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Messages - KommissarReb

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I'm making a model in XSI 7.5 and made a weapon made up of multiple primitives instead of one big shape. But now I'm wondering if I should make all of my future models out of one big shape out of fear the game will lag if it has to draw all of those shapes in game. I read Bamdur's tutorial which helped me realize I needed things like dummyroots to get the models working, but I'm not sure what the best and easiest way to make custom models is.

Could I get away with making models out of multiple shapes, or do you recommend something else? I also don't know how you take a single .tga full of mix-mashed textures and know how to properly apply that to a model.

Star Wars Battlefront (2004 Original) / Re: factions for my next map
« on: September 17, 2019, 10:56:22 AM »
I have yet to see a good map that pits the Rebels against the Republic or CIS. I'm all for it as long as you make the map itself look good and fun to play. There are too many maps out there that have good sides, but lazy map design.

General / Why I think Padmé didn't "run" in Episode II
« on: July 16, 2019, 11:56:46 AM »
I need to vent about something.

I've noticed a lot of people whining that Padmé didn't "run" from Anakin in Episode II after he told her that he slaughtered a whole Tusken Raider camp indiscriminately. They try to draw parallels between that scene and her reaction to him killing jedi initiates (younglings) in Episode III shortly after becoming Darth Vader.

Why haven't these people considered the fact that those jedi younglings were "good" as in they are on her side and will grow up to be helpful librarians, custodians, frontline support troops, and guardians, as opposed to the Tusken Raider children which are just going to grow up to be terrorists like the adult Sandpeople? Has it ever occurred to these critics that maybe Padmé isn't going to cry over the fact that the guy she's dating just chalked off a whole clan of "enemy combatants" that were good for nothing but killing potential taxpayers? I'm just surprised she didn't go on to tell them that the Separatist Council secretly orchestrated his mom getting kidnapped so he'd go and "end the war" (even though those of us who know how the story ends we know that'd be useless).

Actually, this reminds me of a scene from Babylon 5:
Mr. Morden: "Ambassador. You wanted to see me."
Londo Mollari: "Yes! What have you done?!"
Mr. Morden: "Only what you asked me to do. You had a problem with Quadrant 37, we took care of it for you."
Londo Mollari: "Yes, but you killed ten thousand Narn!"
Mr. Morden: "I didn't know you cared. Ten thousand, a hundred thousand, a million, what's the difference? They're Narn, Ambassador, your sworn enemy."

-- Ambassadors Morden and Londo in Babylon 5:"Chrysalis"
Maybe part of the problem is Padmé fooled the audience in thinking she's more innocent and naïve than she actually is.

I arrived (un)fashionably late to the party, but better late than never right? I know I said I'd never try this game out, but my curiosity got the best of me. I want to try this game out because I don't see it as great as what I'm familiar with, but maybe worthwhile to give a go. My Origin ID is the same as my username here: KommissarReb (I've also linked it to my profile)

Feel free to add me as a friend. I want to play Battlefront 2015 to see if I can eventually unlock that Death Star Trooper and have a good time. I tried the game out seeing that EA lowered the price and bundled all the expansion packs, and would like to know when the best time to play is (I live on the US East Coast).

SWBF1 Modding / Re: Can't play as Sereja's Imperials
« on: July 11, 2019, 12:20:27 PM »
If it crashes after selecting, most likely it`s a weapon problem. You need to check units .odf.
I changed the unit's weapons to the basic ones, but also made a side test map where I took the navy trooper's files and the imperial officer's files and made a republic trooper look like the navy trooper and the officer replace the ARC troopers, and it crashed upon selection with the error in my second post.

Here's a zipfile of my test map where I tried changing the Clone Trooper and ARC Trooper to the Navytrooper and Imperial Officer respectively: Maybe someone can download and see what I did wrong?

SWBF1 Modding / Re: Can't play as Sereja's Imperials
« on: July 11, 2019, 09:40:12 AM »
did you try removing one unit at a time to see if it is a specific unit or equipment that causes it to crash ?
I did this with the Navytrooper for example, and it said this:
Spoiler (click to show/hide)

Don't know why that came up when I believe I added all the necessary files.

SWBF1 Modding / Can't play as Sereja's Imperials
« on: July 11, 2019, 06:25:32 AM »
In a custom map I'm making, the game crashes whenever I select custom units I made that use Sereja's Imperial Navytrooper, Imperial Officers, or the Probe Droid that came with BFBuilder. When I play as other units I made such as the Imperial Armytrooper (model is the unused AT-AT Commander) or the Imperial Gunner that was ported from BF2 (which also came from a Sereja map), my map plays fine and I see the AI gets to play as the units I mentioned before. The game just crashes whenever I select those units from the spawn menu.

BFront.log contains this:
Spoiler (click to show/hide)
Has anyone else had this problem and could tell me what to do to fix it?

Welcome Center / Re: Greetings, companions
« on: June 29, 2019, 06:26:40 PM »
 Welcome to SWBFgamers! I too play Battlefront II as well (although I play BF1 more)

Always nice to see new faces around here!! :cheers:

Released Maps and Mods / Re: Star Wars Battlefront Mos Staike
« on: June 28, 2019, 10:15:54 PM »
The novelty is in the cross-era factions all being on the same map at the same time. BTW it is possible to have up to 5 local teams. Here's how:

The problem is the map itself is a bit bland. Not much to see in the way of scenery. For your next map I strongly recommend thinking of a setting that would be interesting or cool, then spend some time making a map based on it and having all 4 factions on the map at once. You could also spice things up by having Republic and Rebels vs CIS and Empire (or Republic & Empire vs CIS and Rebels).

