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Topics - Dark_Phantom

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1
Released Maps and Mods / Endor: Xbox Beta (PC Conversion)
« on: September 16, 2020, 02:56:22 PM »
Endor: Xbox Beta (PC Conversion)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1573

As seen here (original map from the March 12, 2004 Xbox build):
https://youtu.be/7D5pz_c7zL0

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.


This is the beta build that should be almost exactly the same as the Xbox SWTrilogy Bonus Disc.  I have converted it totally and I don't see any issues, although it looks extremely bright compared to the original.  Hey look, a log trap!

2
Released Maps and Mods / Test Map: Xbox Beta (PC Conversion)
« on: September 12, 2020, 03:37:45 PM »

3
Released Maps and Mods / "Kashyyyk Islands" Xbox Beta
« on: September 03, 2020, 09:07:32 PM »
"Kashyyyk Islands" Xbox Beta

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1570

https://youtu.be/OwOKqHFKHVM

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.


You probably shouldn't download this unless you're trying to complete your map collection or something.  :cheers:

4
Released Maps and Mods / Tatooine Mos Eisley Xbox Beta
« on: September 02, 2020, 07:35:15 PM »
Tatooine Mos Eisley Xbox Beta

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1569

As seen here (original map from the March 12, 2004 Xbox build):
https://youtu.be/ZEW-6L9Dr_s

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.

ISSUES: None really.  There's supposedly water somewhere but I couldn't find it on this desert planet.

FUN FACTS: There's a landspeeder for the rebels if you capture the derelict, which exists in the stock all.lvl.  I didn't know this.  Also, localization exists in the stock game for the Customs and the Derelict!

5
Released Maps and Mods / Geonosis Spire: Xbox Beta
« on: August 27, 2020, 07:23:24 PM »
Geonosis Spire: Xbox Beta

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1568

As seen here (original map from the March 12, 2004 Xbox build):
https://youtu.be/uVcxubuONro

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.

ISSUES: There really aren't any other than this map just doesn't seem balanced at all.  Now, if I did a "Sides Rework" then that could be fixed.  I believe the LAAT gunship is totally useless here on PC, but it does a ton more damage on the Xbox release version, as does the Geonosian Fighter.  The ATTE also has less health on the Xbox release version.  These three "fixes" might make this map better.
It's good fun for the dude in the ATTE though.

6
Released Maps and Mods / Yavin Temple: Xbox Beta
« on: August 26, 2020, 03:31:36 PM »
Yavin Temple: Xbox Beta

As seen here (original map from the March 12, 2004 Xbox build):
https://youtu.be/QCbABBB6KN8 (Water is also fixed here)

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.

ISSUES: The AATs in Clone Wars don't go anywhere without human interaction.  Run the map in SPTest and you will be inundated with "No valid positions for type [MEDIUM] radius [7.07] in node [Hub28]".  I believe this is a relatively quick fix if anyone wants to unmunge the map.  Physically, the AAT can go on the path, just the pathing isn't set up right for it.  (This does not happen in Galactic Civil War with AT-ST walkers).
Soundspace error for the temple, not really that concerned about it.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1567

7
Released Maps and Mods / Naboo Theed: Xbox Beta
« on: August 25, 2020, 04:01:07 PM »
Naboo Theed: Xbox Beta

As seen here (original map from the March 12, 2004 Xbox build):
https://youtu.be/jT4f84XObpI (I did fix the water mostly!)

Credits:
Pandemic, original creators
Aden from Obscure Gamers, for the beta xbox build
DylanRocket, for bringing attention to the build
Sleepkiller, for his Xbox to PC conversion tool, which combined with my custom tools do most of the work for me.
Dark_Phantom, for compiling this and getting it in a workable state.

ISSUES: Extra water layers are still present but do not seem to function. (e.g. Fountains and waterfall).  I probably will not fix this, as there is no direct example to pull from in the release version, but it does not crash the game now.
Sound discrepancies on GCW because I needed a sound file with ATST and Combat Speeder.  It shouldn't be noticable but it bothers me.

This map plays pretty well, even though it is large (and it could probably still benefit from more AI).  There are some clear bugs and glitches if you look for them, but overall, in my opinion, it was solid before being scrapped.

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1566

9
SWBF1 Modding / Xbox Beta Map Conversions (from March 12, 2004 build)
« on: August 16, 2020, 10:39:56 PM »
I will keep a list here of the maps I upload as PC conversions for the March 12th Xbox build, also noting any issues with them:

Endor: Not Started

Geonosis: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1568
  • DONE

Hoth: Not Started

Kamino: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1564
  • DONE

Kashyyyk Islands: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1570
  • DONE but it's just a flat Theed terrain and vehicles

Kashyyyk 2: Crashes, not much data in there anyway (no objects and a naboo terrain)

Naboo Theed: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1566
  • DONE

Naboo Plains: Not started
  • Fambaa loading seems to be an issue, not crashing but the world doesn't load in.

Rhen Var Citadel: Extremely close to release version, may ignore?
  • some extremely weird texture issues that i haven't experienced before.

