Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Dark_Phantom

#736
Direct Connection sent you to the destination IP, but there was a hitch:  Gamespy had it's mark on DC.  So the Direct Connection button quit working when Gamespy shut down.  There seems to not really be a way to use Direct Connection effectively with GameMaster.
#737
SWBF1 Modding / Re: Ticket Bar Modding
December 06, 2014, 07:48:22 PM
Well, you could poke around in the common.  That's the only place that you might come remotely close to finding clues, other than the exe, which holds just about everything regarding the interface stuff (like the ticket bar).  I highly doubt the common will answer any questions for you though.
#738
Forum News and Forum Rules / Re: Modder of the Month
December 06, 2014, 07:45:50 PM
Great job Phobos!
#739
Ultimo, I ask that you please do not bump threads like this.

Thanks!
#740
General / Re: Dexterity
December 06, 2014, 09:59:28 AM
I play Jedi Knight with arrows and SWBF with WASD controls.

If I hadn't played Jedi Knight so much before SWBF, I don't think I could do arrow controls today.  Both hands on the keyboard and the only time I used mouse was to adjust camera quickly.
#741
ZipZap and I are trying to work out times.  We will try hard to get it done this week but we may have to do it Sunday.
#742
SWBF2 Modding / Re: Easy big mountain
December 01, 2014, 10:10:27 PM
Make it a giant hill and then change the terrain to a more mountainous feeling terrain.
#743
SWBF2 Modding / Re: Easy big mountain
November 30, 2014, 10:37:25 PM
I believe it is "Height" and then "Paint" or a button next to that.  Then you can left click on your mouse to go up or right click to go down.  You can also change Pressure (how fast it changes), and length and width of the area you are changing
#745
Quote from: Gold Man on November 29, 2014, 08:01:04 AM
Indeed they did, Lady Lumiya if I remember her name correctly did wield a lightwhip. She was around during the EU, I believe she was around during 100-130 ABY (when Cade Skywalker was a Jedi/pirate).

She was in lots of comics and books, but if that didn't interest you, The Clone Wars also featured lightwhips if I remember correctly, so they aren't completely out of the canon.

Aha, that's it.  Lady Lumiya was Legacy of the Jedi series I think.  30ish years after A New Hope.
#746
Tech Support / Re: Mod maps and files arent working
November 29, 2014, 09:22:53 PM
That looks like an extraction issue.  Note that the folder listed is a temporary folder.  My suggestion is this:
1.)  If you can, redownload the mod.  Hit "Save" instead of just "Open" (skip step 1 if you can find the file in a folder that isn't temporary with a crazy name, like C:\Users\xxx\Downloads)
2.)  If I recall, it is a 7z file.  Using 7zip, copy the mod outside, into the "Downloads" or "Desktop" or whatever, just not directly in Program Files.  Copying directly into Program Files from a program that isn't just Windows Explorer can cause weird issues exactly like this.
3.)  Make sure permissions are right in the folders you are copying to.  Is your account Admin?  Is the folder listed as Read-Only?

Try some of these and I will try to give more suggestions.

Side Note -- you may want to run Windows Disk Cleanup Program or CCleaner to clean out that folder in case something in the temp folder is causing weird issues.
#747
Quote from: Led on November 29, 2014, 05:06:19 AM
I'm waiting for the laser sword with a curved blade.
I think EU had a light whip or something or other.  I can't remember what book or game. :P

Quote from: Unit 33 on November 29, 2014, 03:44:44 AM
'Please, tell me more about the logistics of the design of laser swords being wielded by space wizards' - Some guy on the internet.

Quote of the week.  Signature worthy!
#748
If you guys are talking about the Kevin I think you are talking about, he is relatively active on Xfire playing The Old Republic.  I don't talk to him often, but he's there.

I can send out email blasts, but that only accounts for the BOBclan site and the SNP clan site and a couple others.  I can get in touch with some of the old 1.0 members who hide in the shadows though.  If there's any other places I can tell, then let me know.

#749
Battlefront 2 1.3 patch (which I have played) is basically a large scale mod.  Over the years we have worked on various things like this, but not on that large of a scale.  BF2 is more friendly with modding than BF1 is, but we make do with it.  J-dee's 1.5 patch may be kind of what you want in the way of a big giant mod: http://www.swbfgamers.com/index.php?topic=5140.msg49441#msg49441

Various other mods around here (Main Play Mod) are large scale for most of your game.  Online compatibility is questionable, as I have not used these for a long time.

Battlefront 1 v1.3 is an executable update to the game (not a mod) that fixes some of the minor hard-coded problems in 1.2, but because Pandemic never finished it, it is unstable.
#750
There are no maps that only work in 1.3.  Yes, 1.3 allows you to have more maps in the addon folder, but the beta patch is highly unstable, and will not fix crash problems.  Actually, it tends to make them worse, in my experience.