How to release assets

Started by Snake, March 04, 2011, 12:23:22 PM

Previous topic - Next topic
This is from the old SWBF Mod Factory, Fett made this to help organize things, I think it would be best to use it.

QuoteWhen you make a release thread for others to download, some people make it increasingly harder to figure out what you're releasing, where to download, and what it looks like. Here's an outline of what your release should look like.

- First you want to explain what the download is.

Name: (Name of the mod/assets/map)
Type:  (Effectsl, Map, Building Model, etc.)
This contains: (.MSH, .TGA, .ODF, .lvl, map folder, etc.)
Compatible with:  (SWBF1 or SWBF2)
Download Size: (However big it is)
How long this took me: (However long it took you to make)
Program used: (XSI, 3DSMax, ZeroEditor, etc.)
Contact: (Email and/or Xfire)
Pics: (Pics of the mod/map in-game and/or in the program used to make it)
Description: (Write a short description of what your assets are)
Credits: (Who contributed to the making of the assets)
Download Link(s): (The download link of the assets)
OlderVersionsLink: (Links to older versions of this mod/map/assets, if there are any)

Once you're done, your assets will be downloaded like crazy, make sure you come back to check it every once in a while to fix links, and update info.
=AaTc= Forever

SALLY....

-Retired Modder