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Topics - Phobos

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1
Clan Discussion / FC NOT disbanded
« on: May 13, 2013, 05:56:05 PM »
Edit: Joseph and Kishan want to take over leadership so yeah i guess thats fine.

I will remain clanless as I am only interested in modding now and not competitive gameplay.

2
Well I prefer batch hosting because its easier for me to copy/paste changes in such as long map lists, and it seems to hang on 0 reinforcements less often. I use batch hosting also because the GUI isn't resizable and with low resolution sometimes parts are hidden off the screen.

In-Game hosting isn't a true dedicated server host but I included it as an option in the poll anyways. This option is the least reliable of the 3 since the player host has to have their game running constantly and it isn't possible to run the game on NFO servers. However this is the only way to host DC servers currently so it is still useful. 

3
Released Maps and Mods / SWBF1 Online Patch Kit
« on: May 03, 2013, 01:18:15 AM »
SWBF1 Online Patch Kit

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=953

Here is an updated SWBF1 Online Patch Kit.
It contains the patched EXEs, Wolf's patcher, and the HOSTS updates. Basically everything you should need to play SWBF1 Multiplayer on Internet again. See these links for more info:

Main Tutorial Thread
http://www.swbfgamers.com/index.php?topic=6383

Wolf's Master Server Patch Thread
http://www.swbfgamers.com/index.php?topic=6390.0

4
Star Wars Battlefront / SWBF1.2 Internet Multiplayer Patch Tutorial
« on: April 30, 2013, 03:21:42 AM »
SWBF1.2 Internet Multiplayer Patch Tutorial
Written by Phobos

=========================
Instructions
This tutorial explains how to patch your SWBF1 game so that you can play in multiplayer servers again using internet mode. There appears to be a bug with hosting non-dedicated PC servers currently, but the remote dedicated servers seem to work. Internet Multiplayer is more practical and convenient than having to rely on third party apps such as Tunngle or GameRanger to play SWBF1 online.

Step 1)
Download the SWBF1 Online Patch Kit:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=953


This patch kit download contains:
- A modified HOSTS file
- OpenSpyHelper program
- SleepKiller's batch fix
- A patched 1.2 no CD client executable
- A patched 1.2 dedicated server host executable
- Master server patcher for 1.2 client executable (beta version, might be updated later)
- TXT copy of this tutorial

Step 2)
You have 3 options to choose from to achieve the same result. Just pick one method to use, and if it doesn't seem to work then try another. They should all work in theory but some people have reported problems with method C.

A) Run OpenSpyHelper.exe
When the OpenSpyHelper box appears, type "swbfrontpc" (no quotes) into gamename box and click ok.

B) Run SleepKiller's OpenSpySetup Batch Fix
This is configured to make the same adjustments as openspyhelper.

C) Manually replace the included HOSTS file into this folder
Code: [Select]
C:\Windows\System32\drivers\etc\The hosts file has no extension. Simply copy and paste the file, yes to overwrite.

There's a good chance it should work at this point
You should be able to play internet multiplayer now. There are a few caveats:
- When you click Internet the screen will stay on Busy 100% for about 20 seconds, however you can click cancel right away and it will display the server lobby.
- When you first try to join a server it won't let you, you must hit cancel (sometimes it works instantly, other times you have to wait 5-10 seconds), then click join server again and it should work.
- If your game freezes in the server lobby, make sure you close out of xfire completely. Also make sure not to move the cursor for a few seconds. There are occasional full screen game freezes in the server lobby for some reason, but I haven't ran into this problem in windowed mode yet.
- Servers show as 9999 ping, server stats and game (player KDR) stats don't seem to register properly with dedicated servers. We are looking into a fix.

If you still can't connect to servers or having problems
See Advanced Troubleshooting below for more solutions.

=========================
Advanced Troubleshooting
If updating the HOSTS file wasn't enough, try one or both of these methods.

PROBLEM: You can see the servers but when trying to connect it just counts busy over and over again.
SOLUTION: Port Forwarding

- Open Windows Firewall with Advanced Security.
- Go to: Inbound Rules -> New Rule ->
- Paste these numbers into the port box (no quotes): "3658, 3659, 5600, 28910, 29900"
- Click TCP and next
- Allow connection for everything (as checkboxed by default), then name the rule SWBF1TCP
- Make another New Rule, paste in the same numbers 3658, 3659, 5600, 28910, 29900 again, and set this to UDP, then name it SWBF1UDP.
- Repeat the above steps for Outbound Rules as well.
 
