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Messages - wsa30h

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Released Assets / snow clone trooper
« on: Today at 07:55:37 AM »
snow clone trooper;sa=view;down=1544

this is the snow clone trooper was originally made by deviss but his cape didnt work. sereja has fixed up the cape so here is the snow clone trooper.
credits for fixing this up and redoing the animation in xsi go to sereja.

how would i make clone troopers say super battledroids using the swbf 2 dialogue ? also does the female rebel have any unused voice lines regarding commands like follow and hold your position ?

i tried gogies shore troopers in swbf 1 they dont work for me. curious how would one get some of the dialogue the clones have in swbf2 into swbf1 ? like when they encounter stormtroopers they say stormtrooper or when the see an aat they say take out the aat.

Tech Support / problem installing cd version of swbf1 crc error (solved)
« on: February 10, 2020, 11:19:04 AM »
does anyone have a original unopedated cd install that they could send me ?
here is my legal cd copy attached below.
edit solved recovered the cab 3 file from cd2 and extracted the cds into a folder and installed that way.

how many units is it safe to put into a standard sized map before some of them become idle ?
my map is 256x256 with 300 objects and moderate fog.

SWBF1 Modding / Re: Units instantly die, off the edge of the map?
« on: February 07, 2020, 02:30:17 AM »
it is possible but only in swbf2

SWBF1 Modding / which droid unit would you prefer on a mod map ?
« on: February 06, 2020, 01:10:23 PM »
which of these two units would you like ? please leave a comment below.

SWBF1 Modding / Re: Units instantly die, off the edge of the map?
« on: February 06, 2020, 04:45:09 AM »
your map cant be bigger than 256x256 i found that out when i tried to make a 512x512 and the same thing happened.
you can copy your current terrain by clicking marrique or something like that and holding down shift and the dragging to highlight the teerain the press control and c. then resize your terrain back to 256x256.

SWBF1 Modding / is there a visibility range command for ai ?
« on: February 04, 2020, 08:45:21 AM »
sorry for so many questions i am making a map with heavy fog is there a way to limit how far ai can see ?

Released Assets / Re: DP's Common.bnk Builder
« on: February 04, 2020, 04:32:59 AM »
this could actually be usefull  :cheers:

Thanks Teancum i might open it

does anyone know how to fix the preview movies to work with the steam version ? it is a difference in the shell in the steam version i think but what that differences is am not sure.

thanks Phantom and is it worth keeping the game wrapped up from a collectors point of view ? will the game be valuable in 10 20 years time ?

just got my dvd version does anyone know wherever it is 1.1 or 1.0 ?

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