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Topics - Giftheck

#41
Special thanks go to both Teancum and Calboi, since they have converted these maps to SWBF2. I am in the process of converting their maps from SWBF2 to SWBF1. Here is a list of the maps with released assets so far.

Kashyyyk: Mountaintop (Elite Squadron) - https://www.swbfgamers.com/index.php?topic=14155
Cato Neimoidia: Hanging City (Elite Squadron) - https://www.swbfgamers.com/index.php?topic=14158
Sullust: Garrison (Renegade Squadron) - https://www.swbfgamers.com/index.php?topic=14166
Mustafar: Laboratories (Elite Squadron) - Coming Soon
Saleucami: Caldera City (Renegade Squadron) - Coming Soon
Boz Pity: Graveyard Valley (Renegade Squadron) - Coming Soon


This is basically a progress topic, and where you can report issues you find with these maps.
#42
This is a port of the Star Wars Battlefront: Elite Squadron Kashyyyk map. Originally, it was brought to SWBF2 by the combined efforts of Teancum, who ripped it from Elite Squadron, and Calboi, who set the map up and modified it. I've brought it over to SWBF1. There are 5 command posts - two for each team and one neutral. Each northern platform CP has two flyers and a tower turret.

The Republic has a custom side file, with the 41st Scout Squadron and V-Wing, set up like the stock sides.

DOWNLOAD

CREDITS:

Quote-Teancum - original map rip
-Calboi - SWBF2 conversion from which this map is based
#43
This mod is mainly a sound restoration/change mod with only a small number of visual changes. No gameplay changes have been made. This is based entirely on the sound mungers I have built for use with my mods as of late.

Included are the sound files and the slightly-adjusted sides. The sides are not necessary since all they do is change a couple of models (predominantly unit models) and introduce the Shotgun SFX to the GCW and add the E5 sound to the campaign.

DOWNLOAD

List of changes:

[spoiler]Visual:
-Replaced some weapon models:
--Rebel Rifle with A280C/A295
--DC-15X with custom design
--DC-15S with proper design, plus changed animation to rifle
--Commando Pistol with DC-17
--Imperial Rifle with ANH/Rogue One E-11 design
--E-11S with SWBF3 design
--Dark Trooper shotgun with E-11D
--Wookie Time Bomb with Detonite Charge design
-Replaced the B1 Battle Droid models
-Replaced the Stormtrooper models

Sound restorations:
-Restored the original AT-ST chin firing sound (original was AT-ST head cannon sound)
-Restored the original AAT cannon sound (original was pitched-down Droideka firing sound)
-Restored the correct pitch for the Droid Starfighter's engine

Sound Additions:
-Added a new Shotgun sound for the Rebel Pilot and Dark Trooper
-Added a new entry for the CIS Blaster Rifle in the campaign, thus separating it from the Super Battle Droid wrist blaster
-Added a new Commando Pistol sound
-Added a new overlay to the Spider Walker laser beam

Sound Replacements:
-Replaced the Rebel Blaster sound
-Replaced the Rebel Pistol sound
-Replaced the Imperial Blaster sound
-Replaced the Imperial Pistol sound
-Replaced the Clone Trooper Blaster sound
-Replaced the Clone Trooper Pistol sound
-Replaced the Super Battle Droid Wrist Blaster sound
-Replaced the Droid Starfighter cannon Sound
-Replaced the LAAT cannon sound
-Replaced the sniper rifle sounds with SWBF3 equivalents
-Replaced some music files, mainly the Clone Wars-era music on Kashyyyk with music from Episode III
-Added new music to the main menu[/spoiler]

CREDITS:
Quote-LucasArts/LucasFilm for the sound effects and music
-Free Radical for the E-11S model
-Pandemic Studios for the mod tools
#44
DylanRocket has posted a video of the March 2004 build, with many, many differences to the final game.

#45
Here are the world assets, sound files and side files for my Naboo: Theed Reimagined.

https://drive.google.com/file/d/12B-IyJJSN3sAZmEu0AvMijd82vm7Nwfe/view?usp=sharing

*************************
CREDITS:
*************************

-Sereja for the Naboo: City of Theed assets and Naboo Guard models and guns
-psych0fred for the AT-AT static prop
-Lenovo for the MTT static prop from Star Wars: Jedi Challenges
-Dark_Phantom for the 1.2 and GOG Shell.lvl builder
-DICE for the inspiration and reference.
#46
Released Assets / Imperial Engineer
July 07, 2020, 01:16:12 PM
Imperial Engineer

This is the Imperial Engineer, inspired by its appearance in The Force Unleashed.