When finished you should have port forwarded the ports 3658, 3659, 5600, 28910, and 29900 for TCP and UDP, both inbound and outbound rules. See this image for reference: 


PROBLEM: When you click Internet, it stays on Busy 0% (instead of 100%).
SOLUTION: Hex Editing Battlefront.exe


For those who want to skip all the complex hex editing, just replace your battlefront.exe in GameData folder with the one included in the patch linked above.

If you would rather manually hex edit your EXE, then here is the actual hex edit process:
Code: [Select]
Search for "gamespy.com". Ignore the sdkdev leaderboard.asp link. Also ignore gamestats.gamespy.com Use hex editor to change "gamespy.com" to "openspy.net" for the following entries (which appear in this order for 1.2 client):

available.gamespy.com
master.gamespy.com
natnet2.gamespy.com
natneg1.gamespy.com
gamespy.com
gpcm.gamespy.com
gpsp.gamespy.com
http://motd.gamespy.com/motd

You should have made 8 hex edits total to your client exe. Repeat process for server exe.
 
Server Hex Edits (10 total):
http://motd.gamespy.com/motd (change this 3 times total)
available.gamespy.com
master.gamespy.com
natnet2.gamespy.com
natneg1.gamespy.com
gamespy.com
gpcm.gamespy.com
gpsp.gamespy.com
   
If you don't want to replace your game executable, or manually hex edit yours, you can instead use the SWBF 1.2 patcher exe included which was developed by Wolf. It is designed to automatically make these hex edits to your battlefront.exe

=========================
Server Hosting

Follow the above steps for Port Forwarding, updating HOSTS file, and then replacing the dedicated server executable with the one included in the patch linked above, or manually hex editing the changes. You must apply all of the above processes to the dedicated server in order for it to host properly.

It still shows 9999 ping for now, and server stats don't appear on the bottom of server lobby screen, so if anyone finds a fix to these bugs I will update this tutorial.

Credits:
Wolf - Developing fixes and exe patcher
Rage - Implementing fixes and patching server, writing tutorial
StoneCold - Discovering port forward fixes
SleepKiller - Scripting hosts fix batch

5
Star Wars Battlefront / Mediafire Officially Censoring SWBF1 Mods
« on: April 28, 2013, 08:30:51 PM »
Quote
Use of a file in your account has been suspended
Dear MediaFire User:
MediaFire has received notification under the provisions of the Digital Millennium Copyright Act ("DMCA") that your usage of a file is allegedly infringing on the file creator's copyright protection. The file named CCNMRelease(CloudCityNativesMod).rar is identified by the key (v6xkj22ho977a9r). As a result of this notice, pursuant to Section 512(c)(1)(C) of the DMCA, we have suspended access to the file.

The reason for suspension was:

Copyrighted media relating to 'Cloud City'
Information about the party that filed the report:

Company Name: Muso TNT Limited
Contact Address: Studio 12, 6-8 Cole Street London SE1 4YH
Contact Name: legal@muso.com
Contact Phone:
Contact Email: legal@muso.com
Copyright infringement violates MediaFire's Terms of Service. MediaFire accounts that experience multiple incidents of alleged copyright infringement without viable counterclaims may be terminated.

If you feel this suspension was in error, please submit a counterclaim by following the process below.

Step 1. Click on the following link to open the counterclaim webpage.

http://www.mediafire.com/myaccount/suspension_claim.php?u=68829e432d29f21a9a0e208d18ac72a5e850bcca8770bb96
Step 2. Use the following PIN on the counterclaim webpage to begin the process:

155d
Step 3. Fill in the fields on the counterclaim form with as much detail as possible.




This is a post-only mailing. Replies to this message are not monitored or answered.

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Total  :censored: Its a MOD for crying out loud.

6
Requests / stock shell.mcfg
« on: April 17, 2013, 09:00:54 PM »
I am trying to find the shell.mcfg for BF1. This is used to format all the stock shell movies in the shell.MVS file.

http://www.swbfgamers.com/index.php?topic=4692.msg45265#msg45265
Not to be confused with the shell.mlst which I already have
Spoiler (click to show/hide)

7
SWBF1 Mod Factory / [HELP] Force Difficulty Level via Mission LUA
« on: April 13, 2013, 06:40:14 AM »
Is there any way to force the game difficulty level (easy medium hard) in a mission LUA, that overrides the default setting the player chooses from the game options menu?

