I guess I wrote once some tutorial about this, but here is a new version, must be more understandable with pics.
So here the Sereja's tutorial: How to make animated human model.Step 1First you need to have your human model for animate already, (new_guy). Put it under its own Null.
Step 2Then you need to import some stock human model from the assets. Lets take a clone trooper (rep_inf_trooper).
Step 3Copy the clone model, and put it under the same Null, with the new_guy.
Step 4Now, you probably need to discard clone texture, and leave only new guy texture. For this you need to select Null, and change pink Model theme to the blue Render.
Step 5Now under Modify, click Materials and drop textures from the new_guy, to the override_texture1 (in this sample it will be Luke.tga).
Step 6You need to back in the pink Model theme. Select override_texture1 and under Select, click at Polygon button. Then crop this model by mouse. It should be red.
Step 7Now you need to translate the clone model to the some distance. Click at Z direction under Transform, and translate clone to the backside a little bit.
Step 8You need to merge those models together now, so back in Object mode, hold Ctrl, and select them together.
Under Create click Poly.Mesh>Merge. In pop-up window, under Merge Properties and Materials, UVs, click Merge, and under Shape Animation click Merge. Then uder Inputs click Delete.
Step 9Now you have a new guy, with clone as single model.
It's already have animation, but you still need to make it's points colored.
Choose green Animate theme. Under Select click Point and crop few of the new guy points, which should be same colored (use clone as sample).
Step 10Under Deform click Envelope>Reassign Locally and choose to pick same colored bone (in this sample bone_r_toe). Click right mouse button and you will get one of the animated parts. You have to do the the same with all of other same colored bones and points.
Step 11After all of the points gets their correct colours, you have to discard clone sample. Click Polygon, crop it and press Delete at your keypad. Now you have the fully animated new guy model.
Step 12Now lets put it in the hierarchy. Click at bone_root and put it under new_guy. Put the new_guy under DummyRoot. Delete override_texture. You also probably need to edit shadow sv_clonetrooper, but I guess there shouldn't be problem with that. That's it! New guy is ready for export.