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Topics - Snake

Pages: [1] 2 3 ... 25
1
Other Games / PSN ID's
« on: March 14, 2017, 02:37:11 PM »

2
Scummies / Basic Training/AIT
« on: March 18, 2016, 08:01:22 AM »
Well, I'm finally heading out to basic and AIT after getting a really late ship date and having to wait for so long. I'll go straight from basic, which is 10 weeks, to AIT, which is 21 weeks. So I'll be gone for like... 7 months. So, keep me in your prayers. I leave Tuesday but I likely won't be back on the site before then because I have a lot of preparation and parties that will soak up my time until I leave. I'll be back!

3
GameRanger, Tunngle and Internet / Hangout on SWBF1 Tonight
« on: February 27, 2016, 12:19:18 PM »
We're having a little SWBF clan night tonight and so I figured I would extend the invitation to anyone who would like to play a few rounds of some fun maps. We will be playing:

SWBF Museum
Umbara: Shadow Forest
Hyperion 2: Tunnels of Death
Tantive IV

So get the maps and come join us for a night of nostalgic fun! It will start at 6 PM CST on the server called SWBFGamers.com.

4
Other Games / Dying Light on PS4
« on: February 11, 2016, 08:28:44 PM »
Does anyone play DL? If you don't have it I highly suggest it: http://dyinglightgame.com/

It's basically Farcry with zombies and it's the most perfect combination I didn't know I wanted. It's definitely in my top 10 for favorite games of all time. If anyone has it and would like to do some co op just add me! My PSN ID is Octa-king with a capital O.

5
GameRanger, Tunngle and Internet / Thanksgiving on SWBF1
« on: October 12, 2015, 05:50:58 PM »
I know thanksgiving is a long way away but it'll be here before you know it so I'm giving everyone enough time to see this. AaTc is having a party for Thanksgiving and everyone is invited. We will be playing Hyperion: Ancient Excavations (http://www.swbfgamers.com/index.php?topic=6357.msg67194#msg67194), Earth: Desert Town (http://www.swbfgamers.com/index.php?topic=5193.msg49961#msg49961), and the ELITE Clan Training map (http://www.swbfgamers.com/index.php?topic=8380.msg90821#msg90821), as well as some stock maps.

So, set a reminder in your phone or on your calender for Friday November 27th Starting @ 7 PM CST. If you need to be a little late, that's fine. EABF will be out by then but let's have one more fun holiday on our favorite game.


*****************

MAP PACK
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1355
*****************




Local File Links
Earth Desert
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=729

Elite Clan Map
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1178

Hyperion: Ancient Excavations
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=946

6
GameRanger, Tunngle and Internet / =AaTc= Clan Night for May 2015
« on: May 16, 2015, 09:15:43 PM »
Alright, we had our first clan night which was really fun but now we have started monthly clan nights at the end of every month. Our first one was in May but we will go ahead and have another one for May.

Some people can't make it on Saturday and some can't make it on Friday, so there will be two clan nights on the same weekend. There will be one at 5 PM CST Friday, May 29th and one at 5 PM CST Saturday, May 30th. This is of course open to the public and I hope everyone can join! The tentative map list is: SWBF1 Museum, Miranda: Imperial Facility, Tatooine: Mos Eisley, and Rhen Var: Harbor.

I hope everyone can make it to one or both of the clan nights, it should be lots of fun!

7
Star Wars Battlefront / Multiplayer Freezes
« on: May 14, 2015, 12:41:54 PM »
Well, I played fine last night but when I tried to get on SWBF online when I press the Join button it freezes for a while. It eventually shows the server selection screen with no maps on it. Refreshing has the same result as clicking Join. I have no idea what could cause this..

8
Tech Support / "res is empty" on xfire
« on: May 12, 2015, 05:27:27 PM »
Ever since xfire made a second site and changed to this weird tournament thing, the classic xfire has gone berserk. I can log in to my account occasionally, but most of the time it loads for about 5 minutes and then says "res is empty." Does anyone know a way around this?

9
Released Maps and Mods / SWBF1 Museum 2.0
« on: May 10, 2015, 12:53:14 PM »
After all of the confusion with the SWBF Museum, I decided to download the mod tools and SWBF Museum assets to fix a few things and make sure there were no crashes. I was unable to add any info, although I would certainly like to. I did however, fix some errors and tweak a few things. In this version there will be none of SK's awesome edits, which may have been causing some to crash. There will be set units like originally planned and no extra effects or anything. I also forgot to mention some things about the map, which I will mention below.

-Fixed any possibility of crashing when heroes are on
-Fixed any possibility of crashing from Sleepkiller's edits
-Fixed a few incorrectly scaled bilboards
-Fixed the rotating center swbf/pandemic cube
-Fixed Phobos' unit

SWBF1 Museum Trailer by 411Remnant

Development Stories:

Tips:

Capturable CP's would be annoying for a map like this, but what do you do when you want to restart or go to the next map? Well, look for these pillars:
Spoiler (click to show/hide)
They will be floating above every CP (or on top of the Museum in the case of those particular CP's) so just fly up and stand on the pillar to capture the CP!

You can sit in most chairs in the map by pressing the "E" key like you were entering a vehicle.

Pics:
Spoiler (click to show/hide)
Battlefrontians inhabit the SWBF1 Museum. Some are good and some are bad!
-Royal Temple Scribes
-Royal Temple Guards
-Noobs
-Oddbots
-Security Bots
-Archive Bots

Activities
There is a lot to do besides look at the Museum. There's paintball, laser tag, a deathmatch arena, Noobs to fight, and cars to race. Not to mention the hidden world underneath. (If you can find the holographic doorway) So I hope you all enjoy the thrills and sadness of the map. Remember all that SWBF has meant to us. There's been rivalries and arguments but in the end we all share a common bond, because of how few of us there are. Hopefully that will carry over to SWBF3. (I may see you guys there!)

