Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - schumachergab2@gmail.com

#1
I read over it again, and I realized what the issue is, thanks!  :tu: does the addon allow for UV editing? So I can change what part of the texture is shown?
#2
This may be a dumb question, but is this addon compatible with the new blender 2.9? Also, I've exported a few models using this addon in 2.8, and they show up in swbf viewer, but without textures. Is there a way to fix this?
#3
Thanks! That worked. I really appreciate the help because I'm brand new at this.
#4
Hey it's me again. I have created an object in blender, and imported it to wings3D. Then I've exported that to a VRML file to be saved in SWBF viewer. The model shows up in the viewer with the texture and everything. But when I save it as a .msh and create the .odf, it doesn't show in game or zeroeditor.

I've gone through the steps to edit the .msh texture path to just be the TGA and not the pathway. I am also using a BF1 texture, so it should be scaled and formatted for BF.

I'm not sure what I need to change.

(I should also clarify what I mean by "not showing up". I can put the object in zero editor, but it has no texture. Ingame you can't even tell its there)
#5
I apologize if this is the wrong forum, I'm pretty new here.

I've installed XSI ZETools and other required programs, but when I try to export a msh through the ZE tools tab in XSI it come up with an error:

Last 15 log lines:


   INFO (908, do_export): Starting export at 2020-11-11 23:25:54.650000.
   INFO (909, do_export): .msh file path: C:\BF2_ModTools\data_ABC\Worlds\ABC\ODF\cube.msh
   INFO (920, do_export): Processing material "Scene_Material".
   INFO (926, do_export): Finished processing.
   INFO (920, do_export): Processing material "Material".
   INFO (926, do_export): Finished processing.
   INFO (920, do_export): Processing material "Material1".
   INFO (926, do_export): Finished processing.
   INFO (33, __exit__): Materials in 0s 163000ms.
   INFO (941, do_export): Processing model "dummyroot".
   INFO (33, __exit__): Model in 0s 49000ms.
   INFO (945, do_export): Finished processing.
   INFO (941, do_export): Processing model "collision".
   INFO (33, __exit__): Model in 0s 1000ms.
   INFO (33, __exit__): Models in 0s 53000ms.


Traceback:


   Traceback (most recent call last):
     File "<Script Block >", line 28, in exportbutton_OnClicked
     File "C:\Users\Schum\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-1.3.0036\xsizetools-1.3.0036\Application\Core\zetexport.py", line 899, in export
       self.do_export()
     File "C:\Users\Schum\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-1.3.0036\xsizetools-1.3.0036\Application\Core\zetexport.py", line 944, in do_export
       self.msh.models.add(conv.convert())
     File "C:\Users\Schum\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-1.3.0036\xsizetools-1.3.0036\Application\Core\zetexport.py", line 650, in convert
       self.msh2_model.vis = int(not self.get_vis(self.si_model))
     File "C:\Users\Schum\Autodesk\Softimage_Mod_Tool_7.5\Addons\xsizetools-1.3.0036\xsizetools-1.3.0036\Application\Modules\softimage.py", line 143, in get_vis
       prop = vis[0]
     File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 473, in __getattr__
       raise AttributeError("'%s' object has no attribute '%s'" % (repr(self), attr))
   AttributeError: '<win32com.gen_py.Softimage|XSI Object Model Library v1.5.PropertyCollection instance at 0x432171008>' object has no attribute '__getitem__'


I clicked check cel before I export and is says: "Bad model type: texture support(Might cause problems, freeze to remove it)"
I followed this tutorial: https://sites.google.com/site/swbf2modtoolsdocumentation/getting-started
It gave me the same error so I tried just making a simple cube.