SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Led on March 06, 2009, 01:03:22 AM

Title: xsi
Post by: Led on March 06, 2009, 01:03:22 AM
So, my understanding is that XSI is required to make new character models or import/edit existing ones.

I also know that it is really expensive for the full commercial version (about $3000).
However, there is an "academic version"
http://www.softimage.com/education/price_student.aspx (http://www.softimage.com/education/price_student.aspx)
for about $300, with the requirement that it not be used for commercial purposes.

While $300 is still nothing to ignore, it is within the realm of possibility for this particular SWBF enthusiast.

My questions are:
-is this the correct XSI?
-what could be done with it?
-is it worth getting at this point in the history of SWBF (I asume that it could also be useful for other games)?



Best Regards,
Buckler/Led
Title: Re: xsi
Post by: Radical_Pi on March 06, 2009, 04:58:17 AM
Actually, I believe one of the modelers said that crosswalk could be used with a hand-coded msh exporter. If it actually works, we could use the XSI mod tool which is free. My hard drive is almost out of space so I haven't tested yet
Title: Re: xsi
Post by: MileHighGuy on March 06, 2009, 03:08:17 PM
just get xsi modtools 6 its free, you can make props and buildings, and export to msh by your self via MeshEx at gametoast and crosswalk

for all animated things you need someone to export it for you (like player models and animated props)

and you can also port sketchup models to xsi.
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