SWBF2 Modding / FATAL: Could not open mission.lvl
« on: June 19, 2019, 10:40:00 AM »
I'm trying to create a custom map for Star Wars Battlefront 2 but when I attempt to playtest it the game crashes to my desktop with a popup error: FATAL: Could not open mission.lvl

I went into the AppData/lLocal/VirtualStore/Program Files (x86)/LucasArts/Star Wars Battlefront II/GameData/Addon to find my map file (which is called "KJH") and in it's data/_LVL_PC folder there is nothing in it. How do I go about creating the necessary files? I looked up and but didn't find any answers to this problem.

Released Assets / Re: My version of Sereja's Mark VIII tank
« on: June 18, 2019, 12:04:47 PM »
Duuuude. That's so awesome. Longtime tank nerd here so...

That looks exactly like the tank in Indiana Jones and The Last Crusade, which I assumed was a fake tank, but am happy to find that it's not. Great scene. Basically that whole movie is one great scene tho.
Thanks for the feedback! The tank from Last Crusade was supposedly a "Mark VII", but they used a Mark VIII. In real life Mark VIII tanks didn't have a turret on the top, just a viewport with cannons on the side sponsons.

One thing that didn't make much sense to me about the tank scene in that movie was why the villains didn't just get a Czech tank from their country over a British WW1 tank from a country that had limited resources, seeing as a problem with The Liberty/International series was the tank was built with rivets, which were deadly to the drivers when they ricocheted inside anytime the tank was being shot.

Released Maps and Mods / Re: Nal Hutta: Wastes
« on: June 18, 2019, 11:54:09 AM »
Can't wait to play it! I will definitely give it a try. The battlefront one modding community has definitely slowed down alot. But I think alot of people still play the Mods. In fact: "That's... why I am here."

Btw I'm going to post this in my battlefront clan's discord If you're ok with that.
Absolutely! I don't mind the notoriety  ;)

Released Assets / My version of Sereja's Mark VIII tank
« on: June 17, 2019, 11:32:04 AM »
I posted a video on YouTube showcasing my version of Sereja's Mark VIII tank . It differs from the way it came in that it fires what I tried to be as close to tank rounds as possible with smoketrails. The smoketrails are blue because I didn't feel like making a gray recolor of the bluelaser, since you have to use the lasso tool in Gimp.  :dry: I might do that later though.

I plan on adding this in a map I'm making. I was considering doing a map Blood Gulch-themed one with both sides having access to some tanks and other vehicles. What do you think of my version so far?

Released Maps and Mods / Re: Nal Hutta: Wastes
« on: June 15, 2019, 10:31:55 AM »
Hi KommissarReb;
the link of your downlad is not working. :(
greetings triops
It looks like it hasn't been approved yet. Here's another place you can download it:

Released Maps and Mods / Nal Hutta: Wastes
« on: June 14, 2019, 02:37:52 PM »
Well here goes my first map; Nal Hutta: Wastes! I realize I'm super late to the BF1 map making party, as that seemed to die down a few years ago, but here's my first map for Star Wars Battlefront!

I apologize for not providing screenshots. Here's a YouTube video I posted showcasing the map from the Republic side:

1 - Custom units
2 - Playable and killable Jedi and Sith (for balance they can't capture command posts)
-Sith Inquisitors have Force Lightning
-Jedi Knights throw objects at targets with the force (remodeled wrist rockets essentially with unlimited ammo)
3 - Playable Gamorrean Guards (Nem'ro Loyalists are allied with the Sith Empire)
-they have basic soldier weapons, but have axes instead of pistols
4 - Fa'athra's Gangsters (Appear as Rebel soldiers and Twi'leks, but have different weapons)
5 - Nem'ro the Hutt and Fa'athra the Hutt
6 - Custom killable heroes. I gave them 1000 HP each and they (along with some Fa'athra gangsters) are the only units to wield Sniper Rifles. Fa'athra's gangsters have Grahurr; a wookiee with 1000 Hp and a vibrosword to go with his bowcaster.


Put the nh1 folder in to your LucasArts\Star Wars Battlefront\GameData\AddOn folder


1. Some objects float above the ground. No matter how many times I would ground objects or even
sink them into the ground they always float above the ground. I don't know how to fix this.

2. Cantina Music doesn't work. I spent weeks trying to get all the voices to work, and it came at
the cost of the Cantina music because maps apparently have sound file limits.

3. I didn't localize the names of the speederbikes for the command posts.

4. Units tend to stand in place rather than go out and capture command posts. Sereja dubbed this
as "unit meditation", a problem that probably was the result of barriers in my map as well as
the map's large size. Before making this map, I wasn't expecting this problem and don't know
how to fix this either.

5. The Mandalorian's wrist flamethrower looks like it's shooting in the air instead of in front. I'm not sure if this is because I changed the firing animation from "rifle" to "sbdroid", or if it has to do with the fact that I hastened it's firing speed.

6. Although the units that use the rebel voices shout acknowledgements, you can't hear their death sounds or shouting commands.

BUILD TIME: May 27th, 2019 to June 14th, 2019


Sereja: For the Luke Skywalker models, Aayla Secura model,
the DH-17 blaster pistol, Vibrosword, flamethrower assets, and Imperial Officer model
tirpider: Jango Fett model, Han Solo (Stormtrooper)
Unit 33 & Snake: Sith Inquisitor ponytail (I had to recolor the rest of Mace Windu myself)
Users on SWBFGamers: For advice whenever I couldn't figure out how to do something.

I apologize if I forgot anyone.

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