OverrideTexture compatible Imperial Snowtrooper

Started by tirpider, October 20, 2012, 02:54:18 AM

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October 20, 2012, 02:54:18 AM Last Edit: October 24, 2012, 05:50:06 PM by tirpider
OverrideTexture compatible Imperial Snowtrooper

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=775



tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF1 imp_inf_snowtrooper.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
   - Merged unweighted MODL's as SEGM's into main body MODL.
   - Created/adjusted weight.
   - renamed MODLs.

Possible future edits:
- backpack swap ?

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body
OverrideTexture2 = "texturename"  // backpack

I left the filename the same as the original as it is meant to be used as a replacement for the original.
It still requires the same tgas as the original
snowtrooper2.tga
all_stormtrooper_hoth_backpack.tga

Notes:
This one showed me that not all MODL's can be moved with impunity.  The lowres backpack was an unweighted MODL, that was parented to the bone that it moved with. Pretty common. I tried to weight it and get it out of the middle of the skeleton. This works on plenty of other MODL's, but on this one, it kept rendering (ingame) in strange places.  I reverted to the original, un-weighted backpack and am calling it done.  It's really only of concern to future hex-editors who will need to be aware I had this issue with this msh.  Perhaps I missed something this time.

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/