It might have to require modding the common LUA to disable the game options menu in game, and that's fine as long as a difficulty level could be defined for each map in the mission LUA itself.

I have a temporary workaround sort of but the game crashes when the map starts on the wrong difficulty level.

8
SWBF1 Mod Factory / Force Lightning Crashes in MP
« on: April 11, 2013, 01:07:37 AM »
Force Lightning is crashing in multiplayer but not in singleplayer on my mod maps. Anyone know how to fix this? Here are my ODFs:

rep_weap_inf_arccaster.odf
Spoiler (click to show/hide)

rep_weap_inf_arccaster_exp.odf
Spoiler (click to show/hide)

rep_weap_inf_arccaster_ord.odf
Spoiler (click to show/hide)

9
Requests / Sith Rodian Skin
« on: April 11, 2013, 12:28:34 AM »
Can anyone make a sith rodian skin like Unit 33's evil yoda? With red and black skin and dark outfit? Darth Greedo would be epic  8)

10
SWBF1 Mod Factory / Reticule Question
« on: April 06, 2013, 09:15:59 PM »
So apparently vehicle weapon ODFs can call on multiple reticules for various crosshair combinations. But when I try adding multiple reticule to unit weapon ODF it doesn't work. Why is this?

11
Released Maps and Mods / Jet Wars Campaign Mod v1.0
« on: March 17, 2013, 03:44:10 PM »

EDIT: The download has been updated with new mission in place.

Jet Wars Campaign for SWBF1
Developed by Are§ and Phobos
Released March 17th 2013

This is the first custom campaign mod (which doesn't interfere with stock campaigns) to ever be released for SWBF1. Play through 10 unique missions as both the Galactic Empire and Rebel Alliance using various Jet Trooper units. There are traditional battles as well as solo hunt missions to complete. The Jet Wars Campaign features various stock and mod maps. Any mod maps used in this campaign will not interfere with your AddOn limit, since they have instead been converted to 'stock maps' and are stored within the GameData\_LVL_PC folder.

Mod Installation Instructions:
To install this mod you have to replace 4 of the stock LVL files as follows:
- Backup mission.lvl in your _LVL_PC folder and copy in the new one
- Backup core.lvl in your _LVL_PC folder and copy in the new one
- Backup shell.lvl in your SHELL/ENG folder and copy in the new one
- Backup shell.lvl in your SOUND folder and copy in the new one
- Copy and paste the "JWC" folder into your _LVL_PC folder (this contains all of the other mod files)

Known Bugs:
- The AI sometimes kill themselves after so much time on the last level, don't know why or how to fix it.
- Planet hologram textures for Coruscant, Dantooine, and Polis Massa are unavailable. Please contact the developers if you can find them in BF2 assets or anywhere else.
- The planet screen for Galactic Conquest is messed up as a result of adding localization names for new planets into the shell. This also breaks functionality for starting new Galactic Conquest games, although you can load a saved game. It is highly recommended that you use stock shell.lvl for playing GC mode.
- You should also revert to the stock sound\shell.lvl when playing Galactic Conquest. This custom voiceover sound shell contains all of the stock campaign voiceovers and the new jet wars voiceovers, but does not contain any VOs for the metagame (Galactic Conquest), since there were far too many sound files which needed to be reconstructed for it.

Tips and notes from the developers of JWC:
- To backup a stock LVL just rename it to something else other than what the game calls on. Example: mission.lvl -> missionSTOCK.lvl
- Play on Medium difficulty if you want the battles to be as balanced as possible, since this is the difficulty level each mission was tested on. Play on Hard if you want a challenge.
- New red button by Phobos on the campaign planet screen allows you to skip to the most recently unlocked level instead of having to scroll through them every time.
- Campaign credits can also be viewed in game.
- Jet Wars Era has not been developed yet because it would require a lot more work which doesn't seem to be worth it considering how small the SWBF1 multiplayer community is now that gamespy doesn't support SWBF1 anymore. We decided to only focus on implementing jet wars sides into a fun singleplayer campaign for now.
- Although the SWBF1 community is substantially smaller than it used to be, we still felt it was necessary to prove to those who doubted us that custom campaigns are actually possible, and that SWBF1 modding is still moving forward and discovering new possibilities. We hope you enjoy playing this mod as much as we enjoyed making it. If enough people like it, who knows, we may decide to release a JWC expansion pack in the future.

