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Messages - Triops

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Released Maps and Mods / Re: Scarif: Beach
« on: November 05, 2020, 01:19:05 PM »
Jyn Erso is running around. If you play a few times more you will see her ;)

Released Maps and Mods / Re: Scarif: Beach
« on: September 13, 2020, 11:33:47 AM »
Thank you for this superb map,  :cheer:
I have been waiting for such maps for SWBF1

SWBF2 Modding / Re: Vehicles not spawning
« on: April 27, 2020, 01:14:06 PM »
Maybe this video can help you:

SWBF1 Modding / Re: [WIP] Kashyyyk: Bridge at Kachirho
« on: November 21, 2019, 01:18:56 PM »
I can' t wait playing Serejas new masterpiece  :cheer: and hope it will be uploaded soon here on swbfgamers.

Released Maps and Mods / Re: Nal Hutta: Wastes
« on: June 15, 2019, 09:15:38 AM »
Hi KommissarReb;
the link of your downlad is not working. :(
greetings triops

SWBF1 Modding / Re: [WIP] "Raxus Prime: Scrap Yard"
« on: October 02, 2018, 11:20:12 PM »
Hi Sereja,
would you send me the link to your map, please. I would be very glad to test and to play it.
 Good luck for getting rid of your computer problems

wheres the link for 7. Return to Hoth (Wampa Hunt)

Here is the link:;sa=view;down=738

(The Wampa-Hunt is only in the GCW-era)

Have fun Triops

Star Wars Battlefront 2 (2005 Original) / Re: vehicle repair droid
« on: July 28, 2018, 01:16:15 AM »
Did you select and place it directly from the C:\LucasArts\BFBuilder\DataYOURMOD\Common\ODFs - Folder?
GL Triops
P.S. For swbf2 it should be:
C:\BF2_ModTools\data\Common\odfs  (use the Common folder of your mod; I am not modding BF2)

Released Assets / Re: Modified SWBF3 Stormtrooper
« on: July 18, 2018, 08:48:16 PM »
Very nice models. :cheer: Thanks for sharing :tu:

Star Wars Battlefront (2004 Original) / Re: Glitches in SWBF1
« on: July 06, 2018, 11:45:40 PM »
Theed:  pilot ammo bot build glitch

I didn't know that it is a glitch that there are no pilot ammo bots in theed. :o
I thought it was meant to be like that. :slap:

SWBF1 Modding / Rise or lift spawnpoints in ZE?
« on: July 03, 2018, 04:18:09 PM »
Hi, all!
I have an important question for a map I am "working" at:
How can I rise the nodes of spawnpoints in the zeroeditor. f.e. to spawn on the top of an object like a tower. I tried combinations of the C, X and Y-key with different mouse buttons, but without success. I would be logical for me if the middle mouse button and C key would work, but the middle mouse button seems to do nothing.
I would be very lucky, if somebody could help  ;)

Edit: I have found the solution here at swbfgamers  :cheer:. User "breakdown" wrote, that the right mouse button and the shift key are needed for rising spawn paths/ points. I havn't tried it now, but I think it will work with my map.

Public Square / Re: Any interest in Game Auto-Alerts?
« on: July 02, 2018, 06:54:21 AM »
I think, I would not have to pay, when I receive a SMS (in Austria). I have never had roaming fees for sms, but I fear there would be costs for swbfgamers.

Public Square / Re: Any interest in Game Auto-Alerts?
« on: July 02, 2018, 02:08:36 AM »
I would be very interested in this :tu:.
Would this be possible for Europeans like me, too? I ask, because there would be many costs for SMS to Europa. (I don't know how expensive tolls for sms in U.S. are )

Have a nice time

SWBF1 Modding / Re: [WIP] Maz Kanata's Castle
« on: June 13, 2018, 01:57:47 AM »
Hi Idren,
Are you still working on your map?
Your map could get really nice.
The world needs more maps for swbf1.  :)

Star Wars Battlefront (2004 Original) / Re: Guns not appearing
« on: June 08, 2018, 02:10:42 AM »
are the weapons for swbf1 or swbf2 you have problems with?

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