how to spawn vehicles for team 4 ?

Started by wsa30h, October 25, 2019, 05:43:43 AM

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how do i give team 4 vehicles i found out that adding Classlocals(""); and filling in the vehicles there allows team 3 to use vehicles but how do i give team 4 vehicles ? would this work to give team 4 vehicles ? Classrebels("cis_hover_aat");
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

The calls are hard coded - I think you would have to use ClassLocals("") and accept that if team 3 takes the CP that they can use the vehicles as well.
I spent a lot of time looking at CPs yesterday and this is one of those things that seems hard coded.
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

thats exactly what i want basically i want team 1 2 3 and 4 to have vehicles of their own i just dont know how to give vehicles to team 4
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh

What I'm saying is that you can't specify a difference between team 3 and team 4.  Team 3 and 4 are going to get the exact same vehicles, as a hard-coded limitation. (if it works at all)
The BOBclan:  A Rich History


Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

oh ok i tried putting the same vehicles under the locals field but when the vehicle spawn and command post are set to team 4 nothing spawns
mods and maps in progress:<br />--Bf1 expanded edition 3.0 version
-- bf1 tcw battles
-- bf1 seasons mod season 1
-- bf2 expanded edition tbh