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Messages - Slavko

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1
Requests / Re: Rebel Twi'lek model?
« on: November 07, 2020, 09:08:20 AM »
I've downloaded the pack, and while it has some models which might prove to be useful in the future, unfortunately it only has CWA male Twi'lek models. What I need is a female Rebel Twi'lek model. Still, thanks for pointing me to that pack - there are many cool models in it.  :)

2
Requests / Rebel Twi'lek model?
« on: November 07, 2020, 06:41:22 AM »
Hello, once again, I'm looking for an asset. I'm looking for a female Rebel Twi'lek model (preferably with a SWBF1 Marksman body). I've seen such a model in Gogo12/Ginev's Tatooine map, however, the download links to the assets from that map are dead and I'm unable to find any alternative.  :(

3
Requests / ARF Trooper
« on: October 15, 2020, 09:02:56 AM »
Hello, I wanted to ask where I may find an ARF Trooper model (the one that I would like to find is the one with the stock Clone Trooper body). I know that such model already exists, I just don't know where to find it - I think I've seen it in the Skin Changer Mod.
Thanks in advance! :)

EDIT: I think I should add that I would like to use it in SWBF1, since I believe that some models may not work there.

4
Requests / Re: A Bothan Spy/EP6 Luke kitbash
« on: October 06, 2020, 01:25:56 AM »
Thanks a lot! Unless someone actually puts together that kitbash, I might use this model. :)

5
Requests / A Bothan Spy/EP6 Luke kitbash
« on: October 05, 2020, 09:45:55 AM »
Hello, I wanted to ask if anyone would be willing to take their time to make a kitbash of SWBF2 EP6 Luke Skywalker's body and SWBF2 Bothan Spy's Head (and, if possible, also give him a SWBF1 Rebel Marksman backpack). I assume it might be difficult to find someone who'd spend their time making this, but I thought it wouldn't hurt to ask about it here. :shrug:

Alternatively, does anyone know where I may find the unused SWBF1 Bothan Spy model? I've seen it featured in a couple of mods, but couldn't find a link.

Thanks in advance to anyone who'd decide to help. :tu:

6
Requests / Re: Hex-editing model addons?
« on: May 29, 2020, 08:28:46 AM »
Thanks a lot, I'll try this method.  :) Actually, I came across this tutorial, but I assumed that we can't get that tool anymore.

7
Requests / Hex-editing model addons?
« on: May 27, 2020, 04:47:51 AM »
Hello, I wanted to ask if there are any (noob-friendly) tutorials on hex-editing addon meshes (like a jetpack) onto character models. I tried to follow DEVISS's tutorial, but without any luck (probably largely due to the fact that I didn't have the assets he referred to in his tutorial).
Alternatively, could anyone hex-edit phase 1 jetpack and AT-AT Pilot's torso panel onto Giftheck's TFU Wii Stormtrooper model ( http://www.swbfgamers.com/index.php?topic=12517.0 )?
Thanks in advance  :tu:

8
SWBF2 Modding / Re: Has using SWBF3 assets just become illegal?
« on: May 22, 2020, 02:05:54 PM »
Thanks for your replies, People! :happy:
EDIT: Also, thanks for the clarification, Giftheck. :tu: It's good to know how that matter with Shaymin turned out. His video with his initial thoughts about the whole thing was really worrying.

9
SWBF2 Modding / Re: Has using SWBF3 assets just become illegal?
« on: May 16, 2020, 02:19:07 AM »
Thank you for the reply. It seems that the situation is pretty murky as of now. Sure, Disney can do anything they want with our mods, but when it comes to assets from games such as The Force Unleashed, we have the EULA which seems to somehow allow to use them (I think). With SWBF3 I (and I guess the majority of modders) assumed that it's okay to use these and suddenly I'm not so certain about it. Maybe I'm being slightly paranoid here, but I'm considering taking down my mod which relied on SWBF3 assets heavily and getting rid of SWBF3 assets from my current projects, just to be on the safe side.

10
SWBF2 Modding / Has using SWBF3 assets just become illegal?
« on: May 15, 2020, 11:35:40 AM »
Hello People,
There was a recent video on YouTube (I'm not sure if me posting the link here would be O.K. as the video is not public anymore) which stated that Disney might shut down projects such as Star Wars Battlefront III: Legacy and that using SWBF3 assets may become illegal (similarly to using assets from EAFronts). Could someone informed in this matter confirm if that is/will be true? I was wondering about that since it would affect many mods which have been released and many which are still being worked on.

11
SWBF2 Modding / Re: Removing the glow from a character model?
« on: May 07, 2020, 02:34:33 PM »
look in SWBF1 section for a tutorial by Sereja on alpha channels and transparency, and see if that helps.
Actually, I was looking through "The Ultimate How-To Thread" and I couldn't find the tutorial you had mentioned, but I managed to find your tutorial called "removing specularity (shiney-ness of DarkTrooper also CIS)" and it actually helped. Thanks a lot for your help! :cheer:

12
SWBF2 Modding / Removing the glow from a character model?
« on: May 06, 2020, 05:04:48 AM »
There's a slight problem which has been bothering me for quite some time. Namely, it often happens that after editing textures with alpha channels there's a shine effect which appears where it shouldn't. For example, if I retexture Boba Fett, it always happens that his pants become shiny and when I retexture Rebel pilot's boots and gloves, they also become shiny. How can I remove the glow from particular materials or simply remove it entirely from the model?

13
Requests / Backpackless SWBF2 Rebel Trooper?
« on: May 05, 2020, 10:23:28 AM »
Hello,
I feel like a total noob asking for this, but has anyone released the SWBF2 Rebel Soldier model without the backpack? I saw it used in many mods, but I couldn't find any asset for it. :shrug:

14
Released Assets / Re: My Rebel textures
« on: July 18, 2019, 11:58:27 AM »
Thank you! :D As a matter of fact, I've updated these textures slightly recently (especially the Rebel pilot and Rebel Marksman) and made new ones, so I might release an updated version of the pack soon :)

15
SWBF2 Modding / Re: Disabling the 'override_texture' function?
« on: June 23, 2019, 04:42:27 AM »
Thanks for the replies, people! :D  The thing is, I'm not sure how those maps implement the new textures, which complicates the matter slightly. Well, I guess I'll do both of these things at the same time, just to be sure that the problem is solved :)

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