AA-12 Shotgun Model

Started by [FC]Target, August 08, 2012, 11:08:50 AM

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Hello, I have recently gotten back into modeling through blender,  So here is some pics of the AA-12 i made,

http://www.mediafire.com/?dkuu2w2iflwg93p  is the download link, feel free to use this model in any mods, but please credit me. There is not currently an odf file with this model, so you will need to make one. 

If anyone has any models they want made, please post a picture and any necessary details,

Thanks for sharing this epic weapon!
:xmastim:

Wow cool! now we just need full auto shotgun mode to make it realistic :D


Wow that is awesome ;)
Nice to have a good Modeler again
Welcome Back Target
Yoda ;)
My Released Mods

Crazy Black & White Cloud City: http://www.mediafire.com/?e8iz6tqht4udfk4

Thanks, guys, If you need anything modeled shoot me a pm or post about it and i shall try to make it happen.  Phobos could you upload your odf, so I can republish the download including your odf, I will credit it to you.

Quote from: [FC]Target on August 08, 2012, 04:09:28 PM
Thanks, guys, If you need anything modeled shoot me a pm or post about it and i shall try to make it happen.  Phobos could you upload your odf, so I can republish the download including your odf, I will credit it to you.
I don't think I want to make my ODF public yet. Maybe after alien wars era is released. Also I have tested the aa-12 in game but no model shows up?

hmmm thats odd, did you add the msh and tga to the req file?

Quote from: [FC]Target on August 12, 2012, 07:11:40 AM
hmmm thats odd, did you add the msh and tga to the req file?
that is not neccesary i called the msh from the odf and in game there is no model

June 11, 2013, 08:12:17 AM #9 Last Edit: June 11, 2013, 09:40:23 AM by -RepublicCommando-
Alright, I know this is a VERY VERY old post, but I didn't see the point in letting a cool gun model go to waist.
Issues:
1. Scaling; Your model was ginormous.
2. Rotation, it was sideways and upside down in XSI.
3. No Hp null/node for hp_fire or DummyRoot, The parent was Geom1 (which is a geometry, not a primitive null).

I have fixed all 3, and it should be ready for ingame use.
I don't see an issue with reuploading a fixed version, since it's already been made public that way, if anyone has a problem with this, it can be taken down.
http://www.swbfgamers.com/index.php?action=dlattach;topic=5044.0;attach=2558
-Edit: You might add -scale 0.85 to an option file for this.

Quote from: -RepublicCommando- on June 11, 2013, 08:12:17 AM
Alright, I know this is a VERY VERY old post, but I didn't see the point in letting a cool gun model go to waist.
Issues:
1. Scaling; Your model was ginormous.
2. Rotation, it was sideways and upside down in XSI.
3. No Hp null/node for hp_fire or DummyRoot, The parent was Geom1 (which is a geometry, not a primitive null).

I have fixed all 3, and it should be ready for ingame use.
I don't see an issue with reuploading a fixed version, since it's already been made public that way, if anyone has a problem with this, it can be taken down.
http://www.swbfgamers.com/index.php?action=dlattach;topic=5044.0;attach=2558

Thank you!
=AaTc= Forever

SALLY....

-Retired Modder