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Topics - Slavko

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Requests / Rebel Twi'lek model?
« on: November 07, 2020, 06:41:22 AM »
Hello, once again, I'm looking for an asset. I'm looking for a female Rebel Twi'lek model (preferably with a SWBF1 Marksman body). I've seen such a model in Gogo12/Ginev's Tatooine map, however, the download links to the assets from that map are dead and I'm unable to find any alternative.  :(

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Requests / ARF Trooper
« on: October 15, 2020, 09:02:56 AM »
Hello, I wanted to ask where I may find an ARF Trooper model (the one that I would like to find is the one with the stock Clone Trooper body). I know that such model already exists, I just don't know where to find it - I think I've seen it in the Skin Changer Mod.
Thanks in advance! :)

EDIT: I think I should add that I would like to use it in SWBF1, since I believe that some models may not work there.

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Requests / A Bothan Spy/EP6 Luke kitbash
« on: October 05, 2020, 09:45:55 AM »
Hello, I wanted to ask if anyone would be willing to take their time to make a kitbash of SWBF2 EP6 Luke Skywalker's body and SWBF2 Bothan Spy's Head (and, if possible, also give him a SWBF1 Rebel Marksman backpack). I assume it might be difficult to find someone who'd spend their time making this, but I thought it wouldn't hurt to ask about it here. :shrug:

Alternatively, does anyone know where I may find the unused SWBF1 Bothan Spy model? I've seen it featured in a couple of mods, but couldn't find a link.

Thanks in advance to anyone who'd decide to help. :tu:

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Requests / Hex-editing model addons?
« on: May 27, 2020, 04:47:51 AM »
Hello, I wanted to ask if there are any (noob-friendly) tutorials on hex-editing addon meshes (like a jetpack) onto character models. I tried to follow DEVISS's tutorial, but without any luck (probably largely due to the fact that I didn't have the assets he referred to in his tutorial).
Alternatively, could anyone hex-edit phase 1 jetpack and AT-AT Pilot's torso panel onto Giftheck's TFU Wii Stormtrooper model ( http://www.swbfgamers.com/index.php?topic=12517.0 )?
Thanks in advance  :tu:

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SWBF2 Modding / Has using SWBF3 assets just become illegal?
« on: May 15, 2020, 11:35:40 AM »
Hello People,
There was a recent video on YouTube (I'm not sure if me posting the link here would be O.K. as the video is not public anymore) which stated that Disney might shut down projects such as Star Wars Battlefront III: Legacy and that using SWBF3 assets may become illegal (similarly to using assets from EAFronts). Could someone informed in this matter confirm if that is/will be true? I was wondering about that since it would affect many mods which have been released and many which are still being worked on.

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SWBF2 Modding / Removing the glow from a character model?
« on: May 06, 2020, 05:04:48 AM »
There's a slight problem which has been bothering me for quite some time. Namely, it often happens that after editing textures with alpha channels there's a shine effect which appears where it shouldn't. For example, if I retexture Boba Fett, it always happens that his pants become shiny and when I retexture Rebel pilot's boots and gloves, they also become shiny. How can I remove the glow from particular materials or simply remove it entirely from the model?

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Requests / Backpackless SWBF2 Rebel Trooper?
« on: May 05, 2020, 10:23:28 AM »
Hello,
I feel like a total noob asking for this, but has anyone released the SWBF2 Rebel Soldier model without the backpack? I saw it used in many mods, but I couldn't find any asset for it. :shrug:

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SWBF2 Modding / Disabling the 'override_texture' function?
« on: June 22, 2019, 03:45:46 PM »
Hello, I have a quick question: is there any way to disable the override_texture function?
To describe the matter more precisely, I'm working on a side mod for SWBF2 and I would like to replace the Rebel marksman model with the one from SWBF1. The problem is that whenever I play Marvel4's converted SWBF1 maps, they, so to say, attempt to override the marksman skin with other variants for the SWBF2 model. The result is *REALLY* messy. Overriding the SWBF2 desert and urban marksperson textures with the SWBF1 texture didn't help, as the map still seemed to use SWBF2 ones. So, in order to do something about it, I'd like to disable the override_texture function. Is it possible to do that?

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Released Assets / My Rebel textures
« on: June 22, 2019, 03:17:43 PM »
A while ago I released my Rebel textures which I had created using Free Radical's SWBF3 texture parts. In case you're interested, you can get it here:
https://www.moddb.com/games/star-wars-battlefront-ii/addons/refreshed-sides-mod-rebel-textures

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