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Messages - Giftheck

#1
I have finished the lion's share of the work, it's just some adjustments left.

So! Here's the plan: V1 will release with the base game plus an update for Jabba's Palace for the mod, as well as a single four-map pack (Coruscant, Death Star, Felucia and Utapau - conversions originally done by Red04). The remaining maps will be released as map packs, each containing 3-4 maps. Here's the current plan for those:

Quote-Coruscant: Jedi Temple (CW only)
-Death Star: Interior (GCW only)
-Felucia: Marshlands
-Utapau: Sinkhole

PACK 2:
-Kamino: Cloning Facility
-Mustafar: Refinery
-Mygeeto: War-Torn City
-Dagobah: Swamps

PACK 3:
-Geonosis: Dust Plains (CW only)
-Kashyyyk: Beachhead
-Polis Massa: Medical Facility
-Tantive IV: Interior (GCW only)

PACK 4:
-Space: Coruscant (CW only)
-Space: Endor (GCW only)

Space is going to be tricky to figure out - I do have ideas to tackle that though, inspired in part by the way modders like Napseeker have handled it. I will also find a way to make useable turrets on the capital ships - again, I have ideas for this.
#2
Quote from: Unit 33 on August 16, 2023, 09:31:19 AMKeep up the good work lad! Bespin is looking nice and salmony

What's your Masters on?

Thanks :D

My Masters is on game design.
#3
Hi, all! It's been a minute! Work is progressing, but slowly as I work to resolve a few issues here and there, mainly with shadowvolumes, but also some vehicle collision issues. In the meantime, here's a couple of screens from today's playtest showing Bespin: Platforms' new colour scheme (to match the film better) and Kashyyyk: Docks.








This kind of brings me to the next point: I am still targeting a 2023 release, but Summer is no longer feasible. I will be back at university studying for my Masters next month, so I'm hoping to have the lion's share done by then. After that, I'll likely be releasing a 'base pack' version which covers all stock maps, and then taking a similar approach to the Elite Squadron Map Packs for the additional SWBF2 maps. I have yet to decide if/how I might tackle the two space maps I'm thinking about (Coruscant and Endor), but the ground maps are absolutely going to be included. This is different from the 'original plan', which had really big changes between the two Phases, while in this version, there won't be any further changes to sides and sounds - the addons will literally just be for SWBF2 maps with the sides.
#4
Released Assets / Re: Improved Imperial unit models
June 20, 2023, 04:03:02 AM
If you have downloaded this previously, I have reuploaded it with fixes to the helmets that resolve improper triangulation. Thanks to Delta-1035 for pointing that out. The link is the same, so you can just click the download link in the OP.
#5
Welcome Center / Re: Hello everyone
May 31, 2023, 12:47:35 PM
Welcome!  :cheers:
#6
SWBF2 Modding / Re: Command Posts
May 18, 2023, 07:13:40 AM
Yeah, it'll be the same in SWBF2.
#7
A preview of changes to Bespin: Cloud City


You can also hear my new Rebel announcer too.
#8
SWBF1 Modding / Re: Creating Shadow Volumes in Blender
February 19, 2023, 09:04:12 AM
It's a known issue, shadowvolumes were tagged in a way that none of the importers can recognise.

Use the lowrez as a basis for the shadowvolume. There is also a trick to doing them for interiors. The faces have to be inverted for the shadows to be cast correctly.
#9
Here's some gameplay WIPs for the Rebels and Empire



Some things you'll note here:

-The Rebel Marksman now speaks! In the stock game, they never did voice lines for the Marksman, so she was always silent beyond hurt and death groans. I did this by running the SWBF2 Marksman voice through ElevenLabs' new voice AI, and having that AI speak the same phrases as the male soldier.
-The heroes also speak now, but their clips are largely pulled from other games (or the films in the case of the Emperor). The only time this will not be the case, where I will be using the AI, is with X1 and X2.
-Yes, I know the Rebel Gunship has broken collisions, I'm looking to try and fix that.
#10
Star Wars: Battlefront Legacy is dead, you say?


Here's a little WIP gameplay of the CIS on Kashyyyk: Islands. I'd say I'm currently at the same point as the original 'Phase 1', but I'm not going to release this until I get to the same point I wanted to get to in 'Phase 2'.

#11
General / Re: Happy New Year
January 02, 2023, 02:03:12 PM
Happy New Year! And glad to see you're still about, Sereja! Hope you're keeping well and safe!
#12
General / Re: Happy New Year
January 01, 2023, 08:57:30 AM
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#13
It's because of the probe droid absence mentioned in the previous posts.
#14
Good work!

The reason that the Steam version is incompatible with SPTest is because they added LUA commands that the old game doesn't recognise. This was both to get their own servers running and natively add controller support.
#15
Released Assets / Improved Imperial unit models
December 10, 2022, 02:45:41 AM
Hi, here's my new improved Imperial units, including new pilots I put together to more consistently line up with the other Stormtroopers visually. You may use these any which way you want, including improving the textures.



Quote-Scout Trooper texture parts from Jedi Challenges by Lenovo
-Backpack and pauldron textures from The Force Unleashed by LucasArts


DOWNLOAD