SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: Red04 (CC-4398) on April 06, 2018, 07:14:18 AM

Title: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on April 06, 2018, 07:14:18 AM
Red04's Conversion Map Pack
Updated on January 6, 2021

Hi all. It may be a little early to do it (at least that's what I think) but I've decided not to extend the wait any longer. The moment has come to show up my only project so far: Red04's Conversion Map Pack! As the name says, it is a pack of SWBF2 maps converted to SWBF1. I'm aware that there have been modders that had already managed to convert maps from SWBF2 to SWBF1, but I've tried to focus exclusively on giving a more elegant touch to details that aren't of high importance but which in my opinion make the maps more attractive at the time to play (for example, adjust the minimaps to the in-game scale, name the CP or show the flythrough movie, although unfortunately I haven't managed to do it :P ). The project started in 2017 but I couldn't finish it, and then I decided to start from scratch this year. The result has been that I've reached to convert the maps at time, but still with errors that must be solved (below you can take a look at the list of bugs). I also don't rule out future updates of the map pack.

I hope at the moment you enjoy trying all maps!!! ;) :D

Main features:


Knowing bugs:

[spoiler]
Coruscant:
Dagobah:
Felucia:
Kamino:
Mustafar:
Mygeeto:
Polis Massa:
Tantive IV:
Utapau:
Others:
[/spoiler]

Screenshots:

[spoiler]
(https://i.ibb.co/jzJ4NCT/battlefront-2019-04-19-17-37-39-833.png)
[/spoiler]
[spoiler]
(https://i.ibb.co/TwCdp6g/battlefront-2019-04-19-17-38-54-750.png)
[/spoiler]
[spoiler]
(https://i.ibb.co/nR6B13R/battlefront-2019-04-19-17-40-22-082.png)
[/spoiler]
[spoiler]
(https://i.ibb.co/CWDpPcV/battlefront-2019-04-19-17-43-15-870.png)
[/spoiler]
[spoiler]
(https://i.ibb.co/gmYNtyn/battlefront-2019-04-19-17-45-46-969.png)
[/spoiler]
[spoiler]
(https://i.ibb.co/3rFVHFX/battlefront-2019-04-19-17-47-28-836.png)
[/spoiler]
[spoiler]
(https://i.ibb.co/nnKdPnN/battlefront-2019-04-19-17-50-47-075.png)
[/spoiler]
[spoiler]
(https://i.ibb.co/yXyLkhB/battlefront-2019-04-19-17-52-15-045.png)
[/spoiler]
[spoiler]
(https://i.ibb.co/jGXyBV2/battlefront-2019-04-19-17-55-04-318.png)
[/spoiler]
[spoiler]
(https://i.ibb.co/kMTpYsk/battlefront-2019-04-19-17-58-40-715.png)
[/spoiler]

Download links:

Download v1.2 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1488) (Mirror (https://mega.nz/file/kG5QSDgb#9VwmBLVG3HUXsaHoZMJxyo4L0u7Cf7dOzrQ9s50j1nw))

Previous releases:
Download v1.1 (https://mega.nz/file/hDQFGYaI#1QSKaVKDXRUA3Pblo7eElUHzcr3LXS2_w6W_7MgVIIk)
Download v1.0 (RAR file) (https://mega.nz/file/kGxEDRZS#Px6HtwwdejajYuJ1_NGqYAMhauB2La1WMBj4DGVC17E)
Download v1.0 (ZIP file) (https://mega.nz/file/FfoQBJ7K#qF11ICsE7tS2ffJ5lFnvqy302NKNBlz3OYEjuQEMekQ)

Now the Map Pack is compatible with Ferocious Battlefront mod!
You can download the patch here (https://mega.nz/file/cP5AUZgZ#2Rbgscua127_sf2CpcMOlFbnAM30jlQLA6xxbhd7X7k) (only for version 1.1).


Credits/Special thanks to:


I also want to thank all testers who tried Coruscant. :)
Title: Re: Red04's Conversion Map Pack
Post by: Xyifer on May 17, 2018, 10:18:50 AM
A promising pack almost ready for release.

I've been playing both factions in both wars on these maps, and while it's usually a good experience, some areas have major issues. Polis Massa allows humans and wookiees to traverse the outside asteroid, without taking damage as they should. AI does not function properly here either, they all clump in a few areas, leaving most of the facility empty. While i did not encounter any borked collision here, i fell through the ground multiple times in multiple areas on multiple other battlefields.