A word from Phobos:
- This will be my last mod release on SWBFGamers until I see the community become more tolerant of radar and other mods used to enhance players' games. Any subsequent updates or bugfixes for this mod will be released by Are§.

Acknowledgments:
- We first want to sincerely thank Psych0fred for his generous help, since none of this would have ever been possible if he hadn't shared the necessary modding resources.
- Thanks to everyone else who has helped Are§ or Phobos with modding SWBF1.
- Lastly, a big thank you goes to Unit 33 for volunteering to do the voiceover briefings. They really add a nice touch to the campaign.

Development Team Credits:
Phobos - Mission, Shell, Side, and Sound Modding
Are§ - Core and Side Modding
Unit 33 - Voiceovers

Additional Credits:
Psych0fred - Mod Tools, LUA Scripts, and Various Assets
BattleBelk - Polis Massa: Medical Facility, Imp Builder, 010 Editor Scripts
Phobos - Cloud City Christmas Eve Skin (no snow), Various LVL Builders, Sharing Assets, Bug Testing Sides, providing feedback and answering questions Are§ had while developing jet sides
Bamdur - Core LVL builder
SleepKiller - Coruscant: Jedi Temple, Blue Flame Jet FX, 5 Weapons Tutorial
Eddie - Dantooine: Dust
Kishan - Wampa Yeti Skin
Tom Kane and Nick Jamison - Original Campaign Voiceovers

All modifications found in the side LVLs are by Are§ EXCEPT FOR:
      - Sereja for ACP Array Gun, Bow, DT-12, Kitchen Knife, RT97c, Westar34, and Wunderwaffe Models
      - CodeaRez for Hyper Sniper Rifle Model
      - JabbaLovesLava and Delta_57_Slash for Disruptor Rifle Model
      - Parhicida and Darh_Z for EE-3 Model
      - DarthD.U.C.K. for Magnastaff Model
      - KINETOSIMPETUS for Imperial Heavy Repeater Model
      - Fett and Caleb1117 for Chaingun Model
      - J-Dee for E11s blaster rifle Model
      - Sky_216 for CIS shotgun Model
      - Vyse for vibrosword Model
      - Phobos for gungan/wampa/chistori side LVLs, flamethrower assets, purple ACP reskin, white DT skin, remote charge detonator assets, air skiff assets, hybrid weapon ODF and crosshair ideas
      - Bamdur and Tirpider for Desann Model
      - Tirpider for Jango Fett OTC Skin
      - Cull/Keenmike - Rancorian Pharaoh and Lizard Mummy Wookiee Skins

- Visit SWBFGamers.com for more mods and news related to Star Wars Battlefront 1

13
General / Xfire Replacement - Raptr
« on: February 26, 2013, 03:57:30 PM »

You have to make an account (free) and then at the sidebar on the right, click friends and accounts. Now click the little wrench icon at the top and click Add Account. Service XFIRE, type in your user/pass, and set it to auto login. Raptr lets you change other preferences too, and works in game, tracks hours, etc. Only thing it doesn't have yet that xfire does is video support.

Xfire client has crashed constantly for me since classic was removed, and now with this client I can talk to xfire friends in game without having to deal with laggy xfire bugs and crashes. This is the best solution I have found yet. It's also nice that there are no advertisements like xfire has. It loads and runs faster.

14
SWBF1 Mod Factory / stop bots camping
« on: February 26, 2013, 07:07:04 AM »
How do I mod a mission so that the bots will constantly run to different cps instead of camping at one in a large mass? Is there a method through mission LUA (or side LVL), or do I have to change the cp weighting or other world LVL elements?

15
Requests / Citadel Death Region For Glitch Assets
« on: February 22, 2013, 08:49:37 PM »
Can someone upload a death region .RGN file for Citadel that covers all the glitch entrances? I know BattleBelk made an anti-glitch rhn2.lvl but the source was never released. I cannot use his LVL because I have removed all capture regions (except the middle) and modified cp ownership.

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