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Topics - Giftheck

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1
Released Maps and Mods / Scarif: Beach
« on: September 03, 2020, 09:31:34 AM »
Here's my Scarif map for SWBF1.

Spoiler (click to show/hide)

DOWNLOAD

Alternate link
Credits:

Spoiler (click to show/hide)

2
Released Assets / Cato Neimoidia: Hanging City Data folder
« on: August 18, 2020, 05:30:16 AM »
Here's the world folder for Cato Neimoidia: Hanging City, plus side and audio files. It's heftier since I included the custom music.

Download: https://drive.google.com/file/d/1GLcGRQz5ZGnHfZSBHyT56kLDHOwDh6PP/view?usp=sharing

Quote
CREDITS:

-Rebellion Developments - Original map, General Kota model
-Free Radical - certain map props, General Kota textures, Master Ferroda model
-Pandemic Studios - Asajj Ventress model
-Teancum - original map rip and conversion
-Krome Studios - Imperial Jump Trooper model
-Mark Griskey - music from The Force Unleashed and The Force Unleashed II

3
Released Assets / Various Heroes Pack
« on: August 18, 2020, 03:51:25 AM »
Here's a pack of heroes I've rigged/edited.

Quote
Asajj Ventress
General Kota
Master Ferroda
Nien Nunb
X1 (Empire and Republic versions)
X2 (Rebel and Republic versions)

DOWNLOAD

Spoiler (click to show/hide)

4
Released Assets / DH-17 Blaster Rifle (Rogue One)
« on: August 13, 2020, 07:54:26 AM »
Here's something for you guys: Bistan's DH-17 Blaster Rifle, a variant first-seen in Rogue One (and later reused in The Last Jedi with some modifications). This is the first time I have made and released a model using both Maya to build the model and Substance to texture it. Unlike the version featured in the SWBF games, this is a true DH-17 Blaster Rifle.

Spoiler (click to show/hide)

DOWNLOAD

Credits:
Quote
-Lucasfilm - reference from Rogue One
-Gogie - Substance-to-Softimage/ZETools instructions
-Free Radical - Scope lens texture

5
Released Assets / Sullust: Garrison Data folder
« on: August 08, 2020, 03:02:49 PM »
Here's the world files for Sullust: Garrison, the PSP map first ported by Teancum and brought into SWBF1 by myself. It also includes the side files, which includes the modified Stormtroopers and Nien Nunb, as well as the sound files.

https://drive.google.com/file/d/1sLwbxD4XklKo900OxomTi9QtY5zRY17l/view?usp=sharing

Quote
CREDITS:

-Teancum - original map rip
-Calboi - Imperial Base asset pack
-Lucasfilm and Netmarble Games - objects from Force Arena (map objects, Nien Nunb model)
-Ravensoft - Greedo model (conversion by Sereja)
-Sereja - weapon models
-DICE - inspiration/reference for the Magmatrooper, Shocktrooper and base corridor

6
Here's the Sullust map from Renegade Squadron, originally ported by Teancum but brought to SWBF1 by me. GCW has custom unit models, a new Rebel Smuggler unit to replace the Wookie for balance purposes (the Rebels were getting beaten to the curb with the Wookie Smuggler but could actually fight with the new Rebel Smuggler), and new heroes in the form of Greedo and Nien Nunb.

DOWNLOAD

Screenshots:
Spoiler (click to show/hide)

Credits:
Quote
-Teancum - original map rip and conversion
-Calboi - Imperial Base asset pack
-Lucasfilm and Netmarble Games - objects from Force Arena (map objects, Nien Nunb model)
-Ravensoft - Greedo model (conversion by Sereja)
-Sereja - weapon models
-DICE - inspiration/reference for the Magmatrooper, Shocktrooper and base corridor

7
Here's my next port. Cato Neimoidia is a map from Star Wars Battlefront: Elite Squadron. It has taken more tinkering than the previous post to get this 'ready' (though there are a couple of potential bugs still to iron out). I figured the map is in a stable-enough state to play though, so here is Version 1.

The Republic, as with Kashyyyk, has a custom sides file with Phase 2 appearances (taken straight from SWBF2 in this instance), while the Empire has a new Dark Trooper replacement, the Jump Trooper.

DOWNLOAD

CREDITS:
Quote
-Rebellion Developments - Original map
-Teancum - original map rip and conversion
-Krome Studios - Imperial Jump Trooper model

8
SWBF1 Modding / Star Wars Battlefront Portable Map Conversions
« on: July 31, 2020, 08:08:00 AM »
Special thanks go to both Teancum and Calboi, since they have converted these maps to SWBF2. I am in the process of converting their maps from SWBF2 to SWBF1. Here is a list of the maps with released assets so far.

Kashyyyk: Mountaintop (Elite Squadron) - https://www.swbfgamers.com/index.php?topic=14155
Cato Neimoidia: Hanging City (Elite Squadron) - https://www.swbfgamers.com/index.php?topic=14158
Sullust: Garrison (Renegade Squadron) - https://www.swbfgamers.com/index.php?topic=14166
Mustafar: Laboratories (Elite Squadron) - Coming Soon
Saleucami: Caldera City (Renegade Squadron) - Coming Soon
Boz Pity: Graveyard Valley (Renegade Squadron) - Coming Soon


This is basically a progress topic, and where you can report issues you find with these maps.

