Star Wars: Battlefront - Legacy Edition

Started by Giftheck, March 07, 2016, 01:43:36 AM

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January 16, 2023, 10:38:18 AM #270 Last Edit: September 13, 2023, 01:29:50 AM by Giftheck
Star Wars: Battlefront Legacy is dead, you say?


Here's a little WIP gameplay of the CIS on Kashyyyk: Islands. I'd say I'm currently at the same point as the original 'Phase 1', but I'm not going to release this until I get to the same point I wanted to get to in 'Phase 2'.

Oh Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Star Wars: Battlefront - Legacy Edition V2 (2023)
--Endor: Imperial Base

Here's some gameplay WIPs for the Rebels and Empire



Some things you'll note here:

-The Rebel Marksman now speaks! In the stock game, they never did voice lines for the Marksman, so she was always silent beyond hurt and death groans. I did this by running the SWBF2 Marksman voice through ElevenLabs' new voice AI, and having that AI speak the same phrases as the male soldier.
-The heroes also speak now, but their clips are largely pulled from other games (or the films in the case of the Emperor). The only time this will not be the case, where I will be using the AI, is with X1 and X2.
-Yes, I know the Rebel Gunship has broken collisions, I'm looking to try and fix that.
Oh Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Star Wars: Battlefront - Legacy Edition V2 (2023)
--Endor: Imperial Base

Quote from: Giftheck on February 01, 2023, 04:44:50 AMHere's some gameplay WIPs for the Rebels and Empire



Some things you'll note here:

-The Rebel Marksman now speaks! In the stock game, they never did voice lines for the Marksman, so she was always silent beyond hurt and death groans. I did this by running the SWBF2 Marksman voice through ElevenLabs' new voice AI, and having that AI speak the same phrases as the male soldier.
-The heroes also speak now, but their clips are largely pulled from other games (or the films in the case of the Emperor). The only time this will not be the case, where I will be using the AI, is with X1 and X2.
-Yes, I know the Rebel Gunship has broken collisions, I'm looking to try and fix that.
No way! As soon as I saw examples of ElevenLabs in use I honestly thought of the same application. Well done for implomenting it, finally the marksman has found her voice!

Really great work so far, you really do go above and beyond.

A preview of changes to Bespin: Cloud City


You can also hear my new Rebel announcer too.
Oh Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Star Wars: Battlefront - Legacy Edition V2 (2023)
--Endor: Imperial Base

August 16, 2023, 04:26:46 AM #274 Last Edit: August 16, 2023, 04:30:51 AM by Giftheck
Hi, all! It's been a minute! Work is progressing, but slowly as I work to resolve a few issues here and there, mainly with shadowvolumes, but also some vehicle collision issues. In the meantime, here's a couple of screens from today's playtest showing Bespin: Platforms' new colour scheme (to match the film better) and Kashyyyk: Docks.








This kind of brings me to the next point: I am still targeting a 2023 release, but Summer is no longer feasible. I will be back at university studying for my Masters next month, so I'm hoping to have the lion's share done by then. After that, I'll likely be releasing a 'base pack' version which covers all stock maps, and then taking a similar approach to the Elite Squadron Map Packs for the additional SWBF2 maps. I have yet to decide if/how I might tackle the two space maps I'm thinking about (Coruscant and Endor), but the ground maps are absolutely going to be included. This is different from the 'original plan', which had really big changes between the two Phases, while in this version, there won't be any further changes to sides and sounds - the addons will literally just be for SWBF2 maps with the sides.
Oh Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Star Wars: Battlefront - Legacy Edition V2 (2023)
--Endor: Imperial Base

Keep up the good work lad! Bespin is looking nice and salmony

What's your Masters on?

Quote from: Unit 33 on August 16, 2023, 09:31:19 AMKeep up the good work lad! Bespin is looking nice and salmony

What's your Masters on?

Thanks :D

My Masters is on game design.
Oh Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Star Wars: Battlefront - Legacy Edition V2 (2023)
--Endor: Imperial Base

September 13, 2023, 01:18:18 AM #277 Last Edit: September 13, 2023, 01:25:19 AM by Giftheck
I have finished the lion's share of the work, it's just some adjustments left.

So! Here's the plan: V1 will release with the base game plus an update for Jabba's Palace for the mod, as well as a single four-map pack (Coruscant, Death Star, Felucia and Utapau - conversions originally done by Red04). The remaining maps will be released as map packs, each containing 3-4 maps. Here's the current plan for those:

Quote-Coruscant: Jedi Temple (CW only)
-Death Star: Interior (GCW only)
-Felucia: Marshlands
-Utapau: Sinkhole

PACK 2:
-Kamino: Cloning Facility
-Mustafar: Refinery
-Mygeeto: War-Torn City
-Dagobah: Swamps

PACK 3:
-Geonosis: Dust Plains (CW only)
-Kashyyyk: Beachhead
-Polis Massa: Medical Facility
-Tantive IV: Interior (GCW only)

PACK 4:
-Space: Coruscant (CW only)
-Space: Endor (GCW only)

Space is going to be tricky to figure out - I do have ideas to tackle that though, inspired in part by the way modders like Napseeker have handled it. I will also find a way to make useable turrets on the capital ships - again, I have ideas for this.
Oh Hold:
--Star Wars Battlefront: Elite Squadron For SWBF1
--Star Wars: Battlefront - Legacy Edition V2 (2023)
--Endor: Imperial Base