright" and such).  No, I don't want to use an AddHealth or Effect region if possible.
Also, is there any weapon that can fire underwater?  I know if the flamethrower glitches just right you can, but I don't know about melee weapons.

SWBF1 Modding / Removing Jetpack
« on: March 15, 2013, 09:27:02 AM »
I have tried removing the jetpack from some skins for my next mod, but whenever I change the texture to alpha and hex edit after ATRB to:
Code: [Select]
04 00 00 00 04 00 00 00All I get is black.  Is there a special way to remove them or did I miss something when I was doing this?  I know I'm on the right texture because I moved the 04 over and it made the jetpack shiny.  And just picking a different skin is out of the question at the moment.

SWBF1 Modding Tutorials / Sound for the opposite era
« on: March 06, 2013, 08:22:09 PM »
I couldn't find a tutorial or any posts related to this... this has been a "silent" problem that kept me from going cross era with mods.  Please tell me if anyone else has already done this.

Ever want to cross your soldiers and weapons across an era?  Really?  An annoying thing that comes along with this is the silence of soldiers and weapons.  Well, the answer lies in the sound files.
You see, each side has its own specific sounds assigned to it in the sound files.  In the example I'm going to use, "sound\\bes.lvl;bes2gcw" contains the Imperial and Rebel sounds that the odfs call on.  For example, in the imp_weap_inf_rifle.odf, there are lines like this:
Code: [Select]
//*************** SOUND ****************

FireSound        = "imp_weap_inf_rifle_fire"
ReloadSound      = "imp_weap_inf_reload_med"
ChangeModeSound = "imp_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "imp_weap_inf_equip_med"

If you were to change FireSound to "rep_weap_inf_rifle_fire" (the Republic equivalent), you would hear nothing and be greatly disappointed, as the Republic weaponry sounds are contained in "sound\\bes.lvl;bes2cw".  Maybe the example will make it more clear.

1.) Go to your mission.lvl builder and pick a lua that you wish to edit.  I'm going to bes2a.lua (The GCW version of Cloud City)
2.) Open it up, you will see a line that says:
Code: [Select]
ReadDataFile("sound\\bes.lvl;bes2gcw");3.) Add this line to it:
Code: [Select]
ReadDataFile("sound\\bes.lvl;bes2cw");4.) Now to test it, pick a side and add these lines to the lua.  I picked a Clone Trooper to add to the Empire (will work with separate teams):
Code: [Select]
Code: [Select]
        SetTeamName(IMP, "Empire")
        SetTeamIcon(IMP, "imp_icon")
    AddUnitClass(IMP, "imp_inf_storm_trooper",11)
    AddUnitClass(IMP, "imp_inf_shock_trooper",3)
    AddUnitClass(IMP, "imp_inf_scout_trooper",4)
    AddUnitClass(IMP, "rep_inf_clone_trooper",5)

YaY!  You can hear him and everything.  (EMP Grenade?  Not quite sure what's up with it :dry:)  His guns and voice come through though.

I found this out making my newest mod (I had an Imp rifle noise already used, and I wanted a Rep pistol noise for another weapon).  By adding that one line to the lua and changing the odf, I can now hear the Republic and CIS noises. 
I also found out that the sound for the wrist blaster is linked to the sbdroid animation and CW sounds, so you need to have that line to hear it at all ingame.  Changing the odf to another fire sound doesn't work.


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