9
This is a port of the Star Wars Battlefront: Elite Squadron Kashyyyk map. Originally, it was brought to SWBF2 by the combined efforts of Teancum, who ripped it from Elite Squadron, and Calboi, who set the map up and modified it. I've brought it over to SWBF1. There are 5 command posts - two for each team and one neutral. Each northern platform CP has two flyers and a tower turret.

The Republic has a custom side file, with the 41st Scout Squadron and V-Wing, set up like the stock sides.

DOWNLOAD

CREDITS:

Quote
-Teancum - original map rip
-Calboi - SWBF2 conversion from which this map is based

10
Released Maps and Mods / SWBF1 Sound Adjustments Mod V2
« on: July 27, 2020, 09:59:21 AM »
This mod is mainly a sound restoration/change mod with only a small number of visual changes. No gameplay changes have been made. This is based entirely on the sound mungers I have built for use with my mods as of late.

Included are the sound files and the slightly-adjusted sides. The sides are not necessary since all they do is change a couple of models (predominantly unit models) and introduce the Shotgun SFX to the GCW and add the E5 sound to the campaign.

DOWNLOAD

List of changes:

Spoiler (click to show/hide)

CREDITS:
Quote
-LucasArts/LucasFilm for the sound effects and music
-Free Radical for the E-11S model
-Pandemic Studios for the mod tools

11
Star Wars Battlefront (2004 Original) / March 2004 build discovered
« on: July 13, 2020, 02:48:40 AM »
DylanRocket has posted a video of the March 2004 build, with many, many differences to the final game.

https://www.youtube.com/watch?v=nu8PXdyoAh4

12
Released Assets / Naboo: Theed Reimagined world assets
« on: July 08, 2020, 02:39:13 PM »
Here are the world assets, sound files and side files for my Naboo: Theed Reimagined.

https://drive.google.com/file/d/12B-IyJJSN3sAZmEu0AvMijd82vm7Nwfe/view?usp=sharing

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CREDITS:
*************************

-Sereja for the Naboo: City of Theed assets and Naboo Guard models and guns
-psych0fred for the AT-AT static prop
-Lenovo for the MTT static prop from Star Wars: Jedi Challenges
-Dark_Phantom for the 1.2 and GOG Shell.lvl builder
-DICE for the inspiration and reference.

13
Released Assets / Imperial Engineer
« on: July 07, 2020, 02:16:12 PM »
Imperial Engineer

This is the Imperial Engineer, inspired by its appearance in The Force Unleashed.



DOWNLOAD

==CREDITS==
-Pandemic Studios for the mod tools and the base AT-ST pilot and AT-AT Officer model and textures.
-Krome Studios for parts from the TFU Imperial Engineer.
-ANDEWEGET for the ZETools.

14
Released Maps and Mods / Naboo: Theed Supremacy
« on: July 04, 2020, 12:50:05 PM »
Here is the release version of Naboo: Theed Reimagined, my first ever map release! My goal was to create a replacement for the stock Theed and I turned to the DICE 2017 Supremacy map as the inspiration.

DOWNLOADS:

Version 2 - Naboo: Theed Supremacy

Previous versions:


Please follow the installation instructions carefully.

Quote
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GLITCHES AND ODDITIES
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Known bugs/issues:
-When flying, objects in the distance may pop in and out.
-On the Galactic Civil War era of the map, the X-Wing's R2-D2 sounds don't work.

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CREDITS:
*************************

-Sereja for the Naboo: City of Theed assets and Naboo Guard models and guns
-psych0fred for the AT-AT static prop
-Lenovo for the MTT static prop from Star Wars: Jedi Challenges
-Dark_Phantom for the 1.2 and GOG Shell.lvl builder
-DICE for the inspiration and reference.

15
SWBF1 Modding / Naboo: Theed Reimagining
« on: June 28, 2020, 04:51:08 PM »
I've been wanting to do a Theed reimagining map for a long time now. Originally, for Main Play Mod, I was just going to replace a few props and have it so that Theed fundimentally plays the same, but is visually updated.

However, in recent months, with a new mod that I'm working on, I wanted a much more accurate version of Theed. Sereja has done wonderful work with his City of Theed map, and so it was only natural to start with his objects. However, the map itself, while amazing, isn't quite what I'm after - a reimagined equivalent of the stock Theed map.

To that end, I'm taking inspiration from DICE's version of Theed, but with some differences. For one thing, the intent is for there to still be the original six command posts. The only change that I want to make is to have flying vehicles spawned in as well.

While I am making this for my own mods (in particular, a mod I have not publicly announced on this board) I am working to make it compatible with the stock game as well. So while there will be spawned starfighters in the version shipped with my mod, I may not spawn them in for the 'stock replacement' unless I create a new starfighter LVL to load in.

Here is my plan:

Spoiler (click to show/hide)

Here is progress so far.

Spoiler (click to show/hide)

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