Download:
v2.0
(Mediafire)
(SWBFGamers)

v1.0
(Mediafire)
(SWBFGamers)


v0.5
(Mediafire)
(SWBFGamers)


I apologize for all the confusion. This will be the version used in the mod map night tonight.

10
Star Wars Battlefront / Joining High Ping Servers With GameMaster?
« on: May 05, 2015, 09:10:33 PM »
I finally got GameMaster installed but now I can't join any high ping servers, even after using the ping trick. Is this just a side effect of GameMaster? I hope there's a way around it.

11
SWBF1 Modding / Model Tester Needed
« on: April 30, 2015, 09:04:51 PM »
Hello, I need some help from someone who can place models in ZE and test them out ingame for me. I am unable to play SWBF or use ZeroEditor so I need someone to tryout my models and screenshot any collision or other errors in them. Let me know and I will PM you the models when I finish them. I'm extremely bored while I wait for finals, so I'm modeling during study breaks. :P

12
GameRanger, Tunngle and Internet / The First =AaTc= Mod Map Night
« on: April 25, 2015, 11:45:02 AM »
Hey guys, as a sort of cheers to the bringing back of AaTc, we are going to have our first Mod Map Night on GameMaster on May 10 at 7 PM CST. It will be a lot of fun, and everyone is invited. We will be playing on Hyperion: Ancient Excavations, Tatooine: Defiance at Janus, and [http://www.mediafire.com/download/vkivvs42otl349n/SWBF_Museum_Unfinished.rar]The SWBF1 Museum[/url]. We may also play on some stock SWBF maps too.

So come join us for paintball, laser tag, car racing, zombie slaughtering, and poorly piloting aircraft on May 10 @ 7 PM CST. Set yourself a reminder! I will post again the day of the game.

--

The SWBF Museum link has been fixed. If you downloaded the newer version, download the fixed link instead.

13
Star Wars Battlefront / The SWBF Campfire
« on: April 14, 2015, 04:44:58 PM »
Welcome to the campfire! Tell us one of your favorite memories from SWBF1. It can be from anything, and can even be accompanied with screenshots, if you have any. Try to think as far back as you can! It can be about your clans, glitches, certain games or tournaments, or anything.

---

I think my favorite memory would have to be GGW2. For those of you that don't know, it's one of the biggest SWBF tournaments I've ever seen. Clans form alliances and fight battles across the galaxy on different maps. I made some of my best friends during that tourney. I was in =AaTc= and we allied with _(VS)_ and -DssR-, so we made our collective abbreviation "D-VAS" pronounced "divas," which was hilarious at the time. My memory of way back then has gotten foggier as time has passed, but I think the very last battle was on Coruscant: Streets, where we finally beat the opposing alliance of RLcT, WUSI, and Hero.

I also remember a battle where we had about 5 people and they had somewhere between 6 and 8 players. I can't remember exactly, but I remember we were outnumbered. It was on the Yavin IV temple map. Anyway, we ended up winning and it was probably the most excited I had been on SWBF.  :P I think we had like an after party or something. So, that's my old war story. I had lots of great memories of SWBF but GGW2 definitely stands out as one of my favorite. Unfortunately, I think I'm the last active former =AaTc= member from that era. Here's the tribute video made by Skywagger: https://www.youtube.com/watch?v=dwNj2XWpY0Y

Share your story!

14
Star Wars Battlefront / Top Ten SWBF Mod Maps of All Time?
« on: April 07, 2015, 11:19:11 PM »
It's time for you to pick your top ten favorite mod maps of all time. Think hard on it! I will compile a list of the maps stated after a few people have cast their vote, then add to it as more top tens are added. It would be a good start for new SWBF players.

Some resources to help you choose
http://www.swbfgamers.com/index.php?action=downloads;cat=1
http://www.swbfgamers.com/index.php?topic=310.0

My Top Ten (These are usually the ones I play when I come home or that I've had immense fun on in the past, yes I love playing my own zombie maps. :P):
1. JMMC Undergroud (Just for old times sake)
2. SWBF Museum
3. Otoh Gunga
4. Battle Royale
5. Polar Express
6. Kohlma Moon Of The Dead
7. GGW Cantina
8. Coruscant City
9. Hyperion: Ancient Excavations
10. Tatooine: Boonta Eve

15
SWBF1 Modding Tutorials / A Little Tutorial on contrails in SWBF1
« on: March 11, 2015, 07:09:17 PM »
Hey guys, I just thought I'd share some knowledge I forgot to share a long time ago. A lot of people think you can't do contrails in SWBF1 (those are the long trails at wing tips in SWBF2 that look pretty cool). Well, they're wrong. It's actually very simple but also pretty difficult. All you do is:

1. open the vehicle odf
2. look at the exhaust section
3. copy and paste a new exhaust like this one:

ThrustEffect            = "exhaust_xwing"
ThrustAttachPoint       = "xwing_bl_hatch3"
ThrustAttachOffset      = "0.7501 0.3673 -2.5559"
ThrustEffectMinScale        = "0.95"
ThrustEffectMaxScale        = "1.5"
ThrustEffectScaleStart      = "0.85"
(Thank you oldsnake for the xwing odf)

4. change the effect (ThrustEffect            = "exhaust_xwing") to the name of the contrail effect
5. adjust offset (ThrustAttachOffset      = "0.7501 0.3673 -2.5559") as needed in order to place the effect on the wing tips

-It would probably be easier to have special hardpoints on the wing tips, but that would require XSI
-Also, I think this can be done with pretty much any effect (including swbf2 effect such as the contrail)


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