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Topics - Okwals97

#1
Hello,
This question might be a little bit weird, but I am so curious that I am still willing to ask it. :shrug:

While I do own the Steam and GOG versions of SWBF1 already, I wanted to get a disc release that I could put on a special place on my shelf. The deal is, I do not feel like buying the game just to put the box on shelf and never even install it, so I would like to get such a version of SWBF1 that may work without the necessity of having your CD/DVD always inside your drive to play it.

So, my question is, is there a SWBF1 release that does not require the disc to play? I know that the US CD release has the SecuROM DRM, but could anyone confirm whether the Vista DVD re-release or the Best of PC release still have that DRM or not? Perhaps one of the official patches removed the DRM?

Thanks in advance for the answers. :cheers:
#2
SWBF1 Modding / Would that be legal?
June 24, 2021, 02:09:01 AM
Giftheck had created a detailed topic here in which he explained which assets we could use and which we should stay away from (or at least use them as rarely as possible). While it seems pretty clear, there is one thing that's on my mind and I wanted to ask about it here to get rid of any doubts.

I was wondering whether it would be legal to create a mod for the Rebel side in which I'd use the SWBF 2015 renders/wallpapers (that EA put out to promote the game) to make my own textures. I don't know how good (or bad) the results would be, but I'm  curious about it and as long as it wouldn't put a "terminate" mark on my back, I might be interested in trying to do something like this. :D
#3
Hello everyone,
Lately I've been trying to get Sereja's female Imperial officer (from his Death Star map assets pack) to work in SWBF2. The funny little thing about that model is that the hat and hair piece are a separate addon MSH, that apparently has to be added via the ODF file. Now, since SWBF2 uses a slightly different code to apply addon meshes, I assumed that I should attach that part similarly to backpack addon meshes, only changing the bone to which this msh is attached. However, the addon part does not appear in-game and I don't know how to fix this. :(

I'm probably doing something wrong, so I'll share the part of my ODF file:

AnimatedAddon = "female_officer_hat"
GeometryAddon = "female_officer_hat"
AddonAttachJoint = "bone_head"

Any suggestions? And thanks in advance for any answers. :D

EDIT: Just to avoid doubts regarding this: I checked the name of the hat part mesh, and it's the same as in the ODF file. I also made sure not to forget to copy the hat mesh along with the body mesh, so those are definitely not the case.
#4
Requests / Rebel Twi'lek model?
November 07, 2020, 04:41:22 AM
Hello, once again, I'm looking for an asset. I'm looking for a female Rebel Twi'lek model (preferably with a SWBF1 Marksman body). I've seen such a model in Gogo12/Ginev's Tatooine map, however, the download links to the assets from that map are dead and I'm unable to find any alternative.  :(
#5
Requests / ARF Trooper
October 15, 2020, 08:02:56 AM
Hello, I wanted to ask where I may find an ARF Trooper model (the one that I would like to find is the one with the stock Clone Trooper body). I know that such model already exists, I just don't know where to find it - I think I've seen it in the Skin Changer Mod.
Thanks in advance! :)

EDIT: I think I should add that I would like to use it in SWBF1, since I believe that some models may not work there.
#6
Requests / A Bothan Spy/EP6 Luke kitbash
October 05, 2020, 08:45:55 AM
Hello, I wanted to ask if anyone would be willing to take their time to make a kitbash of SWBF2 EP6 Luke Skywalker's body and SWBF2 Bothan Spy's Head (and, if possible, also give him a SWBF1 Rebel Marksman backpack). I assume it might be difficult to find someone who'd spend their time making this, but I thought it wouldn't hurt to ask about it here. :shrug:

Alternatively, does anyone know where I may find the unused SWBF1 Bothan Spy model? I've seen it featured in a couple of mods, but couldn't find a link.

Thanks in advance to anyone who'd decide to help. :tu:
#7
Requests / Hex-editing model addons?
May 27, 2020, 03:47:51 AM
Hello, I wanted to ask if there are any (noob-friendly) tutorials on hex-editing addon meshes (like a jetpack) onto character models. I tried to follow DEVISS's tutorial, but without any luck (probably largely due to the fact that I didn't have the assets he referred to in his tutorial).
Alternatively, could anyone hex-edit phase 1 jetpack and AT-AT Pilot's torso panel onto Giftheck's TFU Wii Stormtrooper model ( http://www.swbfgamers.com/index.php?topic=12517.0 )?
Thanks in advance  :tu:
#8
Hello People,
There was a recent video on YouTube (I'm not sure if me posting the link here would be O.K. as the video is not public anymore) which stated that Disney might shut down projects such as Star Wars Battlefront III: Legacy and that using SWBF3 assets may become illegal (similarly to using assets from EAFronts). Could someone informed in this matter confirm if that is/will be true? I was wondering about that since it would affect many mods which have been released and many which are still being worked on.
#9
There's a slight problem which has been bothering me for quite some time. Namely, it often happens that after editing textures with alpha channels there's a shine effect which appears where it shouldn't. For example, if I retexture Boba Fett, it always happens that his pants become shiny and when I retexture Rebel pilot's boots and gloves, they also become shiny. How can I remove the glow from particular materials or simply remove it entirely from the model?
#10
Requests / Backpackless SWBF2 Rebel Trooper?
May 05, 2020, 09:23:28 AM
Hello,
I feel like a total noob asking for this, but has anyone released the SWBF2 Rebel Soldier model without the backpack? I saw it used in many mods, but I couldn't find any asset for it. :shrug:
#11
Hello, I have a quick question: is there any way to disable the override_texture function?
To describe the matter more precisely, I'm working on a side mod for SWBF2 and I would like to replace the Rebel marksman model with the one from SWBF1. The problem is that whenever I play Marvel4's converted SWBF1 maps, they, so to say, attempt to override the marksman skin with other variants for the SWBF2 model. The result is *REALLY* messy. Overriding the SWBF2 desert and urban marksperson textures with the SWBF1 texture didn't help, as the map still seemed to use SWBF2 ones. So, in order to do something about it, I'd like to disable the override_texture function. Is it possible to do that?
#12
Released Assets / My Rebel textures
June 22, 2019, 02:17:43 PM
A while ago I released my Rebel textures which I had created using Free Radical's SWBF3 texture parts. In case you're interested, you can get it here:
https://www.moddb.com/games/star-wars-battlefront-ii/addons/refreshed-sides-mod-rebel-textures