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Messages - Dark_Phantom

#766
Other Games / Re: Your Top Gaming Picks
September 25, 2014, 02:03:11 PM
Ahh Tie Fighter!  That's another one.  I actually never played Xwing but it's on my list of things to do... and get Tie Fighter again.
#767
Other Games / Re: Your Top Gaming Picks
September 24, 2014, 01:36:45 PM
1.) Star Wars Battlefront 1
2.) Star Wars Knights of the Old Republic 1 and 2 (some days these ones jump over BF1)
3.) Star Wars Jedi Knight Dark Forces 2
4.) Star Wars Battlefront 2
5.) Most Madden NFL games (PS2/PS3)
6.) Ratchet and Clank (the first 3 for PS2)
7.) i'll think of more and update this...
#768
Tech Support / Re: d3dx9_43.dll missing
September 23, 2014, 07:24:01 PM
Yea you should be able to find the full version or a redistributable version through Microsoft's website.
#769
Tech Support / Re: d3dx9_43.dll missing
September 20, 2014, 05:12:27 PM
Here it is from my System32 folder.  Place it in C:\Windows\System32 and see if that works...

First check and see if it is actually there in your system32 folder.
#770
Quote from: Led on September 18, 2014, 09:40:49 AM
0 %
That would be funny if this was wrong :P

I honestly think they are going to stick to the first six movies, and whatever they can get their hands on for the next 3.  Although I wouldn't be surprised to see maps that don't make it into movies, but are kind of known (Rhen Var is a big example from BF1).  Of course, I wouldn't expect to see Alderaan considering it was blown up.  :P
#771
I will join this tournament. :)
#772
SWBF1 Modding / Re: Possible sound munge error
September 09, 2014, 08:08:10 PM
This may be a silly question, but are you munging in 64-bit?  Sound munging does crazy stuff (other than not working at all) in 64-bit.
#773
SWBF2 Modding / Re: Ilum: icy plains
September 07, 2014, 06:04:09 PM
Ok, where did you get the ARC 170 from?  Did you get a reliable conversion for BF2?

The ARC170 is not stock SWBF1, so unless you replace your stock rep.lvl with one that has the ARC170, it won't load.
#774
SWBF2 Modding / Re: Ilum: icy plains
September 05, 2014, 06:28:01 AM
I'm sure you posted your mission.lua before, but could you post both of them again?  For CW and GCW.
#775
I have no way to test the language, so try them and see if they work...
#776
SWBF2 Modding / Re: MSH question
September 02, 2014, 05:53:51 PM
Delta327,

We have discussed this with you, and Anyder summed it up very well.  You were warned, and we tried to help.
Please send a message to myself or an Administrator or another moderator.

Thank you,
Dark_Phantom
#777
The thing about it is, we can get it in the shell to be splitscreen, but the ingame part (the actual horizontal Splitscreen on PS2 and Xbox) is in the PS2 and Xbox main "exe" file.  It's down the same road as "we want the spawn screen of the PS2 and Xbox".  Unless some major breakthrough happens, we'd need source code for it.

Although I would personally love to find out about code injecting to attempt to pull from that PS2 file.  That would be awesome.
#778
It would be more convenient to edit your posts to respond.  Thank you.

Now, you have the English version.  Unless someone has a Spanish version handy, I will hex edit it and send it, because you need the same language.

Edit:  Can someone tell me how to open the 1.2 patch without having the correct language?... I'm searching and failing.

Edit2: Fierobull, can you send me your original Battlefront.exe 1.2 Spanish version?  I will hex edit it.  Thanks!
#779
Do you want the Spanish or French version of Gamemaster 1.2?
#780
GameMaster DOES work with French and Spanish versions.  You will need to get the hex edited exe for that language.  I'm looking for it.  All I see is the 1.3, but 1.2 can be done.