I have finished the lion's share of the work, it's just some adjustments left.
So! Here's the plan: V1 will release with the base game plus an update for Jabba's Palace for the mod, as well as a single four-map pack (Coruscant, Death Star, Felucia and Utapau - conversions originally done by Red04). The remaining maps will be released as map packs, each containing 3-4 maps. Here's the current plan for those:
Space is going to be tricky to figure out - I do have ideas to tackle that though, inspired in part by the way modders like Napseeker have handled it. I will also find a way to make useable turrets on the capital ships - again, I have ideas for this.
So! Here's the plan: V1 will release with the base game plus an update for Jabba's Palace for the mod, as well as a single four-map pack (Coruscant, Death Star, Felucia and Utapau - conversions originally done by Red04). The remaining maps will be released as map packs, each containing 3-4 maps. Here's the current plan for those:
Quote-Coruscant: Jedi Temple (CW only)
-Death Star: Interior (GCW only)
-Felucia: Marshlands
-Utapau: Sinkhole
PACK 2:
-Kamino: Cloning Facility
-Mustafar: Refinery
-Mygeeto: War-Torn City
-Dagobah: Swamps
PACK 3:
-Geonosis: Dust Plains (CW only)
-Kashyyyk: Beachhead
-Polis Massa: Medical Facility
-Tantive IV: Interior (GCW only)
PACK 4:
-Space: Coruscant (CW only)
-Space: Endor (GCW only)
Space is going to be tricky to figure out - I do have ideas to tackle that though, inspired in part by the way modders like Napseeker have handled it. I will also find a way to make useable turrets on the capital ships - again, I have ideas for this.