Tantive IV was great to fight in, it brings about an experience no other battlefield can, and it is my favorite conversion by far.
Title: Re: Red04's Conversion Map Pack
Post by: Teancum on May 17, 2018, 05:38:23 PM
Tried these out the other day and meant to comment. They're REALLY impressive! As noted there are a few bugs, but they're a ton of fun and provide a totally different dynamic from SWBF2.
Title: Re: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on May 19, 2018, 09:13:04 AM
Quote from: xyifer12 on May 17, 2018, 10:18:50 AM
A promising pack almost ready for release.

I've been playing both factions in both wars on these maps, and while it's usually a good experience, some areas have major issues. Polis Massa allows humans and wookiees to traverse the outside asteroid, without taking damage as they should. AI does not function properly here either, they all clump in a few areas, leaving most of the facility empty. While i did not encounter any borked collision here, i fell through the ground multiple times in multiple areas on multiple other battlefields.

Tantive IV was great to fight in, it brings about an experience no other battlefield can, and it is my favorite conversion by far.

The Map Pack was released on 6th April... (current version is 1.0). What happens is that I didn't decide to wait longer and launch it, and here the consequence of it.

Yes, it's true that the AI doesn't weaken when leaving the Polis Massa site, but I haven't discovered the way to do it in SWBF1 yet. At least I've been able to create common DeathRegions. In general, all maps suffer from various bugs, for example in Tantive IV the exhaust pipes effects don't appear as they do in SWBF2. I have clear that I have to solve them, but it will require some more time and help, so I cannot take for granted when I launch the next version.

Thanks both for your feedback!
Title: Re: Red04's Conversion Map Pack
Post by: Dark_Phantom on May 19, 2018, 03:35:55 PM
For Polis Massa, I believe the solution was to create an effect region with the property to AddHealth (kinda like the med droid) except for the value was negative, so it took away health.
Title: Re: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on October 19, 2018, 10:46:12 AM
As I said the first day I made this post, I already noticed there would be new updates for this Map Pack. Well, I have kept my word and here I bring you an update by surprise!

NEW UPDATE! - Red04's Conversion Map Pack 1.1

Fixed bugs / New features:

Title: Re: Red04's Conversion Map Pack
Post by: 411Remnant on October 20, 2018, 06:41:19 PM
Just played these, so far my favorite conversions right next to sereja's versions. I like that its a simple conversion, im sure your working on more animated features but right now I can faithfully say these are the best conversions for swbf2 maps thus far.
Title: Re: Red04's Conversion Map Pack
Post by: AnthonyBF2 on October 21, 2018, 01:34:47 AM
This mod pack is awesome but there are a few issues I found + I have suggestions...

Issues:
AI don't seem to be using the entire planning in the Death Star map. The AI spawning in the small hangar seem to only travel to the big hangar.

In the engine room on the Tantive map, the white circular barrels are displaying shadows on the floor that is below the floor the barrels are on.

Suggestions:
Need more AI. There were many boring moments where nothing was happening.
The radar texture on Tantive needs to be enlarged.
Title: Re: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on October 21, 2018, 10:11:18 AM
Quote from: 411Remnant on October 20, 2018, 06:41:19 PM
Just played these, so far my favorite conversions right next to sereja's versions. I like that its a simple conversion, im sure your working on more animated features but right now I can faithfully say these are the best conversions for swbf2 maps thus far.

Thanks. :) Even so I think Sereja's ones are even better, if it hadn't been for his help I wouldn't have been able to fix some of the problems presented previously. This has been my first mod of SWBF1 and it has been a great challenge for me to convert the maps, but at the same time I am quite happy with the result and I am glad that I and others can enjoy the experience of playing these maps in SWBF1.

About the remaining bugs / features I've decided to take a break for now, but maybe in the future I may release some more versions of it.

Quote from: Anthony_b on October 21, 2018, 01:34:47 AM
This mod pack is awesome but there are a few issues I found + I have suggestions...

Issues:
AI don't seem to be using the entire planning in the Death Star map. The AI spawning in the small hangar seem to only travel to the big hangar.

In the engine room on the Tantive map, the white circular barrels are displaying shadows on the floor that is below the floor the barrels are on.

Suggestions:
Need more AI. There were many boring moments where nothing was happening.
The radar texture on Tantive needs to be enlarged.

You're right, I've just played Death Star and I've verified that one of the routes from the planning isn't used by AI. What surprises me is that I didn't realize that before, but assuming I didn't have any more time, I should have forgotten to fix it. I may also need to increase the value of units on each side on this particular map.

I've also seen what happens with barrel shadows in Tantive IV, but I honestly don't know how to fix it. I think the minimap issue is related to the map boundaries region, which for some reason looks smaller in SWBF1 than in SWBF2.

