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2
Welcome Center / Re: Holy Cow some of you are still alive!
« on: September 15, 2019, 05:52:48 AM »
Hey it's the fuzz!

There are a few of us die-hards left, but Thomas, Hurtzjet, and Frenchie are not around, although they may have an account here.

PC servers are admittedly pretty dead--but we also host for PS2, and those guys are keeping it going.

We can still host servers with a drop-in exe replacement and our SWBFspy.com service.  We have the best modders in the world on our site, including some extremely well done maps by Sereja that you can check out here:
https://www.swbfgamers.com/index.php?action=downloads;cat=25
pics here:  https://www.swbfgamers.com/index.php?topic=8108.msg87754#msg87754


I've seen Skullz in the new Battlefront 2 but he does not play this one any more.

A few players have taken to Planetside 2 which has tons of activity right now.

 :cheers:


3
Released Assets / Re: GGCTUK Main Play mod assets
« on: September 13, 2019, 05:28:38 AM »
download link fixed

attached are some other items I have.

There are many links that still need to be fixed.   :cheers:





4
Released Maps and Mods / PS2 SWBF1 TANKLESS SERVER 2019
« on: September 12, 2019, 07:23:18 PM »

5
Perhaps you also need an ODF (object definition file), a req file, and collision.

A good way to check what you might need is to look at a stock map, find an object, and then look through the files for the other required information.

For example, here is a fountain in cloud city:
bes2_bldg_courtyard_fountain.odf

Code: [Select]
[GameObjectClass]       

ClassLabel      =   "prop"
GeometryName    =   "bes2_bldg_courtyard_fountain.msh"


[Properties]       

GeometryName    =   "bes2_bldg_courtyard_fountain"

SoundProperty = "minifall"
FoleyFXGroup    = "metal_foley"


also, welcome to the site  :cheers:

6
SWBF1 Modding / Re: serejas gat desent work.
« on: September 03, 2019, 03:51:39 PM »
he is really good about uploading his entire map asset pack--you might figure out what map it is in and look for how he defined it in his assets pack

7
Forum News and Forum Rules / Re: Can't download a file?
« on: September 03, 2019, 06:04:06 AM »
remove the %20

8
Welcome Center / Re: Hello from Steam
« on: September 02, 2019, 01:56:53 PM »
indeed, welcome.  Be sure to check out the maps by Sereja
https://www.swbfgamers.com/index.php?action=downloads;cat=25

Best map maker ever!

9
Released Assets / Re: Serejas_Mark-VIII_tank
« on: September 02, 2019, 10:59:42 AM »
Link fixed, download away

10
Forum News and Forum Rules / Web hosting moved
« on: September 02, 2019, 07:47:20 AM »
Hi SWBFgamers,

We have moved our web hosting service, with expert help from www.SMFHacks.com .

Many of our downloads are already operational and the rest will be available soon.  If you need a particular file that is not ready yet, feel free to reply to this post and let us know what file you need.   :cheers:

11
General / Re: How many people play multiplayer?
« on: August 31, 2019, 07:35:48 PM »
welcome back  :cheers:

12
Forum News and Forum Rules / old PMs will be deleted
« on: August 31, 2019, 06:57:18 AM »
Notice:  PMs older that two years will be deleted during the website move.

You can export your data through the GDPR tool.

profile/modify profile/export data
1000 records at a time

13
Star Wars Battlefront (2004 Original) / Re: Yellow Command Posts
« on: August 31, 2019, 02:59:05 AM »
No, I am saying team 3 is yellow. 

We did a lot of CP stuff in 2012-2013.  Please search for "cp" and user "snale" and read what comes up for some ideas.  I can't find the exact post yet.

14
Forum News and Forum Rules / Can't download a file?
« on: August 30, 2019, 09:14:40 PM »
We are in the process of updating our file storage system.  If you need a particular file and you get a file not found error, reply to this message and we will get it fixed.    :cheers:

15
Star Wars Battlefront (2004 Original) / Re: Yellow Command Posts
« on: August 30, 2019, 05:29:06 PM »
AFIK they cycle based on team number.  Team 1, 2, 3 (yellow), etc.  White is in there somewhere.  You can get yellow CP on CC, it's just that you need to have a team 3 use it.

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