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Messages - Giftheck

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1
Other Games / Re: Galaxy in Turmoil is now in Early Access!
« on: July 13, 2020, 03:35:33 AM »
It seems the original team is not really involved in it any more. That might be the crux of it: the vision has clearly changed and it's turned it into a generic sci-fi shooter with pretty much nothing to make it distinct. On top of that, it seems there's quite a few elementary issues that could easily be fixed.

2
Star Wars Battlefront (2004 Original) / March 2004 build discovered
« on: July 13, 2020, 02:48:40 AM »
DylanRocket has posted a video of the March 2004 build, with many, many differences to the final game.

https://www.youtube.com/watch?v=nu8PXdyoAh4

3
Released Maps and Mods / Re: Common and Shell Builder (2020 Revised)
« on: July 10, 2020, 02:18:31 AM »
Great work!  :tu: I've been using these with my recent mods and I haven't noticed issues.

4
Released Assets / Naboo: Theed Reimagined world assets
« on: July 08, 2020, 02:39:13 PM »
Here are the world assets, sound files and side files for my Naboo: Theed Reimagined.

https://drive.google.com/file/d/12B-IyJJSN3sAZmEu0AvMijd82vm7Nwfe/view?usp=sharing

*************************
CREDITS:
*************************

-Sereja for the Naboo: City of Theed assets and Naboo Guard models and guns
-psych0fred for the AT-AT static prop
-Lenovo for the MTT static prop from Star Wars: Jedi Challenges
-Dark_Phantom for the 1.2 and GOG Shell.lvl builder
-DICE for the inspiration and reference.

5
Released Assets / Imperial Engineer
« on: July 07, 2020, 02:16:12 PM »
Imperial Engineer

This is the Imperial Engineer, inspired by its appearance in The Force Unleashed.



DOWNLOAD

==CREDITS==
-Pandemic Studios for the mod tools and the base AT-ST pilot and AT-AT Officer model and textures.
-Krome Studios for parts from the TFU Imperial Engineer.
-ANDEWEGET for the ZETools.

6
Released Maps and Mods / Re: Naboo: Theed Reimagined
« on: July 06, 2020, 08:49:28 AM »
I have uploaded a version that runs from addon for those who don't want to replace stock Theed.

7
SWBF1 Modding / Re: Naboo: Theed Reimagining
« on: July 04, 2020, 12:50:38 PM »

8
Released Maps and Mods / Naboo: Theed Reimagined
« on: July 04, 2020, 12:50:05 PM »
Here is the release version of Naboo: Theed Reimagined, my first ever map release! My goal was to create a replacement for the stock Theed and I turned to the DICE 2017 Supremacy map as the inspiration.

DOWNLOADS:

'REPLACEMENT' VERSION
ADDON VERSION

Please follow the installation instructions carefully.

Quote
*************************
GLITCHES AND ODDITIES
*************************

Known bugs/issues:
-When flying, objects in the distance may pop in and out.
-On the Galactic Civil War era of the map, the X-Wing's R2-D2 sounds don't work.

*************************
CREDITS:
*************************

-Sereja for the Naboo: City of Theed assets and Naboo Guard models and guns
-psych0fred for the AT-AT static prop
-Lenovo for the MTT static prop from Star Wars: Jedi Challenges
-Dark_Phantom for the 1.2 and GOG Shell.lvl builder
-DICE for the inspiration and reference.

9
SWBF1 Modding / Re: Naboo: Theed Reimagining
« on: July 04, 2020, 08:29:05 AM »
One last video to tide you over: pre-beta gameplay of the N-1 Starfighter, and a flyover of the map.

https://www.youtube.com/watch?v=sEFpoAk2NE0

I plan on releasing V1 of the map on Monday  :cheer: The beta went out yesterday.

10
SWBF1 Modding / Re: Naboo: Theed Reimagining
« on: July 02, 2020, 03:57:18 PM »
Another video, much further progress. The stream is completely in, and a lot of the background buildings are.

https://www.youtube.com/watch?v=qEvTBaP0PXE

11
SWBF1 Modding / Re: Naboo: Theed Reimagining
« on: July 02, 2020, 10:06:24 AM »

12
SWBF1 Modding / Re: Naboo: Theed Reimagining
« on: July 02, 2020, 05:19:28 AM »
Using Sereja's canal walls, and with a lot of patience to get the right shape.

I'm munging a new build right now, it has most of the main prop work done for the playable area, and I'll be recording a video to show off here.

13
SWBF1 Modding / Re: Naboo: Theed Reimagining
« on: July 01, 2020, 04:32:17 PM »
Some more progress on Theed.

Spoiler (click to show/hide)

I have the planning, spawn paths and vehicle spawns all in place and I've tested the map already (though before I started adding the decor) It's playing quite well. Hopefully it'll be quite fun once I'm finished with it.

The first shot shows the hangar, which is using the DICE model with stock textures ATM. It's already a low poly model given it's only meant to be seen at a distance and is out of bounds. However, my intention is to replace it with one of my own making - this is just there to give an idea of scale and placement.

14
SWBF1 Modding / Re: Naboo: Theed Reimagining
« on: June 29, 2020, 12:15:51 PM »
Starting on the riverbanks. Once I've done these I'll get the spawn paths and basic planning in.

Spoiler (click to show/hide)

This will be the playable area, the rest will just be for show.

Spoiler (click to show/hide)

15
SWBF1 Modding / Re: Naboo: Theed Reimagining
« on: June 29, 2020, 08:07:37 AM »
So basically, experience Sereja's if you want to explore a recreation of interior locations and play yours for the portions outside of the palace?

I like the sound of that.

Something like that, though the layout is very much more influenced by DICE's take on Theed. Sereja's Theed is great, but it includes every major landmark from the films, including interiors, and I didn't really need that.

Looks great! Hit me up if you need any texture assistance; I'm less lazy nowadays.

Thank you :)

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