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Messages - Dark_Phantom

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1
Tech Support / Re: Bugged transport
« on: November 17, 2017, 11:27:43 AM »
Then try turning V-sync on.  I believe that's actually the fix that I used a while ago and I could only remember AA (thanks SK)

2
SWBF1 Modding / Re: Playable jedi hero
« on: November 17, 2017, 09:39:18 AM »
Oops, my bad.  Oh well, it's good to know.
In GCW, it should be just swapping out "AddUnitClass(IMP,imp_inf_dark_trooper,3)" with imp_inf_darth_vader.  Same goes for Luke Skywalker.
Happy mission modding!

3
SWBF1 Modding / Re: Playable jedi hero
« on: November 17, 2017, 07:23:57 AM »
I don't have my modding files with me, but to get the jedi from other eras (say Mace Windu in GCW), then you must add this above the code Led gave you (with the other chunks that say "readdatafile".
Code: Lua
  1. ReadDataFile("SIDE\\rep.lvl",
  2. "rep_inf_macewindu");
Then you can swap Mace Windu (rep_inf_macewindu) for one of the other units.
This can be easily replicated with Count Dooku as well.  I don't think they have any unique sounds so that should be adequate.

4
SWBF1 Modding / More Than 5 Units - Unlocked
« on: November 16, 2017, 05:34:42 PM »
On the eve of the "re-release" of Battlefront 2, I feel that maybe this might be a good time to show that new discoveries are still being found every day in the original Star Wars Battlefront game.  This is not a finished product - there are a few killer bugs I have documented, but you can see for yourselves in this low-quality video that it is possible to have more than 5 units in Battlefront.
<a href="https://youtube.com/v/jopdQhFSHYY" target="_blank" class="new_win">https://youtube.com/v/jopdQhFSHYY</a>

5
Tech Support / Re: Bugged transport
« on: November 16, 2017, 11:45:45 AM »
You need to turn AntiAliasing in your video options up to 8x.  That is what the consensus seems to be when this issue comes up with hover vehicles.

Also to embed a video, you have to use the "flash" code.  Here is the exact code for your video:
Quote
"[flash=x, y]https://www.youtube.com/v/jL4RYFzvkIU[/flash]" with x,y being dimensions

Spoiler (click to show/hide)

6
SWBF1 Modding / Re: Playable jedi hero
« on: November 15, 2017, 11:49:18 AM »
Led's job now is to make a server that only spawns invincible Jedi.  So we can swing lightsabers at each other and not die.  Hero Assault - Stock Sides SWBF1 style.

Edit: something something microtransaction for new skins.

Also, more seriously, you can only kill yourself by hitting the respawn button or having someone land on top of you.  That is a side .lvl edit that would need done.

7
SWBF1 Modding / Re: Playable jedi hero
« on: November 14, 2017, 08:37:38 AM »
You should just be able to swap out
AddUnitClass(IMP, "imp_inf_dark_trooper",3)

with

AddUnitClass(IMP,"imp_inf_darth_vader", 0)

I believe this will get him the result he desires.  You should make sure that heroes are off (or comment out SetHeroClass) and that SetUnitCount is equal to the total team units (you are subtracting 3, so you need to subtract 3 down below).  I don't think there's any issue with a 0 in there.

8
SWBF1 Modding / Re: Playable jedi hero
« on: November 14, 2017, 07:00:40 AM »
Hey Maty,

I would recommend that you check out the downloads section, if you don't know how to create it.  However, if you want to know how to create it, there are plenty of tutorials that will show you how to change the spawnable units on one side.
However, if you're more interested in just playing, if you go to the downloads section, at the top is maps, and click on the subcategory of Napseekers Mods.  Execution at Geonosis might be a good one to get started with.  You put the map in your addon folder (tutorials here) and then it will show up in the map list.  I think there are some Jedi in that one to fool around with.  Let us know if you need help

Also, a note, edit your post, don't double post  ;)

9
I've been watching the downvotes increase everytime I refresh.  It's been one of the highlights of today.

10
Tech Support / Re: SWBF1 MULTIPLAYER 30 FPS LOCK
« on: November 13, 2017, 07:53:55 AM »
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=303 - Battlebelk custom resolution launcher

This is what allows you to get the 1920x1080 resolution. 

11
SWBF1 Modding / Re: [WIP]..Forever (Maps/mods showcase)
« on: October 31, 2017, 07:43:47 AM »
That looks amazing!

12
SWBF2 Modding / Re: change texture without xsi
« on: October 19, 2017, 10:46:21 AM »
If in Windows, you can just right-click and "Rename" to whatever the original file name was, or after you edit your image, hit "Save As:" and make sure the name is the same as the file you are replacing.

13
Star Wars Battlefront / Re: (SWBF1) SWBFSpy and HD1080p at same time?
« on: October 15, 2017, 10:39:25 AM »
Here is the thread you are looking for: http://www.swbfgamers.com/index.php?topic=10570.0
As far as getting a copy of SWBF1 - you can get cd copies on amazon for $5 (or less) used or the Fan Favorites pack (with BF1,BF2, and Republic Commando) for $5 used.  Once it's installed, the SWBFSpy patches are no-cd compatible.

14
I played on a 56k dialup modem for years.  Not impossible, you just have to be patient with it, and realize that you aren't going to be the most precise player out there.  Eventually, lag can become (somewhat) predictable.

15
SWBF1 Modding / Re: Is it possible to make teamkill value positive?
« on: August 15, 2017, 09:28:45 AM »
If I remember correctly, SetTeamAsEnemy(1,1) or something like that is the simplest way to do it.  The King of the Hill stuff is more detailed and works better.

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