May 15, 2021, 01:28:41 AM

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Messages - Led

Ah, the summer time will give me a little more time to be able to look into the skin for the site...but I will let you know when I need some help with it!
Requests / Re: Texture for jump pack?
May 11, 2021, 05:20:13 AM
Yes, you can.  All players will need your map.  Then host as usual and put that map in the rotation.
Welcome!   :cheers:
PM me and I can send you your account details for the Kadeeclipse account
there are some steps:  get the SWBF2 server software
use the modifications needed for SWBFspy (there are a couple of methods)
if hosting from home, use the appropriate portforwarding

this software is for the server:;sa=view;down=1390

and this is the patch for SWBFspy:;sa=view;down=1258

portforwarding depends on your router, I cant really help with that--you will need to look at your router manual.  (portforwarding tells the router what traffic to send to your server based on the port numbers.  Port numbers are listed on our website.)

SWBF2 ports are the same as SWBF1 ports listed here:
There is BattleBelks wide screen tool (see downloads area) but I am not sure it would work with wine.  Might be worth a try.  It depends on your graphics cards available modes.
SWBF2 Modding / Re: Modding a mod
March 08, 2021, 02:41:30 PM
The level files have various purposes:  maps, units (sides), mission, and some others.

The mission file is the key.  It calls the map and sides lvl files as well as some other items.

It is possible to use a side lvl file for other maps.  You would need to know what those units are called so you can use them in your own custom mission.lvl file.  You might be able to see what they called by hex editing the existing mission.lvl file.

Start with obtaining the appropriate mod tools package and learn how to make a new mission.  Us or could has tutorials.
The DNS is hosted by SWBFgamers.  It points to the DNAS at that resolves to, hosted by someone at

I can ping and there is a response.

In this case, I can't say what the issue is.  I think someone had made a DNAS bypass shell.

Do you use an emulator?  Or an actual modded PS2?
Welcome Center / Re: Hello There
February 22, 2021, 01:15:58 PM
welcome  :cheers:
Welcome Center / Re: New trooper has entered battlefield
February 21, 2021, 05:11:13 PM
welcome  :cheers:

Be sure to check out our mods!  If you need help getting them running just let us know!

(You may have to use our patch if they are not compatible with the GoG/Steam version.)
Welcome Center / Re: Hello
February 20, 2021, 03:08:48 PM
welcome!   :cheers:
(I will assume that you have the mod tools.  If you do not, let us know.)

You will need the mod tools, and you will need to munge (compile) a mod for changes to be applied.  The game does not come with the mod tools.  Look at the sticky post in the modding area for appropriate links.

Find a jedi ODF.  Like luke:  all_inf_lukeskywalker.odf

Find the weapon name:

WeaponName1 = "all_weap_lightsaber"
WeaponAmmo1 = 0

now, look for all_weap_lightsaber.odf

inside that ODF will be other ODFs that can be found, et.