DOWNLOAD

==CREDITS==
-Pandemic Studios for the mod tools and the base AT-ST pilot and AT-AT Officer model and textures.
-Krome Studios for parts from the TFU Imperial Engineer.
-ANDEWEGET for the ZETools.
#47
Released Maps and Mods / Naboo: Theed Supremacy
July 04, 2020, 11:50:05 AM
Here is the release version of Naboo: Theed Reimagined, my first ever map release! My goal was to create a replacement for the stock Theed and I turned to the DICE 2017 Supremacy map as the inspiration.

DOWNLOADS:

Version 2 - Naboo: Theed Supremacy

Previous versions:

[spoiler]'REPLACEMENT' VERSION
ADDON VERSION[/spoiler]

Please follow the installation instructions carefully.

Quote*************************
GLITCHES AND ODDITIES
*************************

Known bugs/issues:
-When flying, objects in the distance may pop in and out.
-On the Galactic Civil War era of the map, the X-Wing's R2-D2 sounds don't work.

*************************
CREDITS:
*************************

-Sereja for the Naboo: City of Theed assets and Naboo Guard models and guns
-psych0fred for the AT-AT static prop
-Lenovo for the MTT static prop from Star Wars: Jedi Challenges
-Dark_Phantom for the 1.2 and GOG Shell.lvl builder
-DICE for the inspiration and reference.
#48
SWBF1 Modding / Naboo: Theed Reimagining
June 28, 2020, 03:51:08 PM
I've been wanting to do a Theed reimagining map for a long time now. Originally, for Main Play Mod, I was just going to replace a few props and have it so that Theed fundimentally plays the same, but is visually updated.

However, in recent months, with a new mod that I'm working on, I wanted a much more accurate version of Theed. Sereja has done wonderful work with his City of Theed map, and so it was only natural to start with his objects. However, the map itself, while amazing, isn't quite what I'm after - a reimagined equivalent of the stock Theed map.

To that end, I'm taking inspiration from DICE's version of Theed, but with some differences. For one thing, the intent is for there to still be the original six command posts. The only change that I want to make is to have flying vehicles spawned in as well.

While I am making this for my own mods (in particular, a mod I have not publicly announced on this board) I am working to make it compatible with the stock game as well. So while there will be spawned starfighters in the version shipped with my mod, I may not spawn them in for the 'stock replacement' unless I create a new starfighter LVL to load in.

Here is my plan:

[spoiler][/spoiler]

Here is progress so far.

[spoiler]
[/spoiler]
#50
Released Assets / RPS-6 Smart Rocket Launcher
June 22, 2020, 03:47:45 AM
RPS-6 Smart Rocket Launcher

Based on the Smart Rocket from Star Wars Battlefront (2015) and identified as the RPS-6 in Star Wars Jedi: Fallen Order. The original mesh parts and textures all come from Clone Wars Adventures, with the scope borrowed from my DC-15LE.

[spoiler]

[/spoiler]

DOWNLOAD

Credits:
-DICE for the inspiration and image references to refer to.
-Sony Online Entertainment for the original mesh and textures from Clone Wars Adventures.

NOTES:
-You need the .msh.option file for the model to appear the correct size.
#56
https://www.ea.com/en-gb/games/starwars/battlefront/star-wars-battlefront-2/news/letter-to-the-community-original-era-content

Well, Star Wars Battlefront II has its final content update tomorrow.

The update brings the OT to Supremacy, with five maps - Scarif, Yavin IV, Hoth, Tatooine and Death Star II. The big change here is that these are 'ground phase only' maps, but because of that, you can play these maps with starfighters.

Instant Action will get these maps, and a new Missions mode. Missions is offline co-op, so that means that all but Crait will be playable in Instant Action.

Skins-wise, we get Twin Suns Maul from Rebels, Hooded Episode 9 Ren, two new Rey skins (trigger warning: one is the finale skin Rey Skywalker, with yellow saber), and Sith Eternal Palpatine. Speaking of heroes, because Palpatine now has an ST outfit, he's playable in the Age of Resistance maps, as is Chewbacca.

Don't hold your hopes up for a Star Wars Battlefront III: most of the DICE Devs have now officially left the Star Wars Battlefront team to work on Battlefield 6, which is due for release next year. EA has said Battlefront III is not in their plans. There will likely be tweaks and fixes to be made in the near future, though new content is done.
#60
Don't think I've seen this posted here yet. Found it on ModDB thanks to being told it's there.

https://www.moddb.com/games/star-wars-battlefront/addons/serejas-kashyyyk-bridge-to-kachirho