I'll see if I can fix any bugs as much as possible in the future. Anyway, thank you for your feedback!
Title: Re: Red04's Conversion Map Pack
Post by: AnthonyBF2 on October 21, 2018, 04:39:01 PM
Quote from: Red04 (CC-4398) on October 21, 2018, 10:11:18 AMI may also need to increase the value of units on each side on this particular map.

All of the new maps need more AI.
Title: Re: Red04's Conversion Map Pack
Post by: Giftheck on November 01, 2018, 06:49:50 AM
These conversions are pretty top-notch! There's a few things I have to note:

-I might suggest whipping up a quick 'skin swap' for the REP/ALL sides so that the Phase 2 clones and the Tantive IV Troopers show up appropriately.
-Custom sounds for the objects/doors on each map.
-I'd love to know how you solved the lighting problem on Mustafar on the east side of the map.
-Any plans on doing your own conversion of Kashyyyk?
Title: Re: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on November 01, 2018, 12:36:53 PM
Thank you Gistech! ;)

Quote from: Giftheck on November 01, 2018, 06:49:50 AM
-I might suggest whipping up a quick 'skin swap' for the REP/ALL sides so that the Phase 2 clones and the Tantive IV Troopers show up appropriately.

-I had in mind to do it when I started the project, but I preferred not to. The reason is that I only focused on converting the maps since I prefer to keep the stock sides (like Jabba's Palace). Maybe in the future I make a standalone version including some unit variants. But for now I prefer the original sides.

Quote from: Giftheck on November 01, 2018, 06:49:50 AM
-Custom sounds for the objects/doors on each map.

-As for the sound effects I couldn't do much because I don't have enough knowledge to make / put custom sounds in SWBF1. At least I have only added background music to all maps (borrowed from stock maps) and some sound effect like the doors, which actually comes from CP neutralization / capture sounds. It's a pending task and I would like to add sound effects to all maps, and if possible add different background music to the stock maps, but for now I don't have much time to devote myself.

Quote from: Giftheck on November 01, 2018, 06:49:50 AM
-I'd love to know how you solved the lighting problem on Mustafar on the east side of the map.

-Actually I have no idea, I didn't have any trouble with lighting when I converted the map, only missing effects. If it can be helpful I could send you Mustafar assets, maybe there's something slightly different between both versions and we could find out why that happens.

Quote from: Giftheck on November 01, 2018, 06:49:50 AM
-Any plans on doing your own conversion of Kashyyyk?

-Hmm, I remember last year (my first attempt to convert the maps) I tried to convert Kashyyyk and Geonosis, but when I did both crashed in-game and then I gave up doing a total conversion. I tried to find reasons (terrain, MSH, ODF) but I didn't get anything. Also, at that time I didn't have such a deep knowledge of the map hierarchy as to know the real issue, but I think now I would make a new attempt.

As always, thanks for the feedback!
Title: Re: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on December 26, 2018, 03:02:23 PM
I'm glad to announce a slightly special update (more like a patch). Since now the Map Pack is compatible with Ferocious Battlefront mod! I want to thank Incognito for having made some modifications to the map missions that make it possible to play them in the latest version of Ferocious. Now we will enjoy double! :)

If you want to download the patch, check the main thread!
Title: Re: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on April 19, 2019, 09:50:23 AM
I just uploaded a new Map Pack update in addition to updating the main thread. The novelties/improvements of version 1.2 are the following:


I must say that the Map Pack is quite good in this latest version and I think I won't continue working on it, so this is probably the final version. I've tried to fix some other issues but without success, I still appreciate all the feedback received since it was released.

Check the main thread to download it! ;)
Title: Re: Red04's Conversion Map Pack
Post by: Borono on April 19, 2019, 11:33:10 PM
Amazing work Red04. I was dreaming with this since a long time. I love your maps and thanks for give more life to this game.


:tu:
Title: Re: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on April 26, 2019, 01:08:09 AM
Quote from: Borono on April 19, 2019, 11:33:10 PM
Amazing work Red04. I was dreaming with this since a long time. I love your maps and thanks for give more life to this game.