Rhen Var Hill of Death/Harbor - Not really much point

Tatooine Dune Sea: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1565
  • missing CIS forward center, but this is because it used to be in the side files
  • DONE

Tatooine Mos Eisley: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1569
  • DONE

Yavin IV Temple: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1567
  • DONE

Yavin IV Arena: SAME AS KASHYYYK ISLANDS

Test Map: DONE, not uploaded yet

Will finish list later when I'm actually thinking correctly.

11
Released Maps and Mods / Demo (March build) Sounds from Side files
« on: July 17, 2020, 08:05:46 AM »
Demo (March build) Sounds from Side files

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1555

In this download are the decompiled CIS_snd and REP_snd files included with the leaked March 2004 build of the game.  Many of the sounds have no names and are left with their hex representations.  They have already been converted to standard 16 bit wav format.  There are sounds included in the world files but I haven't gotten around to all of them yet.

12
SWBF1 Modding / Announcement of SWBFgamers 1.4 Userpatch
« on: July 12, 2020, 10:20:14 PM »
I would like to take this time to announce the "SWBFgamers 1.4 Userpatch" (working name). This patch is NOT supported by Lucasarts/Pandemic/Disney/GOG-Steam.  This is a large scale mod intended to improve the user experience of Battlefront 1 and also to implement new content for gameplay.  What does this all include, you might be asking?  Read on and find out!

  • New maps and at least one new era integrated directly into the shell
  • New and improved sides - new units, more heroes, new vehicles (and fixes to cut ones)
  • Restored features to the shell: Tutorial videos, unlockable art
  • New options ingame and in the shell to better customize your experience
  • Galactic Conquest improvements!

As a modder, there is a lot to look forward to as well.  Things that may have been daunting before should now be done with ease. There are a couple external programs planned to make life a breeze so that you can focus on creating content, not fighting with the scripting. Configuration files will be used to expedite modding processes that haven't gotten enough love over the years.
  • New campaigns
  • New/edited galactic conquest scenarios
  • Easy era additions

But that's not all.  There are other plans in the final phases that will expand the user experience further:
  • Mod Shop (Centralized asset integration)
  • New dedicated server software
  • Wrapper programs for the exe
  • A patching system

My desire is to try to make this patch comprehensive, but also to try to maintain basic online compatibility with clients who don't use this patch. This is a fairly ambitious undertaking, but with time and effort, we can make this happen.  We are at the stage where volunteer help from modders will be asked for, even for testing (because I sure make my fair share of mistakes).  Post here or PM me for more details or if you have a desire to become involved.

Current stage: I have reversed all the Steam/GOG scripts to the best of my ability (pretty close to 100% munged accuracy).  The completion of this initial stage allows this patch to work for EITHER version of the game, SWBFspy 1.2 or Steam.  However, there are some features that may only be implemented in SWBFspy 1.2 or Steam/GOG due to technical or logistical limitations of either version.

Questions? Concerns? I'm open to suggestions as well.

13
SWBF1 Modding / SWBF1 Lua Decompiler (WIP/beta)
« on: June 23, 2020, 01:58:03 PM »
https://github.com/phantom567459/BF1LuaDC

I have been working on a basic lua 4.0.1 decompiler.  Right now it can take simple lua bytecode files (which have to be manually crafted from .script files and then run through luac -l, if you want some help let me know.).  There is an example addme.txt file included to show what it should look like after you run these commands.  There is no release build yet, so if you want to try it, you have to compile and run from source (and edit the filename variable).

Some stuff is still hard coded and clunky, it's pretty early stages but I'm extremely pleased with where it's come to at this point.  Attached to this post is the decompiled geonosis.script file that is included with the Xbox demo but obviously never used.

14
Released Assets / MOVED: SWBF mvs files discussion
« on: June 18, 2020, 11:00:16 AM »

15
Released Maps and Mods / Common and Shell Builder (2020 Revised)
« on: June 07, 2020, 06:40:14 PM »
Common and Shell Builder (2020 Revised)

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1552

I reuploaded these not long ago, but with the release of the Steam/GOG multiplayer update, it made sense to do this.  If there are any errors, let me know.

Same as the traditional builders - edit your files, save them, then munge.  Your compiled file will be in _LVL_PC.  How this differs is that you need to select a version to munge for.  Mungeshellgog.bat will select the correct files for the GOG/Steam version of the game.  MungeShell will select the correct files for the disc version.  Both should work out of the box with no edits.

I recommend if munging for different versions you run cleanXXX.bat (you should probably do this after every munge anyway).


FOR GOG/STEAM VERSION:
Current version (same download link has been updated) has ALL the shell and common scripts for the GOG version correct to probably 99% accuracy.  The "Premunged" folder is still included in case of emergency, and still will automatically take precedence over any other version of a file for GOG to prevent breakage (but it's currently empty. Make sure you are using the correct munge for your version.


Credits:
Pandemic Studios - mod tools
Psych0fred - mod tools assistance and scripts
tirpider - documentation on lua bytecode creation (for manually reversing compiled scripts)
Led - SWBFgamers.com and SWBFSpy.com hosting, tutorials, and assistance
Dark_Phantom - Put it together

update 1 released 6/21/2020
update 2 released 7/10/2020

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