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Messages - Unit 33

#1
SWBF1 Modding / Re: Hoth Caves Assets
March 01, 2023, 09:33:33 AM
Funny one, I'm not too sure who made the orignal map!
I did a cursory seach on our asset thread and the one on GT... but no sign of those bacta tanks.

Well done for making it yourself!
#2
Quote from: Giftheck on February 01, 2023, 04:44:50 AMHere's some gameplay WIPs for the Rebels and Empire



Some things you'll note here:

-The Rebel Marksman now speaks! In the stock game, they never did voice lines for the Marksman, so she was always silent beyond hurt and death groans. I did this by running the SWBF2 Marksman voice through ElevenLabs' new voice AI, and having that AI speak the same phrases as the male soldier.
-The heroes also speak now, but their clips are largely pulled from other games (or the films in the case of the Emperor). The only time this will not be the case, where I will be using the AI, is with X1 and X2.
-Yes, I know the Rebel Gunship has broken collisions, I'm looking to try and fix that.
No way! As soon as I saw examples of ElevenLabs in use I honestly thought of the same application. Well done for implomenting it, finally the marksman has found her voice!

Really great work so far, you really do go above and beyond.
#3
SWBF1 Modding / Re: Missing foliage
January 31, 2023, 04:34:18 AM
Excellent work! I welcome a productive, problem solving bump such as this.
#4
General / Re: Happy New Year
January 01, 2023, 04:58:38 AM
Happy new year folks!
#5
Merry Christmas!

It's the time of year we can crack out the santa emoji!
:xmastim: :xmastim: :xmastim:
#6
Other Games / Re: Contractors VR has SWBF maps!
November 24, 2022, 06:53:59 AM
Besides the VR fun, it's real interesting to see those old SWBF maps in more contemporary lighting.

Ray tracing in SWBF when?
#7
Ah well, maybe I'm misremembering it from a custom Kashyyyk map
#8
Also, correct me if I'm wrong, but don't the AI controlled TIEs on Kashyyyk frequently crash into the buldings immediately after taking off lol?

I seem to remember moving all the TIEs away from their spawns, so AI would have a chance getting them off the ground.
#9
AI difficulty asside, Kashyyyk: Islands is notoriously biased towards CIS and Rebels due to the layout of CPs.
There's a lot of areas where Republic and Empire are vulnerable to cross fire without cover.

Also, the Y-Wings outclass the Empire's TIEs and have free reign to spam their bombs on infantry.

There's a few folk on Youtube who have provided strategies on beating the map. It's certainly do-able
#10
Somehow Napseeker returned...
Great to have you back, and this is looking extremely groovy!
#11
Quote from: Led on October 28, 2022, 12:46:38 PModd that jabba works and another mod map would not...I assume it is still in addon for the steam version
Yup, I tried a random mod map (Bespin Skymaze) and it ran fine.

Maybe there's something in the Deck or the Steam version of SWBF that can't handle custom mission.lvl files

oh well!
#12
Quote from: Giftheck on October 28, 2022, 06:23:47 AMI have never heard of that happening before :( . Is it just mine or does it affect any other previously-working mod map?
I've never heard of it either! I begin to think it might be specific to the Steam version of the game.
#13
Quote from: Led on October 28, 2022, 04:08:13 AMDoes Jabba's Palace work OK?
Yup, works a charm.

(also the loading times on this thing are crazy faster than my 8 year old mac hehe)
#14
Upon trying to play Giftheck's new map 'Dune Sea Exchange' I was presented with a fatal error which read 'Could not open mission.lvl'.

I have not encountered this kinda error before, is this a known issue with the Steam version of SWBF?
#15
SWBF1 Modding / Re: Tatooine: Dune Sea Exchange [WIP]
October 24, 2022, 11:02:19 AM
Quote from: Giftheck on October 24, 2022, 02:59:30 AMThank you :)

In news, it's ready for download now. I've made a new topic here for it. Enjoy!
Oh ho! I'll play it when I figure out why my Steam version prompts the error 'Could not open mission.lvl'