:tu:

Thanks! I hope to do more similar stuff related to SWBF. :)
Title: Re: Red04's Conversion Map Pack
Post by: 411Remnant on May 07, 2019, 07:43:27 PM
We really appreciate all the effort put into this. Still my go to bf2 conversions!
Title: Re: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on May 09, 2019, 03:52:20 AM
Thanks 411Remnant! :)

I have found a small issue related to multiplayer support. If someone tries to host a server with any of the following maps, it will crash:

Death Star
Felucia
Tantive IV


I don't know what it causes this. Interestingly, these three maps use stock game sounds added in a .sfx file, could it be related?
Title: Re: Red04's Conversion Map Pack
Post by: Dark_Phantom on May 09, 2019, 04:44:06 AM
If that could be tested and verified, that would be awesome.
However, we've found that there are just some mod maps that don't work and we don't know why.  The prospect in front of us is heavy testing and editing, and it just usually isn't feasible :(
If you run it in the game client, it usually works, but that is not always a good solution.
Title: Re: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on May 09, 2019, 05:16:44 AM
I've found a fix which might work for some other mods which use stock sounds included in a .sfx file during their development. I copy/paste the Sound folder located in "Star Wars Battlefront\GameData\Data\_LVL_PC" to "Star Wars Battlefront PC Dedicated Server\Data\_LVL_PC". I tried this and worked when I hosted the mentioned maps.

Edit: I've fixed it, just removing each sound folder from the AddOns located in Server Management folder. The soundbanks don't need to be loaded here again.
Title: Re: Red04's Conversion Map Pack
Post by: Led on May 12, 2019, 06:34:37 AM
fixed file uploaded, original deleted
Title: Re: Red04's Conversion Map Pack
Post by: RC-3282 on May 12, 2019, 07:21:55 AM
Waoo!!  :tu:
Title: Re: Red04's Conversion Map Pack
Post by: StoneCold on October 08, 2020, 01:46:23 AM
Pardon my ignorance, and for the thread bump, but is there a still a download link available for this mod somewhere?

I checked the downloads and the original post's links, but all of them are dead, unless I missing something  ???
Title: Re: Red04's Conversion Map Pack
Post by: Dark_Phantom on October 08, 2020, 04:39:01 AM
Led hosted it locally for that reason:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1488

If it's for a dedicated server:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=1491
Title: Re: Red04's Conversion Map Pack
Post by: Led on October 08, 2020, 04:40:36 AM
Link was bad from website move--I just fixed it.  Let us know if you find more   :cheers:

The second link in DPs post points to a google drive, and I don't believe I have it.  You could PM Red if you need it.
Title: Re: Red04's Conversion Map Pack
Post by: StoneCold on October 08, 2020, 01:39:09 PM
Quote from: Led on October 08, 2020, 04:40:36 AM
Link was bad from website move--I just fixed it.  Let us know if you find more   :cheers:

The second link in DPs post points to a google drive, and I don't believe I have it.  You could PM Red if you need it.

Thanks a lot Led, working perfectly now  :cheers:
Title: Re: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on January 05, 2021, 03:37:31 PM
Most of the mirror links were dead due to a limited period of time in which those could remain active, according to the cloud storage service I still use.

I have reuploaded all the Map Pack versions into new links.

Sorry for the inconvenience!

NOTE: The 1.1 version was supposed to be a self-extractor file, but I finally reuploaded the maps in a single ZIP file.
Title: Re: Red04's Conversion Map Pack
Post by: RolfDew on January 11, 2021, 10:39:07 AM
Quote from: Red04 (CC-4398) on January 05, 2021, 03:37:31 PMMost of the mirror links were dead due to a limited period of time in which those could remain active, according to the cloud storage service I still use.

I have reuploaded all the Map Pack versions into new links.

Sorry for the inconvenience!

NOTE: The 1.1 version was supposed to be a self-extractor file, but I finally reuploaded the maps in a single ZIP file.

First of all, this is amazing, well done! Secondly, I'm not sure if this has been requested before, but is there a chance of the maps having SWBF2 sides, like phase 2 clones, Tantive and other variants of rebels?
Title: Re: Red04's Conversion Map Pack
Post by: Red04 (CC-4398) on January 11, 2021, 11:49:51 AM
Quote from: RolfDew on January 11, 2021, 10:39:07 AMFirst of all, this is amazing, well done! Secondly, I'm not sure if this has been requested before, but is there a chance of the maps having SWBF2 sides, like phase 2 clones, Tantive and other variants of rebels?

Thanks!

When I started converting the maps some years ago, I was only focused on converting the maps, and adjust them to SWBF1 with the stock sides of the game. I think it was requested back in the past but since the latest update I didn't make any modifications.

For now I don't have any plans to update the Map Pack, but any requests are welcome if I work in a future version.
Title: Re: Red04's Conversion Map Pack
Post by: RolfDew on January 11, 2021, 07:40:27 PM
I see, thank you very much for the reply!
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