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Messages - Triops

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1
Released Maps and Mods / Re: Scarif: Beach
« on: November 05, 2020, 01:19:05 PM »
Jyn Erso is running around. If you play a few times more you will see her ;)

2
Released Maps and Mods / Re: Scarif: Beach
« on: September 13, 2020, 11:33:47 AM »
Thank you for this superb map,  :cheer:
I have been waiting for such maps for SWBF1

3
SWBF2 Modding / Re: Vehicles not spawning
« on: April 27, 2020, 01:14:06 PM »
Maybe this video can help you:
https://youtu.be/Wzx5SkOEm60

4
SWBF1 Modding / Re: [WIP] Kashyyyk: Bridge at Kachirho
« on: November 21, 2019, 01:18:56 PM »
I can' t wait playing Serejas new masterpiece  :cheer: and hope it will be uploaded soon here on swbfgamers.

5
Released Maps and Mods / Re: Nal Hutta: Wastes
« on: June 15, 2019, 09:15:38 AM »
Hi KommissarReb;
the link of your downlad is not working. :(
greetings triops

6
SWBF1 Modding / Re: [WIP] "Raxus Prime: Scrap Yard"
« on: October 02, 2018, 11:20:12 PM »
Hi Sereja,
would you send me the link to your map, please. I would be very glad to test and to play it.
 Good luck for getting rid of your computer problems
                       triops

7
wheres the link for 7. Return to Hoth (Wampa Hunt)

Hi,
Here is the link:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=738

(The Wampa-Hunt is only in the GCW-era)

Have fun Triops

8
Star Wars Battlefront 2 (2005 Original) / Re: vehicle repair droid
« on: July 28, 2018, 01:16:15 AM »
Did you select and place it directly from the C:\LucasArts\BFBuilder\DataYOURMOD\Common\ODFs - Folder?
GL Triops
P.S. For swbf2 it should be:
C:\BF2_ModTools\data\Common\odfs  (use the Common folder of your mod; I am not modding BF2)

9
Released Assets / Re: Modified SWBF3 Stormtrooper
« on: July 18, 2018, 08:48:16 PM »
Very nice models. :cheer: Thanks for sharing :tu:

10
Star Wars Battlefront (2004 Original) / Re: Glitches in SWBF1
« on: July 06, 2018, 11:45:40 PM »
Theed:  pilot ammo bot build glitch

I didn't know that it is a glitch that there are no pilot ammo bots in theed. :o
I thought it was meant to be like that. :slap:

11
SWBF1 Modding / Rise or lift spawnpoints in ZE?
« on: July 03, 2018, 04:18:09 PM »
Hi, all!
I have an important question for a map I am "working" at:
How can I rise the nodes of spawnpoints in the zeroeditor. f.e. to spawn on the top of an object like a tower. I tried combinations of the C, X and Y-key with different mouse buttons, but without success. I would be logical for me if the middle mouse button and C key would work, but the middle mouse button seems to do nothing.
I would be very lucky, if somebody could help  ;)


Edit: I have found the solution here at swbfgamers  :cheer:. User "breakdown" wrote, that the right mouse button and the shift key are needed for rising spawn paths/ points. I havn't tried it now, but I think it will work with my map.

12
Public Square / Re: Any interest in Game Auto-Alerts?
« on: July 02, 2018, 06:54:21 AM »
I think, I would not have to pay, when I receive a SMS (in Austria). I have never had roaming fees for sms, but I fear there would be costs for swbfgamers.

13
Public Square / Re: Any interest in Game Auto-Alerts?
« on: July 02, 2018, 02:08:36 AM »
I would be very interested in this :tu:.
Would this be possible for Europeans like me, too? I ask, because there would be many costs for SMS to Europa. (I don't know how expensive tolls for sms in U.S. are )

Have a nice time
Triops

14
SWBF1 Modding / Re: [WIP] Maz Kanata's Castle
« on: June 13, 2018, 01:57:47 AM »
Hi Idren,
Are you still working on your map?
Your map could get really nice.
The world needs more maps for swbf1.  :)

15
Star Wars Battlefront (2004 Original) / Re: Guns not appearing
« on: June 08, 2018, 02:10:42 AM »
Hi,
are the weapons for swbf1 or swbf2 